HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich
2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View File

@@ -8,8 +8,8 @@ gl_FragCoord origin is upper left
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (temp 1-component vector of float)
0:9 'inScalar' (temp float)
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float)
@@ -31,8 +31,8 @@ gl_FragCoord origin is upper left
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (temp 1-component vector of float)
0:9 'inScalar' (temp float)
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float)