Merge pull request #659 from steve-lunarg/d3dcolortoubyte4
Add D3DCOLORtoUBYTE4 decomposition
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@@ -127,6 +127,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.intrinsics.barriers.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.evalfns.frag", "main"},
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{"hlsl.intrinsics.d3dcolortoubyte4.frag", "main"},
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{"hlsl.intrinsics.double.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.f1632.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.frag", "main"},
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