HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich
2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View File

@@ -4,31 +4,31 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a5' (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:8 'a5' (in 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (temp 4-component vector of float)
0:9 'a1' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (temp 4-component vector of float)
0:9 'a2' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (temp 4-component vector of float)
0:9 'a3' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (temp 4-component vector of float)
0:9 'a5' (temp 4-component vector of float)
0:9 'a4' (in 4-component vector of float)
0:9 'a5' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 'a2' (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a3' (temp 4-component vector of float)
0:10 'a4' (temp 4-component vector of float)
0:10 'a5' (temp 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:? Linker Objects
@@ -40,31 +40,31 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a5' (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:8 'a5' (in 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (temp 4-component vector of float)
0:9 'a1' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (temp 4-component vector of float)
0:9 'a2' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (temp 4-component vector of float)
0:9 'a3' (in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (temp 4-component vector of float)
0:9 'a5' (temp 4-component vector of float)
0:9 'a4' (in 4-component vector of float)
0:9 'a5' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 'a2' (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a3' (temp 4-component vector of float)
0:10 'a4' (temp 4-component vector of float)
0:10 'a5' (temp 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
@@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@@ -87,14 +87,14 @@ gl_FragCoord origin is upper left
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Input 7(fvec4)
9(a1): 8(ptr) Variable Input
10(a2): 8(ptr) Variable Input
11(a3): 8(ptr) Variable Input
12(a4): 8(ptr) Variable Input
13(a5): 8(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
9(a1): 8(ptr) Variable Function
10(a2): 8(ptr) Variable Function
11(a3): 8(ptr) Variable Function
12(a4): 8(ptr) Variable Function
13(a5): 8(ptr) Variable Function
14: 7(fvec4) Load 13(a5)
Store 12(a4) 14
Store 11(a3) 14