Move to revision 31 of SPIR-V.

This commit is contained in:
John Kessenich 2015-08-06 22:53:06 -06:00
parent e24a74c320
commit 5e4b1242bf
77 changed files with 6050 additions and 5450 deletions

3
SPIRV/CMakeLists.txt Normal file → Executable file
View File

@ -10,7 +10,8 @@ set(SOURCES
disassemble.cpp)
set(HEADERS
spirv.h
spirv.hpp
GLSL.std.450.h
GlslangToSpv.h
SpvBuilder.h
SPVRemapper.h

298
SPIRV/GlslangToSpv.cpp Normal file → Executable file
View File

@ -39,14 +39,17 @@
// translate them to SPIR-V.
//
#include "spirv.h"
#include "spirv.hpp"
#include "GlslangToSpv.h"
#include "SpvBuilder.h"
#include "GLSL450Lib.h"
namespace spv {
#include "GLSL.std.450.h"
}
// Glslang includes
#include "../glslang/MachineIndependent/localintermediate.h"
#include "../glslang/MachineIndependent/SymbolTable.h"
#include "../glslang/Include/Common.h"
#include <string>
#include <map>
@ -85,6 +88,7 @@ protected:
spv::Id createSpvVariable(const glslang::TIntermSymbol*);
spv::Id getSampledType(const glslang::TSampler&);
spv::Id convertGlslangToSpvType(const glslang::TType& type);
void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset);
bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
void makeFunctions(const glslang::TIntermSequence&);
@ -93,6 +97,7 @@ protected:
void handleFunctionEntry(const glslang::TIntermAggregate* node);
void translateArguments(const glslang::TIntermSequence& glslangArguments, std::vector<spv::Id>& arguments);
spv::Id handleBuiltInFunctionCall(const glslang::TIntermAggregate*);
spv::Id handleTextureCall(spv::Decoration precision, glslang::TOperator, spv::Id typeId, glslang::TSampler, std::vector<spv::Id>& idArguments);
spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*);
spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true);
@ -100,7 +105,7 @@ protected:
spv::Id createConversion(glslang::TOperator op, spv::Decoration precision, spv::Id destTypeId, spv::Id operand);
spv::Id makeSmearedConstant(spv::Id constant, int vectorSize);
spv::Id createAtomicOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands);
spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands);
spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy);
spv::Id createNoArgOperation(glslang::TOperator op);
spv::Id getSymbolId(const glslang::TIntermSymbol* node);
void addDecoration(spv::Id id, spv::Decoration dec);
@ -208,9 +213,9 @@ spv::Dim TranslateDimensionality(const glslang::TSampler& sampler)
spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type)
{
switch (type.getQualifier().precision) {
case glslang::EpqLow: return spv::DecorationPrecisionLow;
case glslang::EpqMedium: return spv::DecorationPrecisionMedium;
case glslang::EpqHigh: return spv::DecorationPrecisionHigh;
case glslang::EpqLow: return spv::DecorationRelaxedPrecision; // TODO: Map instead to 16-bit types?
case glslang::EpqMedium: return spv::DecorationRelaxedPrecision;
case glslang::EpqHigh: return spv::NoPrecision;
default:
return spv::NoPrecision;
}
@ -255,12 +260,9 @@ spv::Decoration TranslateLayoutDecoration(const glslang::TType& type)
case glslang::EvqBuffer:
switch (type.getQualifier().layoutPacking) {
case glslang::ElpShared: return spv::DecorationGLSLShared;
case glslang::ElpStd140: return spv::DecorationGLSLStd140;
case glslang::ElpStd430: return spv::DecorationGLSLStd430;
case glslang::ElpPacked: return spv::DecorationGLSLPacked;
default:
spv::MissingFunctionality("uniform block layout");
return spv::DecorationGLSLShared;
return (spv::Decoration)spv::BadValue;
}
case glslang::EvqVaryingIn:
case glslang::EvqVaryingOut:
@ -309,7 +311,6 @@ spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable builtIn)
switch (builtIn) {
case glslang::EbvPosition: return spv::BuiltInPosition;
case glslang::EbvPointSize: return spv::BuiltInPointSize;
case glslang::EbvClipVertex: return spv::BuiltInClipVertex;
case glslang::EbvClipDistance: return spv::BuiltInClipDistance;
case glslang::EbvCullDistance: return spv::BuiltInCullDistance;
case glslang::EbvVertexId: return spv::BuiltInVertexId;
@ -359,7 +360,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
stdBuiltins = builder.import("GLSL.std.450");
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
shaderEntry = builder.makeMain();
builder.addEntryPoint(executionModel, shaderEntry);
builder.addEntryPoint(executionModel, shaderEntry, "main");
// Add the source extensions
const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions();
@ -374,13 +375,16 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
unsigned int mode;
switch (glslangIntermediate->getStage()) {
case EShLangVertex:
builder.addCapability(spv::CapabilityShader);
break;
case EShLangTessControl:
builder.addCapability(spv::CapabilityTessellation);
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
break;
case EShLangTessEvaluation:
builder.addCapability(spv::CapabilityTessellation);
switch (glslangIntermediate->getInputPrimitive()) {
case glslang::ElgTriangles: mode = spv::ExecutionModeInputTriangles; break;
case glslang::ElgQuads: mode = spv::ExecutionModeInputQuads; break;
@ -397,6 +401,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
break;
case EShLangGeometry:
builder.addCapability(spv::CapabilityGeometry);
switch (glslangIntermediate->getInputPrimitive()) {
case glslang::ElgPoints: mode = spv::ExecutionModeInputPoints; break;
case glslang::ElgLines: mode = spv::ExecutionModeInputLines; break;
@ -421,13 +426,17 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
break;
case EShLangFragment:
builder.addCapability(spv::CapabilityShader);
if (glslangIntermediate->getPixelCenterInteger())
builder.addExecutionMode(shaderEntry, spv::ExecutionModePixelCenterInteger);
if (glslangIntermediate->getOriginUpperLeft())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginUpperLeft);
else
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginLowerLeft);
break;
case EShLangCompute:
builder.addCapability(spv::CapabilityShader);
break;
default:
@ -1051,7 +1060,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands.front(), node->getType().getBasicType() == glslang::EbtFloat || node->getType().getBasicType() == glslang::EbtDouble);
break;
default:
result = createMiscOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands);
result = createMiscOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType());
break;
}
}
@ -1311,9 +1320,11 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
case glslang::EbtSampler:
{
const glslang::TSampler& sampler = type.getSampler();
spvType = builder.makeSampler(getSampledType(sampler), TranslateDimensionality(sampler),
sampler.image ? spv::Builder::samplerContentImage : spv::Builder::samplerContentTextureFilter,
sampler.arrayed, sampler.shadow, sampler.ms);
spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler), sampler.shadow, sampler.arrayed, sampler.ms,
sampler.image ? 2 : 1, spv::ImageFormatUnknown); // TODO: translate format, needed for GLSL image ops
// OpenGL "textures" need to be combined with a sampler
if (! sampler.image)
spvType = builder.makeSampledImageType(spvType);
}
break;
case glslang::EbtStruct:
@ -1350,6 +1361,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
structMap[glslangStruct] = spvType;
// Name and decorate the non-hidden members
int offset = -1;
for (int i = 0; i < (int)glslangStruct->size(); i++) {
glslang::TType& glslangType = *(*glslangStruct)[i].type;
int member = i;
@ -1368,6 +1380,14 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
builder.addMemberDecoration(spvType, member, spv::DecorationComponent, glslangType.getQualifier().layoutComponent);
if (glslangType.getQualifier().hasXfbOffset())
builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangType.getQualifier().layoutXfbOffset);
else {
// figure out what to do with offset, which is accumulating
int nextOffset;
updateMemberOffset(type, glslangType, offset, nextOffset);
if (offset >= 0)
builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangType.getQualifier().layoutOffset);
offset = nextOffset;
}
// built-in variable decorations
spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangType.getQualifier().builtIn);
@ -1383,7 +1403,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream);
if (glslangIntermediate->getXfbMode()) {
if (type.getQualifier().hasXfbStride())
builder.addDecoration(spvType, spv::DecorationStride, type.getQualifier().layoutXfbStride);
builder.addDecoration(spvType, spv::DecorationXfbStride, type.getQualifier().layoutXfbStride);
if (type.getQualifier().hasXfbBuffer())
builder.addDecoration(spvType, spv::DecorationXfbBuffer, type.getQualifier().layoutXfbBuffer);
}
@ -1415,6 +1435,49 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
return spvType;
}
// Given a member type of a struct, realign the current offset for it, and compute
// the next (not yet aligned) offset for the next member, which will get aligned
// on the next call.
// 'currentOffset' should be passed in already initialized, ready to modify, and reflecting
// the migration of data from nextOffset -> currentOffset. It should be -1 on the first call.
// -1 means a non-forced member offset (no decoration needed).
void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset)
{
// this will get a positive value when deemed necessary
nextOffset = -1;
bool forceOffset = structType.getQualifier().layoutPacking == glslang::ElpStd140 ||
structType.getQualifier().layoutPacking == glslang::ElpStd430;
// override anything in currentOffset with user-set offset
if (memberType.getQualifier().hasOffset())
currentOffset = memberType.getQualifier().layoutOffset;
// It could be that current linker usage in glslang updated all the layoutOffset,
// in which case the following code does not matter. But, that's not quite right
// once cross-compilation unit GLSL validation is done, as the original user
// settings are needed in layoutOffset, and then the following will come into play.
if (! forceOffset) {
if (! memberType.getQualifier().hasOffset())
currentOffset = -1;
return;
}
// Getting this far means we are forcing offsets
if (currentOffset < 0)
currentOffset = 0;
// Now, currentOffset is valid (either 0, or from a previous nextOffset),
// but possibly not yet correctly aligned.
int memberSize;
int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, memberType.getQualifier().layoutPacking == glslang::ElpStd140);
glslang::RoundToPow2(currentOffset, memberAlignment);
nextOffset = currentOffset + memberSize;
}
bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node)
{
return node->getName() == "main(";
@ -1519,11 +1582,6 @@ spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TInterm
{
std::vector<spv::Id> arguments;
translateArguments(node->getSequence(), arguments);
std::vector<spv::Id> argTypes;
for (int a = 0; a < (int)arguments.size(); ++a)
argTypes.push_back(builder.getTypeId(arguments[a]));
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
if (node->getName() == "ftransform(") {
@ -1544,22 +1602,22 @@ spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TInterm
if (node->getName().find("textureSize", 0) != std::string::npos) {
if (arguments.size() > 1) {
params.lod = arguments[1];
return builder.createTextureQueryCall(spv::OpTextureQuerySizeLod, params);
return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params);
} else
return builder.createTextureQueryCall(spv::OpTextureQuerySize, params);
return builder.createTextureQueryCall(spv::OpImageQuerySize, params);
}
// special case the number of samples query
if (node->getName().find("textureSamples", 0) != std::string::npos)
return builder.createTextureQueryCall(spv::OpTextureQuerySamples, params);
return builder.createTextureQueryCall(spv::OpImageQuerySamples, params);
// special case the other queries
if (node->getName().find("Query", 0) != std::string::npos) {
if (node->getName().find("Levels", 0) != std::string::npos)
return builder.createTextureQueryCall(spv::OpTextureQueryLevels, params);
return builder.createTextureQueryCall(spv::OpImageQueryLevels, params);
else if (node->getName().find("Lod", 0) != std::string::npos) {
params.coords = arguments[1];
return builder.createTextureQueryCall(spv::OpTextureQueryLod, params);
return builder.createTextureQueryCall(spv::OpImageQueryLod, params);
} else
spv::MissingFunctionality("glslang texture query");
}
@ -1599,6 +1657,16 @@ spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TInterm
int extraArgs = 0;
if (cubeCompare)
params.Dref = arguments[2];
else if (sampler.shadow) {
std::vector<spv::Id> indexes;
int comp;
if (proj)
comp = 3;
else
comp = builder.getNumComponents(params.coords) - 1;
indexes.push_back(comp);
params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes);
}
if (lod) {
params.lod = arguments[2];
++extraArgs;
@ -1835,7 +1903,7 @@ spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, spv
break;
case glslang::EOpLogicalXor:
needMatchingVectors = false;
binOp = spv::OpLogicalXor;
binOp = spv::OpLogicalNotEqual;
break;
case glslang::EOpLessThan:
@ -1974,107 +2042,109 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv:
case glslang::EOpLogicalNot:
case glslang::EOpVectorLogicalNot:
unaryOp = spv::OpLogicalNot;
break;
case glslang::EOpBitwiseNot:
unaryOp = spv::OpNot;
break;
case glslang::EOpDeterminant:
libCall = GLSL_STD_450::Determinant;
libCall = spv::GLSLstd450Determinant;
break;
case glslang::EOpMatrixInverse:
libCall = GLSL_STD_450::MatrixInverse;
libCall = spv::GLSLstd450MatrixInverse;
break;
case glslang::EOpTranspose:
unaryOp = spv::OpTranspose;
break;
case glslang::EOpRadians:
libCall = GLSL_STD_450::Radians;
libCall = spv::GLSLstd450Radians;
break;
case glslang::EOpDegrees:
libCall = GLSL_STD_450::Degrees;
libCall = spv::GLSLstd450Degrees;
break;
case glslang::EOpSin:
libCall = GLSL_STD_450::Sin;
libCall = spv::GLSLstd450Sin;
break;
case glslang::EOpCos:
libCall = GLSL_STD_450::Cos;
libCall = spv::GLSLstd450Cos;
break;
case glslang::EOpTan:
libCall = GLSL_STD_450::Tan;
libCall = spv::GLSLstd450Tan;
break;
case glslang::EOpAcos:
libCall = GLSL_STD_450::Acos;
libCall = spv::GLSLstd450Acos;
break;
case glslang::EOpAsin:
libCall = GLSL_STD_450::Asin;
libCall = spv::GLSLstd450Asin;
break;
case glslang::EOpAtan:
libCall = GLSL_STD_450::Atan;
libCall = spv::GLSLstd450Atan;
break;
case glslang::EOpAcosh:
libCall = GLSL_STD_450::Acosh;
libCall = spv::GLSLstd450Acosh;
break;
case glslang::EOpAsinh:
libCall = GLSL_STD_450::Asinh;
libCall = spv::GLSLstd450Asinh;
break;
case glslang::EOpAtanh:
libCall = GLSL_STD_450::Atanh;
libCall = spv::GLSLstd450Atanh;
break;
case glslang::EOpTanh:
libCall = GLSL_STD_450::Tanh;
libCall = spv::GLSLstd450Tanh;
break;
case glslang::EOpCosh:
libCall = GLSL_STD_450::Cosh;
libCall = spv::GLSLstd450Cosh;
break;
case glslang::EOpSinh:
libCall = GLSL_STD_450::Sinh;
libCall = spv::GLSLstd450Sinh;
break;
case glslang::EOpLength:
libCall = GLSL_STD_450::Length;
libCall = spv::GLSLstd450Length;
break;
case glslang::EOpNormalize:
libCall = GLSL_STD_450::Normalize;
libCall = spv::GLSLstd450Normalize;
break;
case glslang::EOpExp:
libCall = GLSL_STD_450::Exp;
libCall = spv::GLSLstd450Exp;
break;
case glslang::EOpLog:
libCall = GLSL_STD_450::Log;
libCall = spv::GLSLstd450Log;
break;
case glslang::EOpExp2:
libCall = GLSL_STD_450::Exp2;
libCall = spv::GLSLstd450Exp2;
break;
case glslang::EOpLog2:
libCall = GLSL_STD_450::Log2;
libCall = spv::GLSLstd450Log2;
break;
case glslang::EOpSqrt:
libCall = GLSL_STD_450::Sqrt;
libCall = spv::GLSLstd450Sqrt;
break;
case glslang::EOpInverseSqrt:
libCall = GLSL_STD_450::InverseSqrt;
libCall = spv::GLSLstd450InverseSqrt;
break;
case glslang::EOpFloor:
libCall = GLSL_STD_450::Floor;
libCall = spv::GLSLstd450Floor;
break;
case glslang::EOpTrunc:
libCall = GLSL_STD_450::Trunc;
libCall = spv::GLSLstd450Trunc;
break;
case glslang::EOpRound:
libCall = GLSL_STD_450::Round;
libCall = spv::GLSLstd450Round;
break;
case glslang::EOpRoundEven:
libCall = GLSL_STD_450::RoundEven;
libCall = spv::GLSLstd450RoundEven;
break;
case glslang::EOpCeil:
libCall = GLSL_STD_450::Ceil;
libCall = spv::GLSLstd450Ceil;
break;
case glslang::EOpFract:
libCall = GLSL_STD_450::Fract;
libCall = spv::GLSLstd450Fract;
break;
case glslang::EOpIsNan:
@ -2084,35 +2154,23 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv:
unaryOp = spv::OpIsInf;
break;
case glslang::EOpFloatBitsToInt:
libCall = GLSL_STD_450::FloatBitsToInt;
break;
case glslang::EOpFloatBitsToUint:
libCall = GLSL_STD_450::FloatBitsToUint;
break;
case glslang::EOpIntBitsToFloat:
libCall = GLSL_STD_450::IntBitsToFloat;
break;
case glslang::EOpUintBitsToFloat:
libCall = GLSL_STD_450::UintBitsToFloat;
break;
case glslang::EOpPackSnorm2x16:
libCall = GLSL_STD_450::PackSnorm2x16;
libCall = spv::GLSLstd450PackSnorm2x16;
break;
case glslang::EOpUnpackSnorm2x16:
libCall = GLSL_STD_450::UnpackSnorm2x16;
libCall = spv::GLSLstd450UnpackSnorm2x16;
break;
case glslang::EOpPackUnorm2x16:
libCall = GLSL_STD_450::PackUnorm2x16;
libCall = spv::GLSLstd450PackUnorm2x16;
break;
case glslang::EOpUnpackUnorm2x16:
libCall = GLSL_STD_450::UnpackUnorm2x16;
libCall = spv::GLSLstd450UnpackUnorm2x16;
break;
case glslang::EOpPackHalf2x16:
libCall = GLSL_STD_450::PackHalf2x16;
libCall = spv::GLSLstd450PackHalf2x16;
break;
case glslang::EOpUnpackHalf2x16:
libCall = GLSL_STD_450::UnpackHalf2x16;
libCall = spv::GLSLstd450UnpackHalf2x16;
break;
case glslang::EOpDPdx:
@ -2151,10 +2209,16 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv:
break;
case glslang::EOpAbs:
libCall = GLSL_STD_450::Abs;
if (isFloat)
libCall = spv::GLSLstd450FAbs;
else
libCall = spv::GLSLstd450SAbs;
break;
case glslang::EOpSign:
libCall = GLSL_STD_450::Sign;
if (isFloat)
libCall = spv::GLSLstd450FSign;
else
libCall = spv::GLSLstd450SSign;
break;
default:
@ -2291,10 +2355,10 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
opCode = spv::OpAtomicIAdd;
break;
case glslang::EOpAtomicMin:
opCode = spv::OpAtomicIMin;
opCode = spv::OpAtomicSMin;
break;
case glslang::EOpAtomicMax:
opCode = spv::OpAtomicIMax;
opCode = spv::OpAtomicSMax;
break;
case glslang::EOpAtomicAnd:
opCode = spv::OpAtomicAnd;
@ -2331,8 +2395,8 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
std::vector<spv::Id> spvAtomicOperands; // hold the spv operands
auto opIt = operands.begin(); // walk the glslang operands
spvAtomicOperands.push_back(*(opIt++));
spvAtomicOperands.push_back(spv::ExecutionScopeDevice); // TBD: what is the correct scope?
spvAtomicOperands.push_back( spv::MemorySemanticsMaskNone); // TBD: what are the correct memory semantics?
spvAtomicOperands.push_back(builder.makeUintConstant(spv::ScopeDevice)); // TBD: what is the correct scope?
spvAtomicOperands.push_back(builder.makeUintConstant(spv::MemorySemanticsMaskNone)); // TBD: what are the correct memory semantics?
// Add the rest of the operands, skipping the first one, which was dealt with above.
// For some ops, there are none, for some 1, for compare-exchange, 2.
@ -2342,58 +2406,76 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
return builder.createOp(opCode, typeId, spvAtomicOperands);
}
spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands)
spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy)
{
bool isUnsigned = typeProxy == glslang::EbtUint;
bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble;
spv::Op opCode = spv::OpNop;
int libCall = -1;
switch (op) {
case glslang::EOpMin:
libCall = GLSL_STD_450::Min;
if (isFloat)
libCall = spv::GLSLstd450FMin;
else if (isUnsigned)
libCall = spv::GLSLstd450UMin;
else
libCall = spv::GLSLstd450SMin;
break;
case glslang::EOpModf:
libCall = GLSL_STD_450::Modf;
libCall = spv::GLSLstd450Modf;
break;
case glslang::EOpMax:
libCall = GLSL_STD_450::Max;
if (isFloat)
libCall = spv::GLSLstd450FMax;
else if (isUnsigned)
libCall = spv::GLSLstd450UMax;
else
libCall = spv::GLSLstd450SMax;
break;
case glslang::EOpPow:
libCall = GLSL_STD_450::Pow;
libCall = spv::GLSLstd450Pow;
break;
case glslang::EOpDot:
opCode = spv::OpDot;
break;
case glslang::EOpAtan:
libCall = GLSL_STD_450::Atan2;
libCall = spv::GLSLstd450Atan2;
break;
case glslang::EOpClamp:
libCall = GLSL_STD_450::Clamp;
if (isFloat)
libCall = spv::GLSLstd450FClamp;
else if (isUnsigned)
libCall = spv::GLSLstd450UClamp;
else
libCall = spv::GLSLstd450SClamp;
break;
case glslang::EOpMix:
libCall = GLSL_STD_450::Mix;
libCall = spv::GLSLstd450Mix;
break;
case glslang::EOpStep:
libCall = GLSL_STD_450::Step;
libCall = spv::GLSLstd450Step;
break;
case glslang::EOpSmoothStep:
libCall = GLSL_STD_450::SmoothStep;
libCall = spv::GLSLstd450SmoothStep;
break;
case glslang::EOpDistance:
libCall = GLSL_STD_450::Distance;
libCall = spv::GLSLstd450Distance;
break;
case glslang::EOpCross:
libCall = GLSL_STD_450::Cross;
libCall = spv::GLSLstd450Cross;
break;
case glslang::EOpFaceForward:
libCall = GLSL_STD_450::FaceForward;
libCall = spv::GLSLstd450FaceForward;
break;
case glslang::EOpReflect:
libCall = GLSL_STD_450::Reflect;
libCall = spv::GLSLstd450Reflect;
break;
case glslang::EOpRefract:
libCall = GLSL_STD_450::Refract;
libCall = spv::GLSLstd450Refract;
break;
default:
@ -2444,26 +2526,26 @@ spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op)
builder.createNoResultOp(spv::OpEndPrimitive);
return 0;
case glslang::EOpBarrier:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAllMemory);
builder.createControlBarrier(spv::ExecutionScopeDevice);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory);
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsMaskNone);
return 0;
case glslang::EOpMemoryBarrier:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAllMemory);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory);
return 0;
case glslang::EOpMemoryBarrierAtomicCounter:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask);
return 0;
case glslang::EOpMemoryBarrierBuffer:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsUniformMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask);
return 0;
case glslang::EOpMemoryBarrierImage:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsImageMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsImageMemoryMask);
return 0;
case glslang::EOpMemoryBarrierShared:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsWorkgroupLocalMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupLocalMemoryMask);
return 0;
case glslang::EOpGroupMemoryBarrier:
builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsWorkgroupGlobalMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupGlobalMemoryMask);
return 0;
default:
spv::MissingFunctionality("operation with no arguments");
@ -2495,7 +2577,7 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
builder.addDecoration(id, spv::DecorationComponent, symbol->getQualifier().layoutComponent);
if (glslangIntermediate->getXfbMode()) {
if (symbol->getQualifier().hasXfbStride())
builder.addDecoration(id, spv::DecorationStride, symbol->getQualifier().layoutXfbStride);
builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride);
if (symbol->getQualifier().hasXfbBuffer())
builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
if (symbol->getQualifier().hasXfbOffset())
@ -2512,14 +2594,14 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
builder.addDecoration(id, spv::DecorationBinding, symbol->getQualifier().layoutBinding);
if (glslangIntermediate->getXfbMode()) {
if (symbol->getQualifier().hasXfbStride())
builder.addDecoration(id, spv::DecorationStride, symbol->getQualifier().layoutXfbStride);
builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride);
if (symbol->getQualifier().hasXfbBuffer())
builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
}
// built-in variable decorations
spv::BuiltIn builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn);
if ((unsigned int)builtIn != spv::BadValue)
if (builtIn != spv::BadValue)
builder.addDecoration(id, spv::DecorationBuiltIn, (int)builtIn);
if (linkageOnly)

