HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich
2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View File

@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:4 'x' (temp int)
0:? Sequence
@@ -48,7 +48,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:4 'x' (temp int)
0:? Sequence