HLSL: implement 4 (of 6) structuredbuffer types

This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
This commit is contained in:
steve-lunarg
2017-02-12 17:50:28 -07:00
parent c8aed91524
commit 5da1f038d8
22 changed files with 3993 additions and 37 deletions

View File

@@ -0,0 +1,23 @@
struct sb_t
{
float3 color;
bool test;
bool test2;
}; // stride = 20
StructuredBuffer<sb_t> sbuf : register(c10);
StructuredBuffer<float> sbuf2;
float4 main(uint pos : FOO) : SV_Target0
{
sb_t mydata = sbuf.Load(pos);
uint size;
uint stride;
sbuf.GetDimensions(size, stride);
if (sbuf[pos].test)
return float4(sbuf[pos].color + sbuf2[pos], 0);
else
return mydata.color.x + size + stride;
}