50
SPIRV/SPVRemapper.cpp Normal file → Executable file
View File

@ -82,6 +82,8 @@ namespace spv {
case spv::OpTypeFloat: // fall through...
case spv::OpTypePointer: return range_t(2, 3);
case spv::OpTypeInt: return range_t(2, 4);
// TODO: case spv::OpTypeImage:
// TODO: case spv::OpTypeSampledImage:
case spv::OpTypeSampler: return range_t(3, 8);
case spv::OpTypeVector: // fall through
case spv::OpTypeMatrix: // ...
@ -164,8 +166,8 @@ namespace spv {
case spv::OpTypeFloat:
case spv::OpTypeVector:
case spv::OpTypeMatrix:
case spv::OpTypeImage:
case spv::OpTypeSampler:
case spv::OpTypeFilter:
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
case spv::OpTypeStruct:
@ -184,12 +186,11 @@ namespace spv {
bool spirvbin_t::isConstOp(spv::Op opCode) const
{
switch (opCode) {
case spv::OpConstantNullObject: error("unimplemented constant type");
case spv::OpConstantNull: error("unimplemented constant type");
case spv::OpConstantSampler: error("unimplemented constant type");
case spv::OpConstantTrue:
case spv::OpConstantFalse:
case spv::OpConstantNullPointer:
case spv::OpConstantComposite:
case spv::OpConstant: return true;
default: return false;
@ -486,7 +487,7 @@ namespace spv {
case spv::OperandFunction:
case spv::OperandMemorySemantics:
case spv::OperandMemoryAccess:
case spv::OperandExecutionScope:
case spv::OperandScope:
case spv::OperandGroupOperation:
case spv::OperandKernelEnqueueFlags:
case spv::OperandKernelProfilingInfo:
@ -610,19 +611,14 @@ namespace spv {
fnId = asId(start + 2);
break;
case spv::OpTextureSample:
case spv::OpTextureSampleDref:
case spv::OpTextureSampleLod:
case spv::OpTextureSampleProj:
case spv::OpTextureSampleGrad:
case spv::OpTextureSampleOffset:
case spv::OpTextureSampleProjLod:
case spv::OpTextureSampleProjGrad:
case spv::OpTextureSampleLodOffset:
case spv::OpTextureSampleProjOffset:
case spv::OpTextureSampleGradOffset:
case spv::OpTextureSampleProjLodOffset:
case spv::OpTextureSampleProjGradOffset:
case spv::OpImageSampleImplicitLod:
case spv::OpImageSampleExplicitLod:
case spv::OpImageSampleDrefImplicitLod:
case spv::OpImageSampleDrefExplicitLod:
case spv::OpImageSampleProjImplicitLod:
case spv::OpImageSampleProjExplicitLod:
case spv::OpImageSampleProjDrefImplicitLod:
case spv::OpImageSampleProjDrefExplicitLod:
case spv::OpDot:
case spv::OpCompositeExtract:
case spv::OpCompositeInsert:
@ -668,7 +664,7 @@ namespace spv {
process(
[&](spv::Op opCode, unsigned start) {
// Add inputs and uniforms to the map
if (((opCode == spv::OpVariable && asWordCount(start) == 4) || (opCode == spv::OpVariableArray)) &&
if ((opCode == spv::OpVariable && asWordCount(start) == 4) &&
(spv[start+3] == spv::StorageClassUniform ||
spv[start+3] == spv::StorageClassUniformConstant ||
spv[start+3] == spv::StorageClassInput))
@ -695,7 +691,7 @@ namespace spv {
process(
[&](spv::Op opCode, unsigned start) {
// Add inputs and uniforms to the map
if (((opCode == spv::OpVariable && asWordCount(start) == 4) || (opCode == spv::OpVariableArray)) &&
if ((opCode == spv::OpVariable && asWordCount(start) == 4) &&
(spv[start+3] == spv::StorageClassOutput))
fnLocalVars.insert(asId(start+2));
@ -729,8 +725,7 @@ namespace spv {
const int wordCount = asWordCount(start);
// Add local variables to the map
if ((opCode == spv::OpVariable && spv[start+3] == spv::StorageClassFunction && asWordCount(start) == 4) ||
(opCode == spv::OpVariableArray && spv[start+3] == spv::StorageClassFunction))
if ((opCode == spv::OpVariable && spv[start+3] == spv::StorageClassFunction && asWordCount(start) == 4))
fnLocalVars.insert(asId(start+2));
// Ignore process vars referenced via access chain
@ -1008,14 +1003,14 @@ namespace spv {
return 6 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1);
case spv::OpTypeMatrix:
return 30 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1);
case spv::OpTypeSampler:
case spv::OpTypeImage:
return 120 + hashType(typePos(spv[typeStart+2])) +
spv[typeStart+3] + // dimensionality
spv[typeStart+4] * 8 * 16 + // content
spv[typeStart+4] * 8 * 16 + // depth
spv[typeStart+5] * 4 * 16 + // arrayed
spv[typeStart+6] * 2 * 16 + // compare
spv[typeStart+7] * 1 * 16; // multisampled
case spv::OpTypeFilter:
spv[typeStart+6] * 2 * 16 + // multisampled
spv[typeStart+7] * 1 * 16; // format
case spv::OpTypeSampler:
return 500;
case spv::OpTypeArray:
return 501 + hashType(typePos(spv[typeStart+2])) * spv[typeStart+3];
@ -1045,12 +1040,11 @@ namespace spv {
case spv::OpTypeQueue: return 300003;
case spv::OpTypePipe: return 300004;
case spv::OpConstantNullObject: return 300005;
case spv::OpConstantNull: return 300005;
case spv::OpConstantSampler: return 300006;
case spv::OpConstantTrue: return 300007;
case spv::OpConstantFalse: return 300008;
case spv::OpConstantNullPointer: return 300009;
case spv::OpConstantComposite:
{
std::uint32_t hash = 300011 + hashType(typePos(spv[typeStart+1]));

