Add support for primitive culling layout qualifier. (#2220)
* Add support for primitive culling layout qualifier. * Add error checks for primitive flags and negative test.
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@@ -2,6 +2,7 @@
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#extension GL_EXT_ray_query : enable
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#extension GL_EXT_ray_flags_primitive_culling : enable
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layout(primitive_culling);
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struct Ray
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{
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vec3 pos;
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