HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich
2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View File

@@ -4,17 +4,17 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
0:3 Compare Not Equal (temp bool)
0:3 'input' (temp 4-component vector of float)
0:3 'input' (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Loop Body
0:? Sequence
0:3 Branch: Return with expression
0:3 'input' (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 Loop Condition
0:4 Constant:
@@ -41,17 +41,17 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
0:3 Compare Not Equal (temp bool)
0:3 'input' (temp 4-component vector of float)
0:3 'input' (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Loop Body
0:? Sequence
0:3 Branch: Return with expression
0:3 'input' (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 Loop Condition
0:4 Constant:
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 14
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@@ -85,13 +85,13 @@ gl_FragCoord origin is upper left
3: TypeFunction 2
11: TypeFloat 32
12: TypeVector 11(float) 4
13: TypePointer Function 12(fvec4)
13: TypePointer Input 12(fvec4)
14(input): 13(ptr) Variable Input
17: TypeBool
18: TypeVector 17(bool) 4
28: 17(bool) ConstantFalse
4(PixelShaderFunction): 2 Function None 3
5: Label
14(input): 13(ptr) Variable Function
Branch 6
6: Label
LoopMerge 8 9 None