2
SPIRV/SPVRemapper.h Normal file → Executable file
View File

@ -101,7 +101,7 @@ public:
#include <set>
#include <cassert>
#include "spirv.h"
#include "spirv.hpp"
#include "spvIR.h"
namespace spv {

198
SPIRV/SpvBuilder.cpp Normal file → Executable file
View File

@ -295,31 +295,54 @@ Id Builder::makeFunctionType(Id returnType, std::vector<Id>& paramTypes)
return type->getResultId();
}
Id Builder::makeSampler(Id sampledType, Dim dim, samplerContent content, bool arrayed, bool shadow, bool ms)
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeSampler].size(); ++t) {
type = groupedTypes[OpTypeSampler][t];
for (int t = 0; t < (int)groupedTypes[OpTypeImage].size(); ++t) {
type = groupedTypes[OpTypeImage][t];
if (type->getIdOperand(0) == sampledType &&
type->getImmediateOperand(1) == (unsigned int)dim &&
type->getImmediateOperand(2) == (unsigned int)content &&
type->getImmediateOperand(2) == ( depth ? 1u : 0u) &&
type->getImmediateOperand(3) == (arrayed ? 1u : 0u) &&
type->getImmediateOperand(4) == ( shadow ? 1u : 0u) &&
type->getImmediateOperand(5) == ( ms ? 1u : 0u))
type->getImmediateOperand(4) == ( ms ? 1u : 0u) &&
type->getImmediateOperand(5) == sampled &&
type->getImmediateOperand(6) == (unsigned int)format)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeSampler);
type = new Instruction(getUniqueId(), NoType, OpTypeImage);
type->addIdOperand(sampledType);
type->addImmediateOperand( dim);
type->addImmediateOperand(content);
type->addImmediateOperand( depth ? 1 : 0);
type->addImmediateOperand(arrayed ? 1 : 0);
type->addImmediateOperand( shadow ? 1 : 0);
type->addImmediateOperand( ms ? 1 : 0);
type->addImmediateOperand(sampled);
type->addImmediateOperand((unsigned int)format);
groupedTypes[OpTypeSampler].push_back(type);
groupedTypes[OpTypeImage].push_back(type);
constantsTypesGlobals.push_back(type);
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeSampledImageType(Id imageType)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeSampledImage].size(); ++t) {
type = groupedTypes[OpTypeSampledImage][t];
if (type->getIdOperand(0) == imageType)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeSampledImage);
type->addIdOperand(imageType);
groupedTypes[OpTypeSampledImage].push_back(type);
constantsTypesGlobals.push_back(type);
module.mapInstruction(type);
@ -606,11 +629,12 @@ Id Builder::makeCompositeConstant(Id typeId, std::vector<Id>& members)
return c->getResultId();
}
void Builder::addEntryPoint(ExecutionModel model, Function* function)
void Builder::addEntryPoint(ExecutionModel model, Function* function, const char* name)
{
Instruction* entryPoint = new Instruction(OpEntryPoint);
entryPoint->addImmediateOperand(model);
entryPoint->addIdOperand(function->getId());
entryPoint->addStringOperand(name);
entryPoints.push_back(entryPoint);
}
@ -945,18 +969,20 @@ void Builder::createNoResultOp(Op opCode, Id operand)
buildPoint->addInstruction(op);
}
void Builder::createControlBarrier(unsigned executionScope)
void Builder::createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask semantics)
{
Instruction* op = new Instruction(OpControlBarrier);
op->addImmediateOperand(executionScope);
op->addImmediateOperand(makeUintConstant(execution));
op->addImmediateOperand(makeUintConstant(memory));
op->addImmediateOperand(makeUintConstant(semantics));
buildPoint->addInstruction(op);
}
void Builder::createMemoryBarrier(unsigned executionScope, unsigned memorySemantics)
{
Instruction* op = new Instruction(OpMemoryBarrier);
op->addImmediateOperand(executionScope);
op->addImmediateOperand(memorySemantics);
op->addImmediateOperand(makeUintConstant(executionScope));
op->addImmediateOperand(makeUintConstant(memorySemantics));
buildPoint->addInstruction(op);
}
@ -991,7 +1017,7 @@ Id Builder::createTriOp(Op opCode, Id typeId, Id op1, Id op2, Id op3)
return op->getResultId();
}
Id Builder::createOp(Op opCode, Id typeId, std::vector<Id>& operands)
Id Builder::createOp(Op opCode, Id typeId, const std::vector<Id>& operands)
{
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
for (auto operand : operands)
@ -1107,64 +1133,95 @@ Id Builder::createBuiltinCall(Decoration /*precision*/, Id resultType, Id builti
// Create the correct instruction based on the inputs, and make the call.
Id Builder::createTextureCall(Decoration precision, Id resultType, bool proj, const TextureParameters& parameters)
{
static const int maxTextureArgs = 5;
static const int maxTextureArgs = 10;
Id texArgs[maxTextureArgs] = {};
//
// Set up the arguments
// Set up the fixed arguments
//
int numArgs = 0;
bool xplicit = false;
texArgs[numArgs++] = parameters.sampler;
texArgs[numArgs++] = parameters.coords;
if (parameters.gradX) {
texArgs[numArgs++] = parameters.gradX;
texArgs[numArgs++] = parameters.gradY;
}
if (parameters.lod)
texArgs[numArgs++] = parameters.lod;
if (parameters.offset)
texArgs[numArgs++] = parameters.offset;
if (parameters.bias)
texArgs[numArgs++] = parameters.bias;
if (parameters.Dref)
texArgs[numArgs++] = parameters.Dref;
//
// Set up the optional arguments
//
int optArgNum = numArgs; // track which operand, if it exists, is the mask of optional arguments
++numArgs; // speculatively make room for the mask operand
ImageOperandsMask mask = ImageOperandsMaskNone; // the mask operand
if (parameters.bias) {
mask = (ImageOperandsMask)(mask | ImageOperandsBiasMask);
texArgs[numArgs++] = parameters.bias;
}
if (parameters.lod) {
mask = (ImageOperandsMask)(mask | ImageOperandsLodMask);
texArgs[numArgs++] = parameters.lod;
xplicit = true;
}
if (parameters.gradX) {
mask = (ImageOperandsMask)(mask | ImageOperandsGradMask);
texArgs[numArgs++] = parameters.gradX;
texArgs[numArgs++] = parameters.gradY;
xplicit = true;
}
if (parameters.offset) {
mask = (ImageOperandsMask)(mask | ImageOperandsOffsetMask);
texArgs[numArgs++] = parameters.offset;
}
// TBD: if Offset is constant, use ImageOperandsConstOffsetMask
if (parameters.offsets) {
mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetsMask);
texArgs[numArgs++] = parameters.offsets;
}
if (parameters.sample) {
mask = (ImageOperandsMask)(mask | ImageOperandsSampleMask);
texArgs[numArgs++] = parameters.sample;
}
if (mask == ImageOperandsMaskNone)
--numArgs; // undo speculative reservation for the mask argument
else
texArgs[optArgNum] = mask;
//
// Set up the instruction
//
Op opCode;
if (proj && parameters.gradX && parameters.offset)
opCode = OpTextureSampleProjGradOffset;
else if (proj && parameters.lod && parameters.offset)
opCode = OpTextureSampleProjLodOffset;
else if (parameters.gradX && parameters.offset)
opCode = OpTextureSampleGradOffset;
else if (proj && parameters.offset)
opCode = OpTextureSampleProjOffset;
else if (parameters.lod && parameters.offset)
opCode = OpTextureSampleLodOffset;
else if (proj && parameters.gradX)
opCode = OpTextureSampleProjGrad;
else if (proj && parameters.lod)
opCode = OpTextureSampleProjLod;
else if (parameters.offset)
opCode = OpTextureSampleOffset;
else if (parameters.gradX)
opCode = OpTextureSampleGrad;
else if (proj)
opCode = OpTextureSampleProj;
else if (parameters.lod)
opCode = OpTextureSampleLod;
else if (parameters.Dref)
opCode = OpTextureSampleDref;
else
opCode = OpTextureSample;
opCode = OpImageSampleImplicitLod;
if (xplicit) {
if (parameters.Dref) {
if (proj)
opCode = OpImageSampleProjDrefExplicitLod;
else
opCode = OpImageSampleDrefExplicitLod;
} else {
if (proj)
opCode = OpImageSampleProjExplicitLod;
else
opCode = OpImageSampleExplicitLod;
}
} else {
if (parameters.Dref) {
if (proj)
opCode = OpImageSampleProjDrefImplicitLod;
else
opCode = OpImageSampleDrefImplicitLod;
} else {
if (proj)
opCode = OpImageSampleProjImplicitLod;
else
opCode = OpImageSampleImplicitLod;
}
}
Instruction* textureInst = new Instruction(getUniqueId(), resultType, opCode);
for (int op = 0; op < numArgs; ++op)
for (int op = 0; op < optArgNum; ++op)
textureInst->addIdOperand(texArgs[op]);
if (optArgNum < numArgs)
textureInst->addImmediateOperand(texArgs[optArgNum]);
for (int op = optArgNum + 1; op < numArgs; ++op)
textureInst->addIdOperand(texArgs[op]);
setPrecision(textureInst->getResultId(), precision);
buildPoint->addInstruction(textureInst);
@ -1176,13 +1233,13 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool proj, co
Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameters)
{
// Figure out the result type
Id resultType = NoType;
Id resultType = 0;
switch (opCode) {
case OpTextureQuerySize:
case OpTextureQuerySizeLod:
case OpImageQuerySize:
case OpImageQuerySizeLod:
{
int numComponents;
switch (getDimensionality(parameters.sampler)) {
switch (getTypeDimensionality(getImageType(parameters.sampler))) {
case Dim1D:
case DimBuffer:
numComponents = 1;
@ -1199,7 +1256,7 @@ Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameter
MissingFunctionality("texture query dimensionality");
break;
}
if (isArrayedSampler(parameters.sampler))
if (isArrayedImageType(getImageType(parameters.sampler)))
++numComponents;
if (numComponents == 1)
resultType = makeIntType(32);
@ -1208,11 +1265,11 @@ Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameter
break;
}
case OpTextureQueryLod:
case OpImageQueryLod:
resultType = makeVectorType(makeFloatType(32), 2);
break;
case OpTextureQueryLevels:
case OpTextureQuerySamples:
case OpImageQueryLevels:
case OpImageQuerySamples:
resultType = makeIntType(32);
break;
default:
@ -2040,7 +2097,16 @@ void Builder::dump(std::vector<unsigned int>& out) const
extInst.addStringOperand(extensions[e]);
extInst.dump(out);
}
// TBD: OpExtension ...
// Capabilities
for (auto cap : capabilities) {
Instruction capInst(0, 0, OpCapability);
capInst.addImmediateOperand(cap);
capInst.dump(out);
}
dumpInstructions(out, imports);
Instruction memInst(0, 0, OpMemoryModel);
memInst.addImmediateOperand(addressModel);

