atomic counter offset should align to 4

atomic counter offset should align to 4
Ref:
glspec46.core - 6.8 BufferObjectState
offset restriction multiple of 4
This commit is contained in:
Chow
2019-12-25 17:27:45 +08:00
parent bd97b6f9f2
commit 5db058c020
3 changed files with 72 additions and 66 deletions

View File

@@ -1,6 +1,7 @@
#version 420 core
layout(binding = 0) uniform atomic_uint counter;
layout(binding = 0, offset = 9) uniform atomic_uint counter;
uint func(atomic_uint c)
{
@@ -41,7 +42,7 @@ uniform atomic_uint aNoBind; // ERROR, no binding
layout(binding=0, offset=32) uniform atomic_uint aOffset;
layout(binding=0, offset=4) uniform atomic_uint;
layout(binding=0) uniform atomic_uint bar3; // offset is 4
layout(binding=0) uniform atomic_uint ac[3]; // offset = 8
layout(binding=0) uniform atomic_uint ac[2]; // offset = 8
layout(binding=0) uniform atomic_uint ad; // offset = 20
layout(offset=8) uniform atomic_uint bar4; // ERROR, no binding
layout(binding = 0, offset = 12) uniform atomic_uint overlap; // ERROR, overlapping offsets