HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
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0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:4 'x' (temp int)
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@@ -48,7 +48,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:4 'x' (temp int)
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0:? Sequence
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