40
SPIRV/SpvBuilder.h Normal file → Executable file
View File

@ -48,7 +48,7 @@
#ifndef SpvBuilder_H
#define SpvBuilder_H
#include "spirv.h"
#include "spirv.hpp"
#include "spvIR.h"
#include <algorithm>
@ -77,6 +77,8 @@ public:
memoryModel = mem;
}
void addCapability(spv::Capability cap) { capabilities.push_back(cap); }
// To get a new <id> for anything needing a new one.
Id getUniqueId() { return ++uniqueId; }
@ -101,12 +103,8 @@ public:
Id makeMatrixType(Id component, int cols, int rows);
Id makeArrayType(Id element, unsigned size);
Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes);
enum samplerContent {
samplerContentTexture,
samplerContentImage,
samplerContentTextureFilter
};
Id makeSampler(Id sampledType, Dim, samplerContent, bool arrayed, bool shadow, bool ms);
Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
Id makeSampledImageType(Id imageType);
// For querying about types.
Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
@ -133,7 +131,9 @@ public:
bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
@ -151,15 +151,20 @@ public:
}
int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
Dim getDimensionality(Id resultId) const
Dim getTypeDimensionality(Id typeId) const
{
assert(isSamplerType(getTypeId(resultId)));
return (Dim)module.getInstruction(getTypeId(resultId))->getImmediateOperand(1);
assert(isImageType(typeId));
return (Dim)module.getInstruction(typeId)->getImmediateOperand(1);
}
bool isArrayedSampler(Id resultId) const
Id getImageType(Id resultId) const
{
assert(isSamplerType(getTypeId(resultId)));
return module.getInstruction(getTypeId(resultId))->getImmediateOperand(3) != 0;
assert(isSampledImageType(getTypeId(resultId)));
return module.getInstruction(getTypeId(resultId))->getIdOperand(0);
}
bool isArrayedImageType(Id typeId) const
{
assert(isImageType(typeId));
return module.getInstruction(typeId)->getImmediateOperand(3) != 0;
}
// For making new constants (will return old constant if the requested one was already made).
@ -174,7 +179,7 @@ public:
Id makeCompositeConstant(Id type, std::vector<Id>& comps);
// Methods for adding information outside the CFG.
void addEntryPoint(ExecutionModel, Function*);
void addEntryPoint(ExecutionModel, Function*, const char* name);
void addExecutionMode(Function*, ExecutionMode mode, int value = -1);
void addName(Id, const char* name);
void addMemberName(Id, int member, const char* name);
@ -233,12 +238,12 @@ public:
void createNoResultOp(Op);
void createNoResultOp(Op, Id operand);
void createControlBarrier(unsigned executionScope);
void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask);
void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
Id createUnaryOp(Op, Id typeId, Id operand);
Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
Id createOp(Op, Id typeId, std::vector<Id>& operands);
Id createOp(Op, Id typeId, const std::vector<Id>& operands);
Id createFunctionCall(spv::Function*, std::vector<spv::Id>&);
// Take an rvalue (source) and a set of channels to extract from it to
@ -283,8 +288,10 @@ public:
Id lod;
Id Dref;
Id offset;
Id offsets;
Id gradX;
Id gradY;
Id sample;
};
// Select the correct texture operation based on all inputs, and emit the correct instruction
@ -497,6 +504,7 @@ protected:
std::vector<const char*> extensions;
AddressingModel addressModel;
MemoryModel memoryModel;
std::vector<spv::Capability> capabilities;
int builderNumber;
Module module;
Block* buildPoint;

209
SPIRV/disassemble.cpp Normal file → Executable file
View File

@ -1,5 +1,5 @@
//
//Copyright (C) 2014 LunarG, Inc.
//Copyright (C) 2014-2015 LunarG, Inc.
//
//All rights reserved.
//
@ -21,16 +21,16 @@
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTAstreamITY AND FITNESS
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIAstreamITY, WHETHER IN CONTRACT, STRICT
//LIAstreamITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIstreamITY OF SUCH DAMAGE.
//POSSIBILITY OF SUCH DAMAGE.
//
// Author: John Kessenich, LunarG
@ -41,25 +41,34 @@
//
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <iomanip>
#include <stack>
#include <sstream>
#include "GLSL450Lib.h"
extern const char* GlslStd450DebugNames[GLSL_STD_450::Count];
#include <cstring>
#include "disassemble.h"
#include "doc.h"
namespace spv {
#include "GLSL.std.450.h"
const char* GlslStd450DebugNames[spv::GLSLstd450Count];
void Kill(std::ostream& out, const char* message)
{
out << std::endl << "Disassembly failed: " << message << std::endl;
exit(1);
}
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst,
OpenCLExtInst,
};
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
class SpirvStream {
public:
@ -70,9 +79,8 @@ public:
void processInstructions();
protected:
SpirvStream(SpirvStream&);
SpirvStream& operator=(SpirvStream&);
SpirvStream(const SpirvStream&);
SpirvStream& operator=(const SpirvStream&);
Op getOpCode(int id) const { return idInstruction[id] ? (Op)(stream[idInstruction[id]] & OpCodeMask) : OpNop; }
// Output methods
@ -81,6 +89,7 @@ protected:
void outputResultId(Id id);
void outputTypeId(Id id);
void outputId(Id id);
void outputMask(OperandClass operandClass, unsigned mask);
void disassembleImmediates(int numOperands);
void disassembleIds(int numOperands);
void disassembleString();
@ -241,6 +250,18 @@ void SpirvStream::outputId(Id id)
out << "(" << idDescriptor[id] << ")";
}
void SpirvStream::outputMask(OperandClass operandClass, unsigned mask)
{
if (mask == 0)
out << "None";
else {
for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) {
if (mask & (1 << m))
out << OperandClassParams[operandClass].getName(m) << " ";
}
}
}
void SpirvStream::disassembleImmediates(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
@ -294,8 +315,9 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
nestedControl.push(nextNestedControl);
nextNestedControl = 0;
}
} else if (opCode == OpExtInstImport)
} else if (opCode == OpExtInstImport) {
idDescriptor[resultId] = (char*)(&stream[word]);
}
else {
if (idDescriptor[resultId].size() == 0) {
switch (opCode) {
@ -337,27 +359,35 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
// Process the operands. Note, a new context-dependent set could be
// swapped in mid-traversal.
// Handle textures specially, so can put out helpful strings.
if (opCode == OpTypeSampler) {
// Handle images specially, so can put out helpful strings.
if (opCode == OpTypeImage) {
out << " ";
disassembleIds(1);
out << " " << DimensionString((Dim)stream[word++]);
switch (stream[word++]) {
case 0: out << " texture"; break;
case 1: out << " image"; break;
case 2: out << " filter+texture"; break;
}
out << (stream[word++] != 0 ? " array" : "");
out << (stream[word++] != 0 ? " depth" : "");
out << (stream[word++] != 0 ? " array" : "");
out << (stream[word++] != 0 ? " multi-sampled" : "");
switch (stream[word++]) {
case 0: out << " runtime"; break;
case 1: out << " sampled"; break;
case 2: out << " nonsampled"; break;
}
out << " format:" << ImageFormatString((ImageFormat)stream[word++]);
if (numOperands == 8) {
out << " " << AccessQualifierString(stream[word++]);
}
return;
}
// Handle all the parameterized operands
for (int op = 0; op < InstructionDesc[opCode].operands.getNum(); ++op) {
for (int op = 0; op < InstructionDesc[opCode].operands.getNum() && numOperands > 0; ++op) {
out << " ";
OperandClass operandClass = InstructionDesc[opCode].operands.getClass(op);
switch (operandClass) {
case OperandId:
case OperandScope:
case OperandMemorySemantics:
disassembleIds(1);
// Get names for printing "(XXX)" for readability, *after* this id
if (opCode == OpName)
@ -367,15 +397,34 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
case OperandVariableIds:
disassembleIds(numOperands);
return;
case OperandOptionalImage:
outputMask(operandClass, stream[word++]);
--numOperands;
disassembleIds(numOperands);
return;
case OperandOptionalLiteral:
case OperandVariableLiterals:
if ((opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn) ||
(opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn)) {
if (opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn ||
opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn) {
out << BuiltInString(stream[word++]);
--numOperands;
++op;
}
disassembleImmediates(numOperands);
return;
case OperandVariableIdLiteral:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " Type ";
disassembleIds(1);
out << ", member ";
disassembleImmediates(1);
numOperands -= 2;
}
return;
case OperandVariableLiteralId:
while (numOperands > 0) {
out << std::endl;
@ -392,9 +441,16 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
case OperandLiteralNumber:
disassembleImmediates(1);
if (opCode == OpExtInst) {
ExtInstSet extInstSet = GLSL450Inst;
if (0 == memcmp("OpenCL", (char*)(idDescriptor[stream[word-2]].c_str()), 6)) {
extInstSet = OpenCLExtInst;
}
unsigned entrypoint = stream[word - 1];
if (entrypoint < GLSL_STD_450::Count)
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
if (extInstSet == GLSL450Inst) {
if (entrypoint < spv::GLSLstd450Count) {
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
}
}
}
break;
case OperandLiteralString:
@ -403,18 +459,9 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
default:
assert(operandClass >= OperandSource && operandClass < OperandOpcode);
if (OperandClassParams[operandClass].bitmask) {
unsigned int mask = stream[word++];
if (mask == 0)
out << "None";
else {
for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) {
if (mask & (1 << m))
out << OperandClassParams[operandClass].getName(m) << " ";
}
}
break;
} else
if (OperandClassParams[operandClass].bitmask)
outputMask(operandClass, stream[word++]);
else
out << OperandClassParams[operandClass].getName(stream[word++]);
break;
@ -425,9 +472,97 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
return;
}
void GLSLstd450GetDebugNames(const char** names)
{
for (int i = 0; i < GLSLstd450Count; ++i)
names[i] = "Unknown";
names[GLSLstd450Round] = "Round";
names[GLSLstd450RoundEven] = "RoundEven";
names[GLSLstd450Trunc] = "Trunc";
names[GLSLstd450FAbs] = "FAbs";
names[GLSLstd450SAbs] = "SAbs";
names[GLSLstd450FSign] = "FSign";
names[GLSLstd450SSign] = "SSign";
names[GLSLstd450Floor] = "Floor";
names[GLSLstd450Ceil] = "Ceil";
names[GLSLstd450Fract] = "Fract";
names[GLSLstd450Radians] = "Radians";
names[GLSLstd450Degrees] = "Degrees";
names[GLSLstd450Sin] = "Sin";
names[GLSLstd450Cos] = "Cos";
names[GLSLstd450Tan] = "Tan";
names[GLSLstd450Asin] = "Asin";
names[GLSLstd450Acos] = "Acos";
names[GLSLstd450Atan] = "Atan";
names[GLSLstd450Sinh] = "Sinh";
names[GLSLstd450Cosh] = "Cosh";
names[GLSLstd450Tanh] = "Tanh";
names[GLSLstd450Asinh] = "Asinh";
names[GLSLstd450Acosh] = "Acosh";
names[GLSLstd450Atanh] = "Atanh";
names[GLSLstd450Atan2] = "Atan2";
names[GLSLstd450Pow] = "Pow";
names[GLSLstd450Exp] = "Exp";
names[GLSLstd450Log] = "Log";
names[GLSLstd450Exp2] = "Exp2";
names[GLSLstd450Log2] = "Log2";
names[GLSLstd450Sqrt] = "Sqrt";
names[GLSLstd450InverseSqrt] = "Inversesqrt";
names[GLSLstd450Determinant] = "Determinant";
names[GLSLstd450MatrixInverse] = "Inverse";
names[GLSLstd450Modf] = "Modf";
names[GLSLstd450ModfStruct] = "ModfStruct";
names[GLSLstd450FMin] = "FMin";
names[GLSLstd450SMin] = "SMin";
names[GLSLstd450UMin] = "UMin";
names[GLSLstd450FMax] = "FMax";
names[GLSLstd450SMax] = "SMax";
names[GLSLstd450UMax] = "UMax";
names[GLSLstd450FClamp] = "FClamp";
names[GLSLstd450SClamp] = "SClamp";
names[GLSLstd450UClamp] = "UClamp";
names[GLSLstd450Mix] = "Mix";
names[GLSLstd450Step] = "Step";
names[GLSLstd450SmoothStep] = "Smoothstep";
names[GLSLstd450Fma] = "Fma";
names[GLSLstd450Frexp] = "Frexp";
names[GLSLstd450FrexpStruct] = "FrexpStruct";
names[GLSLstd450Ldexp] = "Ldexp";
names[GLSLstd450PackSnorm4x8] = "PackSnorm4x8";
names[GLSLstd450PackUnorm4x8] = "PackUnorm4x8";
names[GLSLstd450PackSnorm2x16] = "PackSnorm2x16";
names[GLSLstd450PackUnorm2x16] = "PackUnorm2x16";
names[GLSLstd450PackHalf2x16] = "PackHalf2x16";
names[GLSLstd450PackDouble2x32] = "PackDouble2x32";
names[GLSLstd450UnpackSnorm2x16] = "UnpackSnorm2x16";
names[GLSLstd450UnpackUnorm2x16] = "UnpackUnorm2x16";
names[GLSLstd450UnpackHalf2x16] = "UnpackHalf2x16";
names[GLSLstd450UnpackSnorm4x8] = "UnpackSnorm4x8";
names[GLSLstd450UnpackUnorm4x8] = "UnpackUnorm4x8";
names[GLSLstd450UnpackDouble2x32] = "UnpackDouble2x32";
names[GLSLstd450Length] = "Length";
names[GLSLstd450Distance] = "Distance";
names[GLSLstd450Cross] = "Cross";
names[GLSLstd450Normalize] = "Normalize";
names[GLSLstd450FaceForward] = "Faceforward";
names[GLSLstd450Reflect] = "Reflect";
names[GLSLstd450Refract] = "Refract";
names[GLSLstd450AddCarry] = "UaddCarry";
names[GLSLstd450SubBorrow] = "UsubBorrow";
names[GLSLstd450MulExtended] = "UmulExtended";
names[GLSLstd450FindILSB] = "FindILsb";
names[GLSLstd450FindSMSB] = "FindSMsb";
names[GLSLstd450FindUMSB] = "FindUMsb";
names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid";
names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample";
names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset";
}
void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream)
{
SpirvStream SpirvStream(out, stream);
GLSLstd450GetDebugNames(GlslStd450DebugNames);
SpirvStream.validate();
SpirvStream.processInstructions();
}

2
SPIRV/disassemble.h Normal file → Executable file
View File

@ -1,5 +1,5 @@
//
//Copyright (C) 2014 LunarG, Inc.
//Copyright (C) 2014-2015 LunarG, Inc.
//
//All rights reserved.
//

