HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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@@ -8,8 +8,8 @@ gl_FragCoord origin is upper left
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0:1 1.000000
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0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (temp 1-component vector of float)
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0:9 'inScalar' (temp float)
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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0:? Linker Objects
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0:? 'f1' (temp 1-component vector of float)
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0:? 'fmat11' (temp 1X1 matrix of float)
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@@ -31,8 +31,8 @@ gl_FragCoord origin is upper left
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0:1 1.000000
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0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (temp 1-component vector of float)
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0:9 'inScalar' (temp float)
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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0:? Linker Objects
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0:? 'f1' (temp 1-component vector of float)
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0:? 'fmat11' (temp 1X1 matrix of float)
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