HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
This commit is contained in:
@@ -100,10 +100,10 @@ gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:5 Constant:
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0:5 0.000000
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@@ -146,10 +146,10 @@ ERROR: node is still EOpNull!
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp 1-component vector of int)
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0:36 'inF0' (in 1-component vector of float)
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0:36 'inF1' (in 1-component vector of float)
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0:36 'inF2' (in 1-component vector of float)
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0:36 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:39 Constant:
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0:39 0.000000
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@@ -158,10 +158,10 @@ ERROR: node is still EOpNull!
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0:41 0.000000
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0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (temp 2-component vector of float)
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0:45 'inF1' (temp 2-component vector of float)
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0:45 'inF2' (temp 2-component vector of float)
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0:45 'inI0' (temp 2-component vector of int)
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0:45 'inF0' (in 2-component vector of float)
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0:45 'inF1' (in 2-component vector of float)
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0:45 'inF2' (in 2-component vector of float)
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0:45 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:46 Constant:
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0:46 0.000000
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@@ -193,10 +193,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' (temp 3-component vector of float)
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0:63 'inF1' (temp 3-component vector of float)
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0:63 'inF2' (temp 3-component vector of float)
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0:63 'inI0' (temp 3-component vector of int)
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0:63 'inF0' (in 3-component vector of float)
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0:63 'inF1' (in 3-component vector of float)
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0:63 'inF2' (in 3-component vector of float)
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0:63 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:64 Constant:
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0:64 0.000000
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@@ -225,10 +225,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (temp 4-component vector of float)
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0:80 'inF1' (temp 4-component vector of float)
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0:80 'inF2' (temp 4-component vector of float)
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0:80 'inI0' (temp 4-component vector of int)
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0:80 'inF0' (in 4-component vector of float)
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0:80 'inF1' (in 4-component vector of float)
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0:80 'inF2' (in 4-component vector of float)
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0:80 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:81 Constant:
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0:81 0.000000
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@@ -258,9 +258,9 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:116 Function Parameters:
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0:116 'inF0' (temp 2X2 matrix of float)
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0:116 'inF1' (temp 2X2 matrix of float)
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0:116 'inF2' (temp 2X2 matrix of float)
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0:116 'inF0' (in 2X2 matrix of float)
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0:116 'inF1' (in 2X2 matrix of float)
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0:116 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:118 Constant:
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0:118 0.000000
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@@ -298,9 +298,9 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:124 Function Parameters:
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0:124 'inF0' (temp 3X3 matrix of float)
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0:124 'inF1' (temp 3X3 matrix of float)
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0:124 'inF2' (temp 3X3 matrix of float)
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0:124 'inF0' (in 3X3 matrix of float)
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0:124 'inF1' (in 3X3 matrix of float)
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0:124 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:126 Constant:
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0:126 0.000000
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@@ -343,9 +343,9 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:132 Function Parameters:
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0:132 'inF0' (temp 4X4 matrix of float)
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0:132 'inF1' (temp 4X4 matrix of float)
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0:132 'inF2' (temp 4X4 matrix of float)
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0:132 'inF0' (in 4X4 matrix of float)
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0:132 'inF1' (in 4X4 matrix of float)
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0:132 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:134 Constant:
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0:134 0.000000
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@@ -404,10 +404,10 @@ gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:5 Constant:
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0:5 0.000000
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@@ -450,10 +450,10 @@ ERROR: node is still EOpNull!
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp 1-component vector of int)
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0:36 'inF0' (in 1-component vector of float)
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0:36 'inF1' (in 1-component vector of float)
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0:36 'inF2' (in 1-component vector of float)
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0:36 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:39 Constant:
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0:39 0.000000
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@@ -462,10 +462,10 @@ ERROR: node is still EOpNull!
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0:41 0.000000
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0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (temp 2-component vector of float)
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0:45 'inF1' (temp 2-component vector of float)
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0:45 'inF2' (temp 2-component vector of float)
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0:45 'inI0' (temp 2-component vector of int)
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0:45 'inF0' (in 2-component vector of float)
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0:45 'inF1' (in 2-component vector of float)
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0:45 'inF2' (in 2-component vector of float)
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0:45 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:46 Constant:
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0:46 0.000000
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@@ -497,10 +497,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' (temp 3-component vector of float)
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0:63 'inF1' (temp 3-component vector of float)
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0:63 'inF2' (temp 3-component vector of float)
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0:63 'inI0' (temp 3-component vector of int)
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0:63 'inF0' (in 3-component vector of float)
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0:63 'inF1' (in 3-component vector of float)
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0:63 'inF2' (in 3-component vector of float)
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0:63 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:64 Constant:
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0:64 0.000000
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@@ -529,10 +529,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (temp 4-component vector of float)
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0:80 'inF1' (temp 4-component vector of float)
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0:80 'inF2' (temp 4-component vector of float)
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0:80 'inI0' (temp 4-component vector of int)
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0:80 'inF0' (in 4-component vector of float)
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0:80 'inF1' (in 4-component vector of float)
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0:80 'inF2' (in 4-component vector of float)
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0:80 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:81 Constant:
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0:81 0.000000
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@@ -562,9 +562,9 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:116 Function Parameters:
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0:116 'inF0' (temp 2X2 matrix of float)
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0:116 'inF1' (temp 2X2 matrix of float)
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0:116 'inF2' (temp 2X2 matrix of float)
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0:116 'inF0' (in 2X2 matrix of float)
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0:116 'inF1' (in 2X2 matrix of float)
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0:116 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:118 Constant:
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0:118 0.000000
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@@ -602,9 +602,9 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:124 Function Parameters:
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0:124 'inF0' (temp 3X3 matrix of float)
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0:124 'inF1' (temp 3X3 matrix of float)
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0:124 'inF2' (temp 3X3 matrix of float)
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0:124 'inF0' (in 3X3 matrix of float)
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0:124 'inF1' (in 3X3 matrix of float)
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0:124 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:126 Constant:
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0:126 0.000000
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@@ -647,9 +647,9 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:132 Function Parameters:
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0:132 'inF0' (temp 4X4 matrix of float)
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0:132 'inF1' (temp 4X4 matrix of float)
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0:132 'inF2' (temp 4X4 matrix of float)
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0:132 'inF0' (in 4X4 matrix of float)
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0:132 'inF1' (in 4X4 matrix of float)
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0:132 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:134 Constant:
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0:134 0.000000
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