1977
SPIRV/doc.cpp Normal file → Executable file

File diff suppressed because it is too large Load Diff

46
SPIRV/doc.h Normal file → Executable file
View File

@ -1,5 +1,5 @@
//
//Copyright (C) 2014 LunarG, Inc.
//Copyright (C) 2014-2015 LunarG, Inc.
//
//All rights reserved.
//
@ -40,7 +40,7 @@
// Parameterize the SPIR-V enumerants.
//
#include "spirv.h"
#include "spirv.hpp"
#include <vector>
@ -64,6 +64,10 @@ const char* LoopControlString(int);
const char* FunctionControlString(int);
const char* SamplerAddressingModeString(int);
const char* SamplerFilterModeString(int);
const char* ImageFormatString(int);
const char* ImageChannelOrderString(int);
const char* ImageChannelTypeString(int);
const char* ImageOperands(int);
const char* FPFastMathString(int);
const char* FPRoundingModeString(int);
const char* LinkageTypeString(int);
@ -75,11 +79,12 @@ const char* ExecutionScopeString(int);
const char* GroupOperationString(int);
const char* KernelEnqueueFlagsString(int);
const char* KernelProfilingInfoString(int);
const char* CapabilityString(int);
const char* OpcodeString(int);
// For grouping opcodes into subsections
enum OpcodeClass {
OpClassMisc, // default, until opcode is classified
OpClassMisc,
OpClassDebug,
OpClassAnnotate,
OpClassExtension,
@ -88,10 +93,11 @@ enum OpcodeClass {
OpClassConstant,
OpClassMemory,
OpClassFunction,
OpClassTexture,
OpClassImage,
OpClassConvert,
OpClassComposite,
OpClassArithmetic,
OpClassBit,
OpClassRelationalLogical,
OpClassDerivative,
OpClassFlowControl,
@ -102,7 +108,8 @@ enum OpcodeClass {
OpClassDeviceSideEnqueue,
OpClassPipe,
OpClassCount
OpClassCount,
OpClassMissing // all instructions start out as missing
};
// For parameterizing operands.
@ -110,8 +117,11 @@ enum OperandClass {
OperandNone,
OperandId,
OperandOptionalId,
OperandOptionalImage,
OperandVariableIds,
OperandOptionalLiteral,
OperandVariableLiterals,
OperandVariableIdLiteral,
OperandVariableLiteralId,
OperandLiteralNumber,
OperandLiteralString,
@ -124,6 +134,10 @@ enum OperandClass {
OperandDimensionality,
OperandSamplerAddressingMode,
OperandSamplerFilterMode,
OperandSamplerImageFormat,
OperandImageChannelOrder,
OperandImageChannelDataType,
OperandImageOperands,
OperandFPFastMath,
OperandFPRoundingMode,
OperandLinkageType,
@ -136,29 +150,17 @@ enum OperandClass {
OperandFunction,
OperandMemorySemantics,
OperandMemoryAccess,
OperandExecutionScope,
OperandScope,
OperandGroupOperation,
OperandKernelEnqueueFlags,
OperandKernelProfilingInfo,
OperandCapability,
OperandOpcode,
OperandCount
};
// Set of capabilities. Generally, something is assumed to be in core,
// if nothing else is said. So, these are used to identify when something
// requires a specific capability to be declared.
enum Capability {
CapMatrix,
CapShader,
CapGeom,
CapTess,
CapAddr,
CapLink,
CapKernel
};
// Any specific enum can have a set of capabilities that allow it:
typedef std::vector<Capability> EnumCaps;
@ -213,8 +215,8 @@ public:
class InstructionParameters {
public:
InstructionParameters() :
opDesc(0),
opClass(OpClassMisc),
opDesc("TBD"),
opClass(OpClassMissing),
typePresent(true), // most normal, only exceptions have to be spelled out
resultPresent(true) // most normal, only exceptions have to be spelled out
{ }
@ -238,7 +240,7 @@ protected:
int resultPresent : 1;
};
const int OpcodeCeiling = 267;
const int OpcodeCeiling = 305;
// The set of objects that hold all the instruction/operand
// parameterization information.

2
SPIRV/spvIR.h Normal file → Executable file
View File

@ -50,7 +50,7 @@
#ifndef spvIR_H
#define spvIR_H
#include "spirv.h"
#include "spirv.hpp"
#include <vector>
#include <iostream>

7
StandAlone/StandAlone.cpp Normal file → Executable file
View File

@ -42,7 +42,7 @@
#include "./../glslang/Include/revision.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../SPIRV/GlslangToSpv.h"
#include "../SPIRV/GLSL450Lib.h"
#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
#include <string.h>
@ -644,8 +644,6 @@ CompileShaders(void*)
return 0;
}
const char* GlslStd450DebugNames[GLSL_STD_450::Count];
// Outputs the given string, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void PutsIfNonEmpty(const char* str)
@ -754,7 +752,6 @@ void CompileAndLinkShaders()
glslang::OutputSpv(spirv, GetBinaryName((EShLanguage)stage));
if (Options & EOptionHumanReadableSpv) {
spv::Parameterize();
GLSL_STD_450::GetDebugNames(GlslStd450DebugNames);
spv::Disassemble(std::cout, spirv);
}
}
@ -790,7 +787,7 @@ int C_DECL main(int argc, char* argv[])
std::string spirvVersion;
glslang::GetSpirvVersion(spirvVersion);
printf("SPIR-V Version %s\n", spirvVersion.c_str());
printf("GLSL.std.450 Version %d, Revision %d\n", GLSL_STD_450::Version, GLSL_STD_450::Revision);
printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
if (Worklist.empty())
return ESuccess;
}

16
Test/baseResults/spv.100ops.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 48
Source ESSL 100
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "foo("
Name 12 "face1"
@ -19,12 +21,12 @@ Linked fragment stage:
Name 22 "low"
Name 27 "high"
Name 37 "gl_FragColor"
Decorate 12(face1) PrecisionLow
Decorate 14(face2) PrecisionLow
Decorate 18(z) PrecisionMedium
Decorate 22(low) PrecisionMedium
Decorate 27(high) PrecisionMedium
Decorate 37(gl_FragColor) PrecisionMedium
Decorate 12(face1) RelaxedPrecision
Decorate 14(face2) RelaxedPrecision
Decorate 18(z) RelaxedPrecision
Decorate 22(low) RelaxedPrecision
Decorate 27(high) RelaxedPrecision
Decorate 37(gl_FragColor) RelaxedPrecision
Decorate 37(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2

131
Test/baseResults/spv.140.frag.out Normal file → Executable file
View File

@ -5,12 +5,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 90
// Id's are bound by 93
Source GLSL 140
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "foo("
Name 12 "i1"
@ -19,29 +21,33 @@ Linked fragment stage:
Name 29 "o"
Name 34 "gl_ClipDistance"
Name 43 "k"
Name 54 "sampR"
Name 60 "sampB"
Name 83 "samp2Da"
Name 87 "bn"
MemberName 87(bn) 0 "matra"
MemberName 87(bn) 1 "matca"
MemberName 87(bn) 2 "matr"
MemberName 87(bn) 3 "matc"
MemberName 87(bn) 4 "matrdef"
Name 89 ""
Name 55 "sampR"
Name 62 "sampB"
Name 86 "samp2Da"
Name 90 "bn"
MemberName 90(bn) 0 "matra"
MemberName 90(bn) 1 "matca"
MemberName 90(bn) 2 "matr"
MemberName 90(bn) 3 "matc"
MemberName 90(bn) 4 "matrdef"
Name 92 ""
Decorate 17(gl_FrontFacing) BuiltIn FrontFacing
Decorate 34(gl_ClipDistance) Smooth
Decorate 34(gl_ClipDistance) BuiltIn ClipDistance
Decorate 43(k) Smooth
Decorate 83(samp2Da) NoStaticUse
MemberDecorate 87(bn) 0 RowMajor
MemberDecorate 87(bn) 1 ColMajor
MemberDecorate 87(bn) 2 RowMajor
MemberDecorate 87(bn) 3 ColMajor
MemberDecorate 87(bn) 4 RowMajor
Decorate 87(bn) GLSLStd140
Decorate 87(bn) Block
Decorate 89 NoStaticUse
Decorate 86(samp2Da) NoStaticUse
MemberDecorate 90(bn) 0 RowMajor
MemberDecorate 90(bn) 0 Offset 0
MemberDecorate 90(bn) 1 ColMajor
MemberDecorate 90(bn) 1 Offset 256
MemberDecorate 90(bn) 2 RowMajor
MemberDecorate 90(bn) 2 Offset 512
MemberDecorate 90(bn) 3 ColMajor
MemberDecorate 90(bn) 3 Offset 576
MemberDecorate 90(bn) 4 RowMajor
MemberDecorate 90(bn) 4 Offset 640
Decorate 90(bn) Block
Decorate 92 NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -70,26 +76,29 @@ Linked fragment stage:
42: TypePointer Input 27(fvec4)
43(k): 42(ptr) Variable Input
45: TypeVector 35(int) 4
52: TypeSampler7(float) Rect filter+texture
53: TypePointer UniformConstant 52
54(sampR): 53(ptr) Variable UniformConstant
56: TypeVector 35(int) 2
58: TypeSampler35(int) Buffer filter+texture
59: TypePointer UniformConstant 58
60(sampB): 59(ptr) Variable UniformConstant
65: TypeVector 7(float) 2
68: 7(float) Constant 1120403456
79: TypeSampler7(float) 2D filter+texture
80: 30(int) Constant 3
81: TypeArray 79 80
82: TypePointer UniformConstant 81
83(samp2Da): 82(ptr) Variable UniformConstant
84: TypeMatrix 27(fvec4) 4
85: 30(int) Constant 4
86: TypeArray 84 85
87(bn): TypeStruct 86 86 84 84 84
88: TypePointer Uniform 87(bn)
89: 88(ptr) Variable Uniform
52: TypeImage 7(float) Rect sampled format:Unknown
53: TypeSampledImage 52
54: TypePointer UniformConstant 53
55(sampR): 54(ptr) Variable UniformConstant
57: TypeVector 35(int) 2
59: TypeImage 35(int) Buffer sampled format:Unknown
60: TypeSampledImage 59
61: TypePointer UniformConstant 60
62(sampB): 61(ptr) Variable UniformConstant
67: TypeVector 7(float) 2
70: 7(float) Constant 1120403456
81: TypeImage 7(float) 2D sampled format:Unknown
82: TypeSampledImage 81
83: 30(int) Constant 3
84: TypeArray 82 83
85: TypePointer UniformConstant 84
86(samp2Da): 85(ptr) Variable UniformConstant
87: TypeMatrix 27(fvec4) 4
88: 30(int) Constant 4
89: TypeArray 87 88
90(bn): TypeStruct 89 89 87 87 87
91: TypePointer Uniform 90(bn)
92: 91(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
14: 13(ptr) Variable Function
@ -119,30 +128,30 @@ Linked fragment stage:
50: 27(fvec4) Load 29(o)
51: 27(fvec4) CompositeInsert 49 50 2
Store 29(o) 51
55: 52 Load 54(sampR)
57: 56(ivec2) TextureQuerySize 55
61: 58 Load 60(sampB)
62: 35(int) TextureQuerySize 61
63: 56(ivec2) CompositeConstruct 62 62
64: 56(ivec2) IAdd 57 63
66: 65(fvec2) ConvertSToF 64
67: 7(float) CompositeExtract 66 0
69: 7(float) FDiv 67 68
70: 27(fvec4) Load 29(o)
71: 27(fvec4) CompositeInsert 69 70 3
Store 29(o) 71
72: 7(float) FunctionCall 9(foo()
73: 27(fvec4) Load 29(o)
74: 27(fvec4) CompositeInsert 72 73 2
Store 29(o) 74
56: 53 Load 55(sampR)
58: 57(ivec2) ImageQuerySize 56
63: 60 Load 62(sampB)
64: 35(int) ImageQuerySize 63
65: 57(ivec2) CompositeConstruct 64 64
66: 57(ivec2) IAdd 58 65
68: 67(fvec2) ConvertSToF 66
69: 7(float) CompositeExtract 68 0
71: 7(float) FDiv 69 70
72: 27(fvec4) Load 29(o)
73: 27(fvec4) CompositeInsert 71 72 3
Store 29(o) 73
74: 7(float) FunctionCall 9(foo()
75: 27(fvec4) Load 29(o)
76: 27(fvec4) CompositeInsert 74 75 2
Store 29(o) 76
Branch 6
6: Label
Return
FunctionEnd
9(foo(): 7(float) Function None 8
10: Label
75: 7(float) Load 12(i1)
76: 7(float) Load 25(i2)
77: 7(float) FAdd 75 76
ReturnValue 77
77: 7(float) Load 12(i1)
78: 7(float) Load 25(i2)
79: 7(float) FAdd 77 78
ReturnValue 79
FunctionEnd

3
Test/baseResults/spv.150.geom.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked geometry stage:
// Id's are bound by 72
Source GLSL 150
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4
EntryPoint Geometry 4 "main"
ExecutionMode 4 InputTrianglesAdjacency
ExecutionMode 4 Invocations 0
ExecutionMode 4 OutputTriangleStrip

4
Test/baseResults/spv.150.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 53
Source GLSL 150
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 14 "gl_PerVertex"
MemberName 14(gl_PerVertex) 0 "gl_Position"
@ -42,7 +43,6 @@ Linked vertex stage:
MemberDecorate 14(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 14(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 14(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 14(gl_PerVertex) 3 BuiltIn ClipVertex
Decorate 14(gl_PerVertex) Block
Decorate 49(ui) NoStaticUse
Decorate 51(gl_VertexID) BuiltIn VertexId

13
Test/baseResults/spv.300BuiltIns.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 41
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 12 "gl_VertexID"
@ -19,17 +20,13 @@ Linked vertex stage:
Name 26 "ps"
Name 34 "gl_PointSize"
Name 40 "gl_InstanceID"
Decorate 9(i) PrecisionMedium
Decorate 12(gl_VertexID) PrecisionHigh
Decorate 9(i) RelaxedPrecision
Decorate 12(gl_VertexID) BuiltIn VertexId
Decorate 17(j) PrecisionMedium
Decorate 24(gl_Position) PrecisionHigh
Decorate 17(j) RelaxedPrecision
Decorate 24(gl_Position) Invariant
Decorate 24(gl_Position) BuiltIn Position
Decorate 26(ps) PrecisionMedium
Decorate 34(gl_PointSize) PrecisionHigh
Decorate 26(ps) RelaxedPrecision
Decorate 34(gl_PointSize) BuiltIn PointSize
Decorate 40(gl_InstanceID) PrecisionHigh
Decorate 40(gl_InstanceID) BuiltIn InstanceId
Decorate 40(gl_InstanceID) NoStaticUse
2: TypeVoid

