HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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@@ -4,31 +4,31 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:8 'a5' (temp 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (temp 4-component vector of float)
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0:9 'a5' (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (temp 4-component vector of float)
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0:10 'a2' (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a3' (temp 4-component vector of float)
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0:10 'a4' (temp 4-component vector of float)
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0:10 'a5' (temp 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:? Linker Objects
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@@ -40,31 +40,31 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:8 'a5' (temp 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (temp 4-component vector of float)
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0:9 'a5' (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (temp 4-component vector of float)
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0:10 'a2' (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a3' (temp 4-component vector of float)
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0:10 'a4' (temp 4-component vector of float)
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0:10 'a5' (temp 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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@@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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@@ -87,14 +87,14 @@ gl_FragCoord origin is upper left
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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8: TypePointer Input 7(fvec4)
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9(a1): 8(ptr) Variable Input
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10(a2): 8(ptr) Variable Input
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11(a3): 8(ptr) Variable Input
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12(a4): 8(ptr) Variable Input
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13(a5): 8(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(a1): 8(ptr) Variable Function
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10(a2): 8(ptr) Variable Function
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11(a3): 8(ptr) Variable Function
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12(a4): 8(ptr) Variable Function
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13(a5): 8(ptr) Variable Function
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14: 7(fvec4) Load 13(a5)
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Store 12(a4) 14
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Store 11(a3) 14
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