HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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@@ -4,11 +4,11 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 sine (global 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:? Linker Objects
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@@ -20,11 +20,11 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 sine (global 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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@@ -43,10 +43,10 @@ gl_FragCoord origin is upper left
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 10
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ReturnValue 11
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