16
Test/baseResults/spv.300layout.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 38
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "c"
Name 12 "color"
@ -20,15 +22,15 @@ Linked fragment stage:
Name 16 "s"
Name 27 "p"
Name 30 "pos"
Decorate 10(c) PrecisionMedium
Decorate 10(c) RelaxedPrecision
Decorate 10(c) Location 7
Decorate 12(color) PrecisionMedium
Decorate 12(color) RelaxedPrecision
Decorate 12(color) Smooth
MemberDecorate 14(S) 0 PrecisionMedium
MemberDecorate 14(S) 1 PrecisionMedium
Decorate 27(p) PrecisionMedium
MemberDecorate 14(S) 0 RelaxedPrecision
MemberDecorate 14(S) 1 RelaxedPrecision
Decorate 27(p) RelaxedPrecision
Decorate 27(p) Location 3
Decorate 30(pos) PrecisionMedium
Decorate 30(pos) RelaxedPrecision
Decorate 30(pos) Smooth
2: TypeVoid
3: TypeFunction 2

28
Test/baseResults/spv.300layoutp.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 112
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 10 "pos"
Name 12 "p"
@ -41,47 +42,30 @@ Linked vertex stage:
Name 80 "s"
Name 110 "gl_VertexID"
Name 111 "gl_InstanceID"
Decorate 10(pos) PrecisionHigh
Decorate 10(pos) Smooth
Decorate 12(p) PrecisionHigh
Decorate 12(p) Location 3
MemberDecorate 18(Transform) 0 RowMajor
MemberDecorate 18(Transform) 0 PrecisionHigh
MemberDecorate 18(Transform) 0 Offset 0
MemberDecorate 18(Transform) 1 ColMajor
MemberDecorate 18(Transform) 1 PrecisionHigh
MemberDecorate 18(Transform) 1 Offset 64
MemberDecorate 18(Transform) 2 RowMajor
MemberDecorate 18(Transform) 2 PrecisionHigh
MemberDecorate 18(Transform) 3 PrecisionHigh
Decorate 18(Transform) GLSLStd140
MemberDecorate 18(Transform) 2 Offset 128
MemberDecorate 18(Transform) 3 Offset 176
Decorate 18(Transform) Block
MemberDecorate 34(T3) 0 ColMajor
MemberDecorate 34(T3) 0 PrecisionHigh
MemberDecorate 34(T3) 1 RowMajor
MemberDecorate 34(T3) 1 PrecisionHigh
MemberDecorate 34(T3) 2 ColMajor
MemberDecorate 34(T3) 2 PrecisionHigh
MemberDecorate 34(T3) 3 PrecisionHigh
Decorate 34(T3) GLSLShared
Decorate 34(T3) Block
MemberDecorate 44(T2) 1 RowMajor
MemberDecorate 44(T2) 1 PrecisionHigh
Decorate 44(T2) GLSLShared
Decorate 44(T2) Block
Decorate 52(color) PrecisionHigh
Decorate 52(color) Smooth
Decorate 54(c) PrecisionHigh
Decorate 54(c) Location 7
Decorate 62(iout) PrecisionHigh
Decorate 62(iout) Flat
Decorate 68(uiuin) PrecisionHigh
Decorate 74(aiv2) PrecisionHigh
Decorate 74(aiv2) Location 9
MemberDecorate 78(S) 0 PrecisionHigh
MemberDecorate 78(S) 1 PrecisionHigh
Decorate 110(gl_VertexID) PrecisionHigh
Decorate 110(gl_VertexID) BuiltIn VertexId
Decorate 110(gl_VertexID) NoStaticUse
Decorate 111(gl_InstanceID) PrecisionHigh
Decorate 111(gl_InstanceID) BuiltIn InstanceId
Decorate 111(gl_InstanceID) NoStaticUse
2: TypeVoid

3
Test/baseResults/spv.330.geom.out Normal file → Executable file
View File

@ -9,9 +9,10 @@ Linked geometry stage:
Source GLSL 330
SourceExtension "GL_ARB_separate_shader_objects"
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4
EntryPoint Geometry 4 "main"
ExecutionMode 4 InputTriangles
ExecutionMode 4 Invocations 0
ExecutionMode 4 OutputTriangleStrip

309
Test/baseResults/spv.400.tesc.out Normal file → Executable file
View File

@ -7,170 +7,173 @@ Linked tessellation control stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 89
// Id's are bound by 91
Source GLSL 400
SourceExtension "GL_ARB_separate_shader_objects"
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4
EntryPoint TessellationControl 4 "main"
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 9 "a"
Name 14 "p"
Name 18 "gl_PerVertex"
MemberName 18(gl_PerVertex) 0 "gl_Position"
MemberName 18(gl_PerVertex) 1 "gl_PointSize"
MemberName 18(gl_PerVertex) 2 "gl_ClipDistance"
Name 22 "gl_in"
Name 29 "ps"
Name 33 "cd"
Name 37 "pvi"
Name 39 "gl_PatchVerticesIn"
Name 41 "pid"
Name 42 "gl_PrimitiveID"
Name 44 "iid"
Name 45 "gl_InvocationID"
Name 47 "gl_PerVertex"
MemberName 47(gl_PerVertex) 0 "gl_Position"
MemberName 47(gl_PerVertex) 1 "gl_PointSize"
MemberName 47(gl_PerVertex) 2 "gl_ClipDistance"
Name 51 "gl_out"
Name 62 "gl_TessLevelOuter"
Name 69 "gl_TessLevelInner"
Name 74 "outa"
Name 75 "patchOut"
Name 79 "inb"
Name 80 "ind"
Name 83 "ivla"
Name 84 "ivlb"
Name 87 "ovla"
Name 88 "ovlb"
Decorate 18(gl_PerVertex) Block
Decorate 39(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 42(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 45(gl_InvocationID) BuiltIn InvocationId
MemberDecorate 47(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 47(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 47(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 47(gl_PerVertex) Block
Decorate 62(gl_TessLevelOuter) Patch
Decorate 62(gl_TessLevelOuter) BuiltIn TessLevelOuter
Decorate 69(gl_TessLevelInner) Patch
Decorate 69(gl_TessLevelInner) BuiltIn TessLevelInner
Decorate 74(outa) NoStaticUse
Decorate 75(patchOut) Patch
Decorate 75(patchOut) NoStaticUse
Decorate 79(inb) NoStaticUse
Decorate 80(ind) NoStaticUse
Decorate 83(ivla) Location 3
Decorate 83(ivla) NoStaticUse
Decorate 84(ivlb) Location 4
Decorate 84(ivlb) NoStaticUse
Decorate 87(ovla) Location 3
Decorate 87(ovla) NoStaticUse
Decorate 88(ovlb) Location 4
Decorate 88(ovlb) NoStaticUse
Name 13 "a"
Name 18 "p"
Name 20 "gl_PerVertex"
MemberName 20(gl_PerVertex) 0 "gl_Position"
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
Name 24 "gl_in"
Name 31 "ps"
Name 35 "cd"
Name 39 "pvi"
Name 41 "gl_PatchVerticesIn"
Name 43 "pid"
Name 44 "gl_PrimitiveID"
Name 46 "iid"
Name 47 "gl_InvocationID"
Name 49 "gl_PerVertex"
MemberName 49(gl_PerVertex) 0 "gl_Position"
MemberName 49(gl_PerVertex) 1 "gl_PointSize"
MemberName 49(gl_PerVertex) 2 "gl_ClipDistance"
Name 53 "gl_out"
Name 64 "gl_TessLevelOuter"
Name 71 "gl_TessLevelInner"
Name 76 "outa"
Name 77 "patchOut"
Name 81 "inb"
Name 82 "ind"
Name 85 "ivla"
Name 86 "ivlb"
Name 89 "ovla"
Name 90 "ovlb"
Decorate 20(gl_PerVertex) Block
Decorate 41(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 47(gl_InvocationID) BuiltIn InvocationId
MemberDecorate 49(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 49(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 49(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 49(gl_PerVertex) Block
Decorate 64(gl_TessLevelOuter) Patch
Decorate 64(gl_TessLevelOuter) BuiltIn TessLevelOuter
Decorate 71(gl_TessLevelInner) Patch
Decorate 71(gl_TessLevelInner) BuiltIn TessLevelInner
Decorate 76(outa) NoStaticUse
Decorate 77(patchOut) Patch
Decorate 77(patchOut) NoStaticUse
Decorate 81(inb) NoStaticUse
Decorate 82(ind) NoStaticUse
Decorate 85(ivla) Location 3
Decorate 85(ivla) NoStaticUse
Decorate 86(ivlb) Location 4
Decorate 86(ivlb) NoStaticUse
Decorate 89(ovla) Location 3
Decorate 89(ovla) NoStaticUse
Decorate 90(ovlb) Location 4
Decorate 90(ovlb) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
8: TypePointer Function 7(int)
10: 7(int) Constant 5392
11: TypeFloat 32
12: TypeVector 11(float) 4
13: TypePointer Function 12(fvec4)
15: TypeInt 32 0
16: 15(int) Constant 1
17: TypeArray 11(float) 16
18(gl_PerVertex): TypeStruct 12(fvec4) 11(float) 17
19: 15(int) Constant 32
20: TypeArray 18(gl_PerVertex) 19
21: TypePointer Input 20
22(gl_in): 21(ptr) Variable Input
23: 7(int) Constant 1
24: 7(int) Constant 0
25: TypePointer Input 12(fvec4)
28: TypePointer Function 11(float)
30: TypePointer Input 11(float)
34: 7(int) Constant 2
38: TypePointer Input 7(int)
39(gl_PatchVerticesIn): 38(ptr) Variable Input
42(gl_PrimitiveID): 38(ptr) Variable Input
45(gl_InvocationID): 38(ptr) Variable Input
47(gl_PerVertex): TypeStruct 12(fvec4) 11(float) 17
48: 15(int) Constant 4
49: TypeArray 47(gl_PerVertex) 48
50: TypePointer Output 49
51(gl_out): 50(ptr) Variable Output
53: TypePointer Output 12(fvec4)
56: TypePointer Output 11(float)
60: TypeArray 11(float) 48
61: TypePointer Output 60
62(gl_TessLevelOuter): 61(ptr) Variable Output
63: 7(int) Constant 3
64: 11(float) Constant 1078774989
66: 15(int) Constant 2
67: TypeArray 11(float) 66
68: TypePointer Output 67
69(gl_TessLevelInner): 68(ptr) Variable Output
70: 11(float) Constant 1067869798
72: TypeArray 7(int) 48
73: TypePointer PrivateGlobal 72
74(outa): 73(ptr) Variable PrivateGlobal
75(patchOut): 53(ptr) Variable Output
76: TypeVector 11(float) 2
77: TypeArray 76(fvec2) 19
78: TypePointer Input 77
79(inb): 78(ptr) Variable Input
80(ind): 78(ptr) Variable Input
81: TypeArray 12(fvec4) 19
82: TypePointer Input 81
83(ivla): 82(ptr) Variable Input
84(ivlb): 82(ptr) Variable Input
85: TypeArray 12(fvec4) 48
86: TypePointer Output 85
87(ovla): 86(ptr) Variable Output
88(ovlb): 86(ptr) Variable Output
7: TypeInt 32 0
8: 7(int) Constant 1
9: 7(int) Constant 1023
10: 7(int) Constant 0
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 5392
15: TypeFloat 32
16: TypeVector 15(float) 4
17: TypePointer Function 16(fvec4)
19: TypeArray 15(float) 8
20(gl_PerVertex): TypeStruct 16(fvec4) 15(float) 19
21: 7(int) Constant 32
22: TypeArray 20(gl_PerVertex) 21
23: TypePointer Input 22
24(gl_in): 23(ptr) Variable Input
25: 11(int) Constant 1
26: 11(int) Constant 0
27: TypePointer Input 16(fvec4)
30: TypePointer Function 15(float)
32: TypePointer Input 15(float)
36: 11(int) Constant 2
40: TypePointer Input 11(int)
41(gl_PatchVerticesIn): 40(ptr) Variable Input
44(gl_PrimitiveID): 40(ptr) Variable Input
47(gl_InvocationID): 40(ptr) Variable Input
49(gl_PerVertex): TypeStruct 16(fvec4) 15(float) 19
50: 7(int) Constant 4
51: TypeArray 49(gl_PerVertex) 50
52: TypePointer Output 51
53(gl_out): 52(ptr) Variable Output
55: TypePointer Output 16(fvec4)
58: TypePointer Output 15(float)
62: TypeArray 15(float) 50
63: TypePointer Output 62
64(gl_TessLevelOuter): 63(ptr) Variable Output
65: 11(int) Constant 3
66: 15(float) Constant 1078774989
68: 7(int) Constant 2
69: TypeArray 15(float) 68
70: TypePointer Output 69
71(gl_TessLevelInner): 70(ptr) Variable Output
72: 15(float) Constant 1067869798
74: TypeArray 11(int) 50
75: TypePointer PrivateGlobal 74
76(outa): 75(ptr) Variable PrivateGlobal
77(patchOut): 55(ptr) Variable Output
78: TypeVector 15(float) 2
79: TypeArray 78(fvec2) 21
80: TypePointer Input 79
81(inb): 80(ptr) Variable Input
82(ind): 80(ptr) Variable Input
83: TypeArray 16(fvec4) 21
84: TypePointer Input 83
85(ivla): 84(ptr) Variable Input
86(ivlb): 84(ptr) Variable Input
87: TypeArray 16(fvec4) 50
88: TypePointer Output 87
89(ovla): 88(ptr) Variable Output
90(ovlb): 88(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(a): 8(ptr) Variable Function
14(p): 13(ptr) Variable Function
29(ps): 28(ptr) Variable Function
33(cd): 28(ptr) Variable Function
37(pvi): 8(ptr) Variable Function
41(pid): 8(ptr) Variable Function
44(iid): 8(ptr) Variable Function
MemoryBarrier Device Relaxed SequentiallyConsistent Acquire Release UniformMemory SubgroupMemory WorkgroupLocalMemory WorkgroupGlobalMemory AtomicCounterMemory ImageMemory
ControlBarrier Device
Store 9(a) 10
26: 25(ptr) AccessChain 22(gl_in) 23 24
27: 12(fvec4) Load 26
Store 14(p) 27
31: 30(ptr) AccessChain 22(gl_in) 23 23
32: 11(float) Load 31
Store 29(ps) 32
35: 30(ptr) AccessChain 22(gl_in) 23 34 34
36: 11(float) Load 35
Store 33(cd) 36
40: 7(int) Load 39(gl_PatchVerticesIn)
Store 37(pvi) 40
43: 7(int) Load 42(gl_PrimitiveID)
Store 41(pid) 43
46: 7(int) Load 45(gl_InvocationID)
Store 44(iid) 46
52: 12(fvec4) Load 14(p)
54: 53(ptr) AccessChain 51(gl_out) 23 24
Store 54 52
55: 11(float) Load 29(ps)
57: 56(ptr) AccessChain 51(gl_out) 23 23
Store 57 55
58: 11(float) Load 33(cd)
59: 56(ptr) AccessChain 51(gl_out) 23 34 23
Store 59 58
65: 56(ptr) AccessChain 62(gl_TessLevelOuter) 63
Store 65 64
71: 56(ptr) AccessChain 69(gl_TessLevelInner) 23
Store 71 70
13(a): 12(ptr) Variable Function
18(p): 17(ptr) Variable Function
31(ps): 30(ptr) Variable Function
35(cd): 30(ptr) Variable Function
39(pvi): 12(ptr) Variable Function
43(pid): 12(ptr) Variable Function
46(iid): 12(ptr) Variable Function
MemoryBarrier 8 9
ControlBarrier 8 8 10
Store 13(a) 14
28: 27(ptr) AccessChain 24(gl_in) 25 26
29: 16(fvec4) Load 28
Store 18(p) 29
33: 32(ptr) AccessChain 24(gl_in) 25 25
34: 15(float) Load 33
Store 31(ps) 34
37: 32(ptr) AccessChain 24(gl_in) 25 36 36
38: 15(float) Load 37
Store 35(cd) 38
42: 11(int) Load 41(gl_PatchVerticesIn)
Store 39(pvi) 42
45: 11(int) Load 44(gl_PrimitiveID)
Store 43(pid) 45
48: 11(int) Load 47(gl_InvocationID)
Store 46(iid) 48
54: 16(fvec4) Load 18(p)
56: 55(ptr) AccessChain 53(gl_out) 25 26
Store 56 54
57: 15(float) Load 31(ps)
59: 58(ptr) AccessChain 53(gl_out) 25 25
Store 59 57
60: 15(float) Load 35(cd)
61: 58(ptr) AccessChain 53(gl_out) 25 36 25
Store 61 60
67: 58(ptr) AccessChain 64(gl_TessLevelOuter) 65
Store 67 66
73: 58(ptr) AccessChain 71(gl_TessLevelInner) 25
Store 73 72
Branch 6
6: Label
Return

