HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich
2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View File

@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
@@ -20,36 +20,36 @@ gl_FragCoord origin is upper left
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Linker Objects
@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
@@ -79,36 +79,36 @@ gl_FragCoord origin is upper left
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Linker Objects
@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 13
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@@ -129,14 +129,14 @@ gl_FragCoord origin is upper left
3: TypeFunction 2
10: TypeFloat 32
11: TypeVector 10(float) 4
12: TypePointer Function 11(fvec4)
12: TypePointer Input 11(fvec4)
13(input): 12(ptr) Variable Input
15: 10(float) Constant 1065353216
29: TypeBool
30: TypeVector 29(bool) 4
60: 10(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
13(input): 12(ptr) Variable Function
Branch 6
6: Label
LoopMerge 8 9 None