integer type operation should not be noContraction
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@@ -325,8 +325,8 @@ Shader version: 450
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0:63 0 (const int)
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0:63 'k' (temp int)
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0:63 Convert int to float (temp float)
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0:63 add (noContraction temp int)
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0:63 component-wise multiply (noContraction temp int)
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0:63 add (temp int)
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0:63 component-wise multiply (temp int)
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0:63 'i' (noContraction temp int)
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0:63 'j' (noContraction temp int)
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0:63 'k' (noContraction temp int)
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@@ -848,8 +848,8 @@ Shader version: 450
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0:63 0 (const int)
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0:63 'k' (temp int)
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0:63 Convert int to float (temp float)
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0:63 add (noContraction temp int)
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0:63 component-wise multiply (noContraction temp int)
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0:63 add (temp int)
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0:63 component-wise multiply (temp int)
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0:63 'i' (noContraction temp int)
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0:63 'j' (noContraction temp int)
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0:63 'k' (noContraction temp int)
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