3
Test/baseResults/spv.400.tese.out Normal file → Executable file
View File

@ -11,9 +11,10 @@ Linked tessellation evaluation stage:
Source GLSL 400
SourceExtension "GL_ARB_separate_shader_objects"
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4
EntryPoint TessellationEvaluation 4 "main"
ExecutionMode 4 InputTriangles
Name 4 "main"
Name 9 "a"

56
Test/baseResults/spv.430.vert.out Normal file → Executable file
View File

@ -7,12 +7,13 @@ Linked vertex stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 62
// Id's are bound by 63
Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 11 "gl_PerVertex"
MemberName 11(gl_PerVertex) 0 "gl_ClipDistance"
@ -29,11 +30,11 @@ Linked vertex stage:
Name 49 "anonblock"
MemberName 49(anonblock) 0 "aoeu"
Name 51 ""
Name 54 "sampb1"
Name 57 "sampb2"
Name 58 "sampb4"
Name 60 "gl_VertexID"
Name 61 "gl_InstanceID"
Name 55 "sampb1"
Name 58 "sampb2"
Name 59 "sampb4"
Name 61 "gl_VertexID"
Name 62 "gl_InstanceID"
MemberDecorate 11(gl_PerVertex) 0 BuiltIn ClipDistance
Decorate 11(gl_PerVertex) Block
Decorate 35(badorder3) Flat
@ -53,16 +54,16 @@ Linked vertex stage:
Decorate 49(anonblock) Block
Decorate 51 Binding 7
Decorate 51 NoStaticUse
Decorate 54(sampb1) Binding 4
Decorate 54(sampb1) NoStaticUse
Decorate 57(sampb2) Binding 5
Decorate 57(sampb2) NoStaticUse
Decorate 58(sampb4) Binding 31
Decorate 58(sampb4) NoStaticUse
Decorate 60(gl_VertexID) BuiltIn VertexId
Decorate 60(gl_VertexID) NoStaticUse
Decorate 61(gl_InstanceID) BuiltIn InstanceId
Decorate 61(gl_InstanceID) NoStaticUse
Decorate 55(sampb1) Binding 4
Decorate 55(sampb1) NoStaticUse
Decorate 58(sampb2) Binding 5
Decorate 58(sampb2) NoStaticUse
Decorate 59(sampb4) Binding 31
Decorate 59(sampb4) NoStaticUse
Decorate 61(gl_VertexID) BuiltIn VertexId
Decorate 61(gl_VertexID) NoStaticUse
Decorate 62(gl_InstanceID) BuiltIn InstanceId
Decorate 62(gl_InstanceID) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -99,16 +100,17 @@ Linked vertex stage:
49(anonblock): TypeStruct 14(int)
50: TypePointer Uniform 49(anonblock)
51: 50(ptr) Variable Uniform
52: TypeSampler7(float) 2D filter+texture
53: TypePointer UniformConstant 52
54(sampb1): 53(ptr) Variable UniformConstant
55: TypeArray 52 21
56: TypePointer UniformConstant 55
57(sampb2): 56(ptr) Variable UniformConstant
58(sampb4): 53(ptr) Variable UniformConstant
59: TypePointer Input 14(int)
60(gl_VertexID): 59(ptr) Variable Input
61(gl_InstanceID): 59(ptr) Variable Input
52: TypeImage 7(float) 2D sampled format:Unknown
53: TypeSampledImage 52
54: TypePointer UniformConstant 53
55(sampb1): 54(ptr) Variable UniformConstant
56: TypeArray 53 21
57: TypePointer UniformConstant 56
58(sampb2): 57(ptr) Variable UniformConstant
59(sampb4): 54(ptr) Variable UniformConstant
60: TypePointer Input 14(int)
61(gl_VertexID): 60(ptr) Variable Input
62(gl_InstanceID): 60(ptr) Variable Input
4(main): 2 Function None 3
5: Label
19: 18(ptr) AccessChain 13 15 16

92
Test/baseResults/spv.Operations.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 399
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "v"
Name 12 "uv4"
@ -69,10 +71,10 @@ Linked fragment stage:
302(f): 301(ptr) Variable Function
379: 9(ptr) Variable Function
13: 8(fvec4) Load 12(uv4)
14: 8(fvec4) ExtInst 1(GLSL.std.450) 8(radians) 13
14: 8(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 13
Store 10(v) 14
15: 8(fvec4) Load 10(v)
16: 8(fvec4) ExtInst 1(GLSL.std.450) 9(degrees) 15
16: 8(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 15
17: 8(fvec4) Load 10(v)
18: 8(fvec4) FAdd 17 16
Store 10(v) 18
@ -81,123 +83,123 @@ Linked fragment stage:
26: 19(int) IMul 24 25
Store 21(i) 26
27: 8(fvec4) Load 10(v)
28: 8(fvec4) ExtInst 1(GLSL.std.450) 10(sin) 27
28: 8(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 27
29: 8(fvec4) Load 10(v)
30: 8(fvec4) FAdd 29 28
Store 10(v) 30
31: 8(fvec4) Load 10(v)
32: 8(fvec4) ExtInst 1(GLSL.std.450) 11(cos) 31
32: 8(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 31
33: 8(fvec4) Load 10(v)
34: 8(fvec4) FAdd 33 32
Store 10(v) 34
35: 8(fvec4) Load 10(v)
36: 8(fvec4) ExtInst 1(GLSL.std.450) 12(tan) 35
36: 8(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 35
37: 8(fvec4) Load 10(v)
38: 8(fvec4) FAdd 37 36
Store 10(v) 38
39: 8(fvec4) Load 10(v)
40: 8(fvec4) ExtInst 1(GLSL.std.450) 13(asin) 39
40: 8(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 39
41: 8(fvec4) Load 10(v)
42: 8(fvec4) FAdd 41 40
Store 10(v) 42
43: 8(fvec4) Load 10(v)
44: 8(fvec4) ExtInst 1(GLSL.std.450) 14(acos) 43
44: 8(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 43
45: 8(fvec4) Load 10(v)
46: 8(fvec4) FAdd 45 44
Store 10(v) 46
47: 8(fvec4) Load 10(v)
48: 8(fvec4) ExtInst 1(GLSL.std.450) 15(atan) 47
48: 8(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 47
49: 8(fvec4) Load 10(v)
50: 8(fvec4) FAdd 49 48
Store 10(v) 50
51: 8(fvec4) Load 10(v)
52: 8(fvec4) ExtInst 1(GLSL.std.450) 16(sinh) 51
52: 8(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 51
53: 8(fvec4) Load 10(v)
54: 8(fvec4) FAdd 53 52
Store 10(v) 54
55: 8(fvec4) Load 10(v)
56: 8(fvec4) ExtInst 1(GLSL.std.450) 17(cosh) 55
56: 8(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 55
57: 8(fvec4) Load 10(v)
58: 8(fvec4) FAdd 57 56
Store 10(v) 58
59: 8(fvec4) Load 10(v)
60: 8(fvec4) ExtInst 1(GLSL.std.450) 18(tanh) 59
60: 8(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 59
61: 8(fvec4) Load 10(v)
62: 8(fvec4) FAdd 61 60
Store 10(v) 62
63: 8(fvec4) Load 10(v)
64: 8(fvec4) ExtInst 1(GLSL.std.450) 19(asinh) 63
64: 8(fvec4) ExtInst 1(GLSL.std.450) 22(Asinh) 63
65: 8(fvec4) Load 10(v)
66: 8(fvec4) FAdd 65 64
Store 10(v) 66
67: 8(fvec4) Load 10(v)
68: 8(fvec4) ExtInst 1(GLSL.std.450) 20(acosh) 67
68: 8(fvec4) ExtInst 1(GLSL.std.450) 23(Acosh) 67
69: 8(fvec4) Load 10(v)
70: 8(fvec4) FAdd 69 68
Store 10(v) 70
71: 8(fvec4) Load 10(v)
72: 8(fvec4) ExtInst 1(GLSL.std.450) 21(atanh) 71
72: 8(fvec4) ExtInst 1(GLSL.std.450) 24(Atanh) 71
73: 8(fvec4) Load 10(v)
74: 8(fvec4) FAdd 73 72
Store 10(v) 74
75: 8(fvec4) Load 10(v)
76: 8(fvec4) Load 10(v)
77: 8(fvec4) ExtInst 1(GLSL.std.450) 23(pow) 75 76
77: 8(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 75 76
78: 8(fvec4) Load 10(v)
79: 8(fvec4) FAdd 78 77
Store 10(v) 79
80: 8(fvec4) Load 10(v)
81: 8(fvec4) ExtInst 1(GLSL.std.450) 24(exp) 80
81: 8(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 80
82: 8(fvec4) Load 10(v)
83: 8(fvec4) FAdd 82 81
Store 10(v) 83
84: 8(fvec4) Load 10(v)
85: 8(fvec4) ExtInst 1(GLSL.std.450) 25(log) 84
85: 8(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 84
86: 8(fvec4) Load 10(v)
87: 8(fvec4) FAdd 86 85
Store 10(v) 87
88: 8(fvec4) Load 10(v)
89: 8(fvec4) ExtInst 1(GLSL.std.450) 26(exp2) 88
89: 8(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 88
90: 8(fvec4) Load 10(v)
91: 8(fvec4) FAdd 90 89
Store 10(v) 91
92: 8(fvec4) Load 10(v)
93: 8(fvec4) ExtInst 1(GLSL.std.450) 27(log2) 92
93: 8(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 92
94: 8(fvec4) Load 10(v)
95: 8(fvec4) FAdd 94 93
Store 10(v) 95
96: 8(fvec4) Load 10(v)
97: 8(fvec4) ExtInst 1(GLSL.std.450) 28(sqrt) 96
97: 8(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 96
98: 8(fvec4) Load 10(v)
99: 8(fvec4) FAdd 98 97
Store 10(v) 99
100: 8(fvec4) Load 10(v)
101: 8(fvec4) ExtInst 1(GLSL.std.450) 29(inverseSqrt) 100
101: 8(fvec4) ExtInst 1(GLSL.std.450) 32(Inversesqrt) 100
102: 8(fvec4) Load 10(v)
103: 8(fvec4) FAdd 102 101
Store 10(v) 103
104: 8(fvec4) Load 10(v)
105: 8(fvec4) ExtInst 1(GLSL.std.450) 3(abs) 104
105: 8(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 104
106: 8(fvec4) Load 10(v)
107: 8(fvec4) FAdd 106 105
Store 10(v) 107
108: 8(fvec4) Load 10(v)
109: 8(fvec4) ExtInst 1(GLSL.std.450) 4(sign) 108
109: 8(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 108
110: 8(fvec4) Load 10(v)
111: 8(fvec4) FAdd 110 109
Store 10(v) 111
112: 8(fvec4) Load 10(v)
113: 8(fvec4) ExtInst 1(GLSL.std.450) 5(floor) 112
113: 8(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 112
114: 8(fvec4) Load 10(v)
115: 8(fvec4) FAdd 114 113
Store 10(v) 115
116: 8(fvec4) Load 10(v)
117: 8(fvec4) ExtInst 1(GLSL.std.450) 6(ceil) 116
117: 8(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 116
118: 8(fvec4) Load 10(v)
119: 8(fvec4) FAdd 118 117
Store 10(v) 119
120: 8(fvec4) Load 10(v)
121: 8(fvec4) ExtInst 1(GLSL.std.450) 7(fract) 120
121: 8(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 120
122: 8(fvec4) Load 10(v)
123: 8(fvec4) FAdd 122 121
Store 10(v) 123
@ -217,78 +219,78 @@ Linked fragment stage:
Store 10(v) 135
136: 8(fvec4) Load 10(v)
137: 8(fvec4) Load 12(uv4)
138: 8(fvec4) ExtInst 1(GLSL.std.450) 33(min) 136 137
138: 8(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 136 137
139: 8(fvec4) Load 10(v)
140: 8(fvec4) FAdd 139 138
Store 10(v) 140
141: 8(fvec4) Load 10(v)
142: 8(fvec4) Load 12(uv4)
143: 8(fvec4) ExtInst 1(GLSL.std.450) 34(max) 141 142
143: 8(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 141 142
144: 8(fvec4) Load 10(v)
145: 8(fvec4) FAdd 144 143
Store 10(v) 145
146: 8(fvec4) Load 10(v)
147: 8(fvec4) Load 12(uv4)
148: 8(fvec4) Load 12(uv4)
149: 8(fvec4) ExtInst 1(GLSL.std.450) 35(clamp) 146 147 148
149: 8(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 146 147 148
150: 8(fvec4) Load 10(v)
151: 8(fvec4) FAdd 150 149
Store 10(v) 151
152: 8(fvec4) Load 10(v)
153: 8(fvec4) Load 10(v)
154: 8(fvec4) Load 10(v)
155: 8(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 152 153 154
155: 8(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 152 153 154
156: 8(fvec4) Load 10(v)
157: 8(fvec4) FAdd 156 155
Store 10(v) 157
158: 8(fvec4) Load 10(v)
159: 8(fvec4) Load 10(v)
160: 8(fvec4) ExtInst 1(GLSL.std.450) 37(step) 158 159
160: 8(fvec4) ExtInst 1(GLSL.std.450) 47(Step) 158 159
161: 8(fvec4) Load 10(v)
162: 8(fvec4) FAdd 161 160
Store 10(v) 162
163: 8(fvec4) Load 10(v)
164: 8(fvec4) Load 10(v)
165: 8(fvec4) Load 10(v)
166: 8(fvec4) ExtInst 1(GLSL.std.450) 38(smoothStep) 163 164 165
166: 8(fvec4) ExtInst 1(GLSL.std.450) 48(Smoothstep) 163 164 165
167: 8(fvec4) Load 10(v)
168: 8(fvec4) FAdd 167 166
Store 10(v) 168
171: 7(float) Load 170(uf)
172: 8(fvec4) Load 10(v)
173: 8(fvec4) ExtInst 1(GLSL.std.450) 37(step) 171 172
173: 8(fvec4) ExtInst 1(GLSL.std.450) 47(Step) 171 172
174: 8(fvec4) Load 10(v)
175: 8(fvec4) FAdd 174 173
Store 10(v) 175
176: 7(float) Load 170(uf)
177: 7(float) Load 170(uf)
178: 8(fvec4) Load 10(v)
179: 8(fvec4) ExtInst 1(GLSL.std.450) 38(smoothStep) 176 177 178
179: 8(fvec4) ExtInst 1(GLSL.std.450) 48(Smoothstep) 176 177 178
180: 8(fvec4) Load 10(v)
181: 8(fvec4) FAdd 180 179
Store 10(v) 181
182: 8(fvec4) Load 10(v)
183: 8(fvec4) ExtInst 1(GLSL.std.450) 61(normalize) 182
183: 8(fvec4) ExtInst 1(GLSL.std.450) 68(Normalize) 182
184: 8(fvec4) Load 10(v)
185: 8(fvec4) FAdd 184 183
Store 10(v) 185
186: 8(fvec4) Load 10(v)
187: 8(fvec4) Load 10(v)
188: 8(fvec4) Load 10(v)
189: 8(fvec4) ExtInst 1(GLSL.std.450) 63(faceForward) 186 187 188
189: 8(fvec4) ExtInst 1(GLSL.std.450) 69(Faceforward) 186 187 188
190: 8(fvec4) Load 10(v)
191: 8(fvec4) FAdd 190 189
Store 10(v) 191
192: 8(fvec4) Load 10(v)
193: 8(fvec4) Load 10(v)
194: 8(fvec4) ExtInst 1(GLSL.std.450) 64(reflect) 192 193
194: 8(fvec4) ExtInst 1(GLSL.std.450) 70(Reflect) 192 193
195: 8(fvec4) Load 10(v)
196: 8(fvec4) FAdd 195 194
Store 10(v) 196
197: 8(fvec4) Load 10(v)
198: 8(fvec4) Load 10(v)
199: 7(float) Load 170(uf)
200: 8(fvec4) ExtInst 1(GLSL.std.450) 65(refract) 197 198 199
200: 8(fvec4) ExtInst 1(GLSL.std.450) 71(Refract) 197 198 199
201: 8(fvec4) Load 10(v)
202: 8(fvec4) FAdd 201 200
Store 10(v) 202
@ -359,7 +361,7 @@ Linked fragment stage:
Store 217(b) 263
264: 215(bool) Load 217(b)
265: 220(bvec4) Load 243(ub41)
266: 220(bvec4) Not 265
266: 220(bvec4) LogicalNot 265
267: 215(bool) Any 266
268: 215(bool) LogicalAnd 264 267
Store 217(b) 268
@ -389,7 +391,7 @@ Linked fragment stage:
290: 215(bool) LogicalAnd 286 289
291: 19(int) Load 21(i)
293: 215(bool) INotEqual 291 292
294: 215(bool) LogicalXor 290 293
294: 215(bool) LogicalNotEqual 290 293
295: 215(bool) LogicalOr 283 294
SelectionMerge 297 None
BranchConditional 295 296 297
@ -410,13 +412,13 @@ Linked fragment stage:
311: 7(float) FDiv 309 310
Store 302(f) 311
312: 8(fvec4) Load 10(v)
313: 7(float) ExtInst 1(GLSL.std.450) 58(length) 312
313: 7(float) ExtInst 1(GLSL.std.450) 65(Length) 312
314: 7(float) Load 302(f)
315: 7(float) FAdd 314 313
Store 302(f) 315
316: 8(fvec4) Load 10(v)
317: 8(fvec4) Load 10(v)
318: 7(float) ExtInst 1(GLSL.std.450) 59(distance) 316 317
318: 7(float) ExtInst 1(GLSL.std.450) 66(Distance) 316 317
319: 7(float) Load 302(f)
320: 7(float) FAdd 319 318
Store 302(f) 320
@ -436,7 +438,7 @@ Linked fragment stage:
333: 332(fvec3) VectorShuffle 331 331 0 1 2
334: 8(fvec4) Load 10(v)
335: 332(fvec3) VectorShuffle 334 334 0 1 2
336: 332(fvec3) ExtInst 1(GLSL.std.450) 60(cross) 333 335
336: 332(fvec3) ExtInst 1(GLSL.std.450) 67(Cross) 333 335
337: 7(float) CompositeExtract 336 0
338: 7(float) Load 302(f)
339: 7(float) FAdd 338 337
@ -484,7 +486,7 @@ Linked fragment stage:
374: 19(int) Not 373
Store 21(i) 374
375: 215(bool) Load 217(b)
376: 215(bool) Not 375
376: 215(bool) LogicalNot 375
Store 217(b) 376
380: 215(bool) Load 217(b)
SelectionMerge 382 None

4
Test/baseResults/spv.accessChain.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 198
Source GLSL 420
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "S"
MemberName 9(S) 0 "color"

10
Test/baseResults/spv.always-discard.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 81
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "white"
Name 13 "black"
@ -72,7 +74,7 @@ Linked fragment stage:
38: 7(float) Load 28(y)
39: 7(float) FMul 37 38
40: 7(float) FAdd 36 39
41: 7(float) ExtInst 1(GLSL.std.450) 28(sqrt) 40
41: 7(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 40
Store 33(radius) 41
42: 7(float) Load 33(radius)
44: 43(bool) FOrdGreaterThan 42 11
@ -113,9 +115,9 @@ Linked fragment stage:
BranchConditional 69 70 71
70: Label
72: 7(float) Load 33(radius)
74: 7(float) ExtInst 1(GLSL.std.450) 23(pow) 72 73
74: 7(float) ExtInst 1(GLSL.std.450) 26(Pow) 72 73
75: 7(float) FDiv 74 25
76: 7(float) ExtInst 1(GLSL.std.450) 3(abs) 75
76: 7(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75
77: 8(fvec4) Load 16(color)
78: 8(fvec4) CompositeConstruct 76 76 76 76
79: 8(fvec4) FSub 77 78

4
Test/baseResults/spv.always-discard2.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 37
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "white"
Name 13 "black"

192
Test/baseResults/spv.atomic.comp.out Normal file → Executable file
View File

@ -8,88 +8,80 @@ Linked compute stage:
TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, or an addresses in the atomic storage class?
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 75
// Id's are bound by 77
Source ESSL 310
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4
EntryPoint GLCompute 4 "main"
Name 4 "main"
Name 11 "func(au1;"
Name 10 "c"
Name 13 "atoms("
Name 20 "counter"
Name 21 "param"
Name 24 "val"
Name 28 "countArr"
Name 38 "origi"
Name 40 "atomi"
Name 44 "origu"
Name 46 "atomu"
Name 48 "value"
Name 72 "arrX"
Name 73 "arrY"
Name 74 "arrZ"
Decorate 20(counter) PrecisionHigh
Decorate 20(counter) Binding 0
Decorate 24(val) PrecisionHigh
Decorate 28(countArr) PrecisionHigh
Decorate 28(countArr) Binding 0
Decorate 38(origi) PrecisionHigh
Decorate 40(atomi) PrecisionHigh
Decorate 44(origu) PrecisionHigh
Decorate 46(atomu) PrecisionHigh
Decorate 48(value) PrecisionHigh
Decorate 72(arrX) PrecisionHigh
Decorate 72(arrX) NoStaticUse
Decorate 73(arrY) PrecisionHigh
Decorate 73(arrY) NoStaticUse
Decorate 74(arrZ) PrecisionHigh
Decorate 74(arrZ) NoStaticUse
Name 23 "counter"
Name 24 "param"
Name 27 "val"
Name 31 "countArr"
Name 41 "origi"
Name 43 "atomi"
Name 47 "origu"
Name 49 "atomu"
Name 51 "value"
Name 74 "arrX"
Name 75 "arrY"
Name 76 "arrZ"
Decorate 23(counter) Binding 0
Decorate 31(countArr) Binding 0
Decorate 74(arrX) NoStaticUse
Decorate 75(arrY) NoStaticUse
Decorate 76(arrZ) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 0
8: TypePointer Function 7(int)
9: TypeFunction 7(int) 8(ptr)
19: TypePointer UniformConstant 7(int)
20(counter): 19(ptr) Variable UniformConstant
25: 7(int) Constant 4
26: TypeArray 7(int) 25
27: TypePointer UniformConstant 26
28(countArr): 27(ptr) Variable UniformConstant
29: TypeInt 32 1
30: 29(int) Constant 2
37: TypePointer Function 29(int)
39: TypePointer WorkgroupLocal 29(int)
40(atomi): 39(ptr) Variable WorkgroupLocal
42: 29(int) Constant 3
45: TypePointer WorkgroupLocal 7(int)
46(atomu): 45(ptr) Variable WorkgroupLocal
48(value): 19(ptr) Variable UniformConstant
52: 7(int) Constant 7
60: 29(int) Constant 7
66: 7(int) Constant 10
69: 7(int) Constant 1
70: TypeArray 29(int) 69
71: TypePointer PrivateGlobal 70
72(arrX): 71(ptr) Variable PrivateGlobal
73(arrY): 71(ptr) Variable PrivateGlobal
74(arrZ): 71(ptr) Variable PrivateGlobal
16: 7(int) Constant 1
17: 7(int) Constant 0
21: 7(int) Constant 256
22: TypePointer UniformConstant 7(int)
23(counter): 22(ptr) Variable UniformConstant
28: 7(int) Constant 4
29: TypeArray 7(int) 28
30: TypePointer UniformConstant 29
31(countArr): 30(ptr) Variable UniformConstant
32: TypeInt 32 1
33: 32(int) Constant 2
40: TypePointer Function 32(int)
42: TypePointer WorkgroupLocal 32(int)
43(atomi): 42(ptr) Variable WorkgroupLocal
45: 32(int) Constant 3
48: TypePointer WorkgroupLocal 7(int)
49(atomu): 48(ptr) Variable WorkgroupLocal
51(value): 22(ptr) Variable UniformConstant
55: 7(int) Constant 7
63: 32(int) Constant 7
69: 7(int) Constant 10
72: TypeArray 32(int) 16
73: TypePointer PrivateGlobal 72
74(arrX): 73(ptr) Variable PrivateGlobal
75(arrY): 73(ptr) Variable PrivateGlobal
76(arrZ): 73(ptr) Variable PrivateGlobal
4(main): 2 Function None 3
5: Label
21(param): 8(ptr) Variable Function
24(val): 8(ptr) Variable Function
MemoryBarrier Device AtomicCounterMemory
22: 7(int) Load 20(counter)
Store 21(param) 22
23: 7(int) FunctionCall 11(func(au1;) 21(param)
31: 19(ptr) AccessChain 28(countArr) 30
32: 7(int) Load 31
33: 7(int) AtomicLoad 32 Device None
34: 7(int) Load 31
Store 24(val) 34
35: 7(int) Load 20(counter)
36: 7(int) AtomicIDecrement 35 Device None
24(param): 8(ptr) Variable Function
27(val): 8(ptr) Variable Function
MemoryBarrier 16 21
25: 7(int) Load 23(counter)
Store 24(param) 25
26: 7(int) FunctionCall 11(func(au1;) 24(param)
34: 22(ptr) AccessChain 31(countArr