Add fma(), tie the 2x16 stuff to the correct versions.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27739 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -341,6 +341,24 @@ ERROR: node is still EOpNull!
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0:44 4 (const int)
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0:44 Constant:
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0:44 1 (const int)
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0:64 Function Definition: foop( (void)
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0:64 Function Parameters:
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0:? Sequence
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0:68 multiply second child into first child (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:69 move second child to first child (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:70 move second child to first child (double)
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0:70 'd' (double)
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0:70 Function Call: fma(d1;d1;d1; (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (4-element array of int)
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@@ -356,6 +374,7 @@ ERROR: node is still EOpNull!
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (3-component vector of float)
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400.tese
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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@@ -1020,6 +1039,24 @@ vertices = 4
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0:44 4 (const int)
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0:44 Constant:
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0:44 1 (const int)
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0:64 Function Definition: foop( (void)
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0:64 Function Parameters:
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0:? Sequence
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0:68 multiply second child into first child (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:69 move second child to first child (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:70 move second child to first child (double)
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0:70 'd' (double)
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0:70 Function Call: fma(d1;d1;d1; (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:15 Function Definition: main( (void)
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@@ -1098,6 +1135,7 @@ vertices = 4
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (3-component vector of float)
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0:? 'a' (out 3-element array of int)
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0:? 'outb' (out 5-element array of int)
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0:? 'outc' (out 4-element array of int)
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