Include per-shader and per-program pools in the new C++ interface to glslang. (And picked up missing test result from previous check in.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23844 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -34,13 +34,15 @@ ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none
|
||||
ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none
|
||||
ERROR: 0:56: 'out' : overloaded functions must have the same parameter qualifiers
|
||||
ERROR: 0:57: 'float' : overloaded functions must have the same return type
|
||||
ERROR: 0:86: 'overloadC' : no matching overloaded function found
|
||||
ERROR: 0:91: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion
|
||||
ERROR: 0:102: 'overloadC' : no matching overloaded function found
|
||||
ERROR: 0:103: 'overloadE' : no matching overloaded function found
|
||||
ERROR: 0:104: 'overloadE' : no matching overloaded function found
|
||||
ERROR: 0:87: 'overloadC' : no matching overloaded function found
|
||||
ERROR: 0:90: 'overloadC' : no matching overloaded function found
|
||||
ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion
|
||||
ERROR: 0:106: 'overloadC' : no matching overloaded function found
|
||||
ERROR: 0:107: 'overloadE' : no matching overloaded function found
|
||||
ERROR: 42 compilation errors. No code generated.
|
||||
ERROR: 0:108: 'overloadE' : no matching overloaded function found
|
||||
ERROR: 0:111: 'overloadE' : no matching overloaded function found
|
||||
ERROR: 0:117: 'overloadF' : no matching overloaded function found
|
||||
ERROR: 44 compilation errors. No code generated.
|
||||
|
||||
ERROR: node is still EOpNull!
|
||||
0:15 Function Definition: main( (void)
|
||||
@@ -88,97 +90,104 @@ ERROR: node is still EOpNull!
|
||||
0:43 'gl_PointSize' (invariant gl_PointSize float)
|
||||
0:43 Constant:
|
||||
0:43 3.800000
|
||||
0:75 Function Definition: foo( (void)
|
||||
0:75 Function Parameters:
|
||||
0:78 Function Definition: foo( (void)
|
||||
0:78 Function Parameters:
|
||||
0:? Sequence
|
||||
0:80 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:80 'f' (float)
|
||||
0:80 'f' (float)
|
||||
0:81 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:81 'f' (float)
|
||||
0:81 Constant:
|
||||
0:81 2 (const int)
|
||||
0:82 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:82 Constant:
|
||||
0:82 1 (const int)
|
||||
0:82 'i' (int)
|
||||
0:84 Function Call: overloadC(i1;i1; (2-component vector of float)
|
||||
0:83 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:83 'f' (float)
|
||||
0:83 'f' (float)
|
||||
0:84 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:84 'f' (float)
|
||||
0:84 Constant:
|
||||
0:84 1 (const int)
|
||||
0:84 'i' (int)
|
||||
0:85 Function Call: overloadC(vf2;vf2; (2-component vector of float)
|
||||
0:84 2 (const int)
|
||||
0:85 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:85 Constant:
|
||||
0:85 1.000000
|
||||
0:85 1.000000
|
||||
0:85 Constant:
|
||||
0:85 2.000000
|
||||
0:85 2.000000
|
||||
0:86 Constant:
|
||||
0:86 0.000000
|
||||
0:87 Function Call: overloadC(vf2;vf2; (2-component vector of float)
|
||||
0:87 Constant:
|
||||
0:87 1 (const int)
|
||||
0:87 1 (const int)
|
||||
0:87 Constant:
|
||||
0:87 2.000000
|
||||
0:87 2.000000
|
||||
0:89 Function Call: overloadD(i1;f1; (3-component vector of float)
|
||||
0:89 'i' (int)
|
||||
0:89 'f' (float)
|
||||
0:90 Function Call: overloadD(f1;i1; (3-component vector of float)
|
||||
0:90 'f' (float)
|
||||
0:90 'i' (int)
|
||||
0:91 Function Call: overloadD(f1;i1; (3-component vector of float)
|
||||
0:91 'i' (int)
|
||||
0:91 'i' (int)
|
||||
0:94 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:94 Constant:
|
||||
0:94 1 (const int)
|
||||
0:85 1 (const int)
|
||||
0:85 'i' (int)
|
||||
0:87 Constant:
|
||||
0:87 0.000000
|
||||
0:88 Function Call: overloadC(i1;i1; (2-component vector of float)
|
||||
0:88 Constant:
|
||||
0:88 1 (const int)
|
||||
0:88 'i' (int)
|
||||
0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float)
|
||||
0:89 Constant:
|
||||
0:89 1.000000
|
||||
0:89 1.000000
|
||||
0:89 Constant:
|
||||
0:89 2.000000
|
||||
0:89 2.000000
|
||||
0:90 Constant:
|
||||
0:90 0.000000
|
||||
0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float)
|
||||
0:91 Constant:
|
||||
0:91 1 (const int)
|
||||
0:91 1 (const int)
|
||||
0:91 Constant:
|
||||
0:91 2.000000
|
||||
0:91 2.000000
|
||||
0:93 Function Call: overloadD(i1;f1; (3-component vector of float)
|
||||
0:93 'i' (int)
|
||||
0:93 'f' (float)
|
||||
0:94 Function Call: overloadD(f1;i1; (3-component vector of float)
|
||||
0:94 'f' (float)
|
||||
0:94 'i' (int)
|
||||
0:96 Constant:
|
||||
0:96 0.000000
|
||||
0:97 Function Call: texture2D(s21;vf2; (4-component vector of float)
|
||||
0:97 's2D' (uniform sampler2D)
|
||||
0:97 Constant:
|
||||
0:97 0 (const int)
|
||||
0:97 0 (const int)
|
||||
0:98 clamp (4-component vector of float)
|
||||
0:98 'attv4' (in 4-component vector of float)
|
||||
0:98 Constant:
|
||||
0:98 0 (const int)
|
||||
0:95 Function Call: overloadD(f1;i1; (3-component vector of float)
|
||||
0:95 'i' (int)
|
||||
0:95 'i' (int)
|
||||
0:98 Function Call: overloadB(f1;f1; (2-component vector of float)
|
||||
0:98 Constant:
|
||||
0:98 1 (const int)
|
||||
0:99 clamp (4-component vector of float)
|
||||
0:99 Convert float to int (4-component vector of int)
|
||||
0:99 'attv4' (in 4-component vector of float)
|
||||
0:99 Constant:
|
||||
0:99 0 (const int)
|
||||
0:99 Constant:
|
||||
0:99 1 (const int)
|
||||
0:102 Constant:
|
||||
0:102 0.000000
|
||||
0:103 Constant:
|
||||
0:103 0.000000
|
||||
0:104 Constant:
|
||||
0:104 0.000000
|
||||
0:105 Function Call: overloadE(vf2; (3-component vector of float)
|
||||
0:105 Constant:
|
||||
0:105 3.300000
|
||||
0:105 3.300000
|
||||
0:106 Function Call: overloadE(mf22; (3-component vector of float)
|
||||
0:106 Constant:
|
||||
0:106 0.500000
|
||||
0:106 0.000000
|
||||
0:106 0.000000
|
||||
0:106 0.500000
|
||||
0:98 'i' (int)
|
||||
0:100 Constant:
|
||||
0:100 0.000000
|
||||
0:101 Function Call: texture2D(s21;vf2; (4-component vector of float)
|
||||
0:101 's2D' (uniform sampler2D)
|
||||
0:101 Constant:
|
||||
0:101 0 (const int)
|
||||
0:101 0 (const int)
|
||||
0:102 clamp (4-component vector of float)
|
||||
0:102 'attv4' (in 4-component vector of float)
|
||||
0:102 Constant:
|
||||
0:102 0 (const int)
|
||||
0:102 Constant:
|
||||
0:102 1 (const int)
|
||||
0:103 clamp (4-component vector of float)
|
||||
0:103 Convert float to int (4-component vector of int)
|
||||
0:103 'attv4' (in 4-component vector of float)
|
||||
0:103 Constant:
|
||||
0:103 0 (const int)
|
||||
0:103 Constant:
|
||||
0:103 1 (const int)
|
||||
0:106 Constant:
|
||||
0:106 0.000000
|
||||
0:107 Constant:
|
||||
0:107 0.000000
|
||||
0:108 Function Call: overloadE(vf2; (3-component vector of float)
|
||||
0:108 Constant:
|
||||
0:108 1 (const int)
|
||||
0:108 1 (const int)
|
||||
0:111 Function Call: overloadE(f1[2]; (3-component vector of float)
|
||||
0:111 'b' (2-element array of float)
|
||||
0:108 Constant:
|
||||
0:108 0.000000
|
||||
0:109 Function Call: overloadE(vf2; (3-component vector of float)
|
||||
0:109 Constant:
|
||||
0:109 3.300000
|
||||
0:109 3.300000
|
||||
0:110 Function Call: overloadE(mf22; (3-component vector of float)
|
||||
0:110 Constant:
|
||||
0:110 0.500000
|
||||
0:110 0.000000
|
||||
0:110 0.000000
|
||||
0:110 0.500000
|
||||
0:111 Constant:
|
||||
0:111 0.000000
|
||||
0:112 Function Call: overloadE(vf2; (3-component vector of float)
|
||||
0:112 Constant:
|
||||
0:112 1 (const int)
|
||||
0:112 1 (const int)
|
||||
0:115 Function Call: overloadE(f1[2]; (3-component vector of float)
|
||||
0:115 'b' (2-element array of float)
|
||||
0:117 Constant:
|
||||
0:117 0.000000
|
||||
0:118 Function Call: overloadF(i1; (3-component vector of float)
|
||||
0:118 Constant:
|
||||
0:118 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'i' (in 4-component vector of float)
|
||||
0:? 'o' (smooth out 4-component vector of float)
|
||||
|
||||
Reference in New Issue
Block a user