HLSL: Add tx.GetDimensions method (uint returns only)

This commit is contained in:
LoopDawg
2016-07-15 11:22:24 -06:00
parent e4821e43c8
commit 5d58faecc0
9 changed files with 3199 additions and 7 deletions

File diff suppressed because it is too large Load Diff

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hlsl.getdimensions.dx10.vert
Shader version: 450
0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 40
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source HLSL 450
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
Name 16 "WidthU"
Name 18 "sizeQueryTemp"
Name 23 "NumberOfLevelsU"
Name 27 "VS_OUTPUT"
MemberName 27(VS_OUTPUT) 0 "Pos"
Name 29 "vsout"
Name 39 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 39(g_sSamp) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeFloat 32
10: TypeImage 9(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeInt 32 1
20: 6(int) Constant 6
26: TypeVector 9(float) 4
27(VS_OUTPUT): TypeStruct 26(fvec4)
28: TypePointer Function 27(VS_OUTPUT)
30: 14(int) Constant 0
31: 9(float) Constant 0
32: 26(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 26(fvec4)
37: TypeSampler
38: TypePointer UniformConstant 37
39(g_sSamp): 38(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
16(WidthU): 7(ptr) Variable Function
18(sizeQueryTemp): 7(ptr) Variable Function
23(NumberOfLevelsU): 7(ptr) Variable Function
29(vsout): 28(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
15: 14(int) ImageQuerySize 13
Store 8(sizeQueryTemp) 15
17: 6(int) Load 8(sizeQueryTemp)
Store 16(WidthU) 17
19: 10 Load 12(g_tTex1df4)
21: 14(int) ImageQuerySizeLod 19 20
Store 18(sizeQueryTemp) 21
22: 6(int) Load 18(sizeQueryTemp)
Store 16(WidthU) 22
24: 10 Load 12(g_tTex1df4)
25: 14(int) ImageQueryLevels 24
Store 23(NumberOfLevelsU) 25
34: 33(ptr) AccessChain 29(vsout) 30
Store 34 32
35:27(VS_OUTPUT) Load 29(vsout)
ReturnValue 35
FunctionEnd

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SamplerState g_sSamp : register(s0);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
Texture1DArray <float4> g_tTex1df4a;
Texture1DArray <int4> g_tTex1di4a;
Texture1DArray <uint4> g_tTex1du4a;
Texture2DArray <float4> g_tTex2df4a;
Texture2DArray <int4> g_tTex2di4a;
Texture2DArray <uint4> g_tTex2du4a;
TextureCubeArray <float4> g_tTexcdf4a;
TextureCubeArray <int4> g_tTexcdi4a;
TextureCubeArray <uint4> g_tTexcdu4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
uint MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
float WidthF;
float HeightF;
float ElementsF;
float DepthF;
float NumberOfLevelsF;
float NumberOfSamplesF;
// 1D, float tx, uint params
g_tTex1df4 . GetDimensions(WidthU);
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1D, int, uint params
g_tTex1di4 . GetDimensions(WidthU);
g_tTex1di4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1D, uint, uint params
g_tTex1du4 . GetDimensions(WidthU);
g_tTex1du4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1DArray, float tx, uint params
g_tTex1df4a . GetDimensions(WidthU, ElementsU);
g_tTex1df4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 1DArray, int, uint params
g_tTex1di4a . GetDimensions(WidthU, ElementsU);
g_tTex1di4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 1DArray, uint, uint params
g_tTex1du4a . GetDimensions(WidthU, ElementsU);
g_tTex1du4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 2D, float tx, uint params
g_tTex2df4 . GetDimensions(WidthU, HeightU);
g_tTex2df4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2D, int, uint params
g_tTex2di4 . GetDimensions(WidthU, HeightU);
g_tTex2di4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2D, uint, uint params
g_tTex2du4 . GetDimensions(WidthU, HeightU);
g_tTex2du4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2Darray, float tx, uint params
g_tTex2df4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2df4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 2Darray, int, uint params
g_tTex2di4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2di4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 2Darray, uint, uint params
g_tTex2du4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2du4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 3D, float tx, uint params
g_tTex3df4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3df4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// 3D, int, uint params
g_tTex3di4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3di4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// 3D, uint, uint params
g_tTex3du4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3du4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// Cube, float tx, uint params
g_tTexcdf4 . GetDimensions(WidthU, HeightU);
g_tTexcdf4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cube, int, uint params
g_tTexcdi4 . GetDimensions(WidthU, HeightU);
g_tTexcdi4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cube, uint, uint params
g_tTexcdu4 . GetDimensions(WidthU, HeightU);
g_tTexcdu4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cubearray, float tx, uint params
g_tTexcdf4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdf4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// Cubearray, int, uint params
g_tTexcdi4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdi4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// Cubearray, uint, uint params
g_tTexcdu4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdu4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// TODO: ***************************************************
// Change this to 1 to enable float overloads when the HLSL
// function overload resolution is fixed.
#define OVERLOAD_FIX 0
// TODO: enable when function overload resolution rules are fixed
#if OVERLOAD_FIX
// 1D, float tx, float params
g_tTex1df4 . GetDimensions(WidthF);
g_tTex1df4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1D, int, float params
g_tTex1di4 . GetDimensions(WidthF);
g_tTex1di4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1D, uint, float params
g_tTex1du4 . GetDimensions(WidthF);
g_tTex1du4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1DArray, float tx, float params
g_tTex1df4a . GetDimensions(WidthF, ElementsF);
g_tTex1df4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 1DArray, int, float params
g_tTex1di4a . GetDimensions(WidthF, ElementsF);
g_tTex1di4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 1DArray, uint, float params
g_tTex1du4a . GetDimensions(WidthF, ElementsF);
g_tTex1du4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 2D, float tx, float params
g_tTex2df4 . GetDimensions(WidthF, HeightF);
g_tTex2df4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2D, int, float params
g_tTex2di4 . GetDimensions(WidthF, HeightF);
g_tTex2di4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2D, uint, float params
g_tTex2du4 . GetDimensions(WidthF, HeightF);
g_tTex2du4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2Darray, float tx, float params
g_tTex2df4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2df4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 2Darray, int, float params
g_tTex2di4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2di4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 2Darray, uint, float params
g_tTex2du4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2du4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 3D, float tx, float params
g_tTex3df4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3df4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// 3D, int, float params
g_tTex3di4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3di4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// 3D, uint, float params
g_tTex3du4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3du4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// Cube, float tx, float params
g_tTexcdf4 . GetDimensions(WidthF, HeightF);
g_tTexcdf4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cube, int, float params
g_tTexcdi4 . GetDimensions(WidthF, HeightF);
g_tTexcdi4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cube, uint, float params
g_tTexcdu4 . GetDimensions(WidthF, HeightF);
g_tTexcdu4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cubearray, float tx, float params
g_tTexcdf4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdf4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// Cubearray, int, float params
g_tTexcdi4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdi4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// Cubearray, uint, float params
g_tTexcdu4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdu4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
#endif // OVERLOAD_FIX
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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SamplerState g_sSamp : register(s0);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main()
{
VS_OUTPUT vsout;
uint WidthU;
uint NumberOfLevelsU;
// Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
// This is just to establish that GetDimensions appears in the vertex stage.
// 1D, float tx, uint params
g_tTex1df4 . GetDimensions(WidthU);
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
vsout.Pos = float4(0,0,0,0);
return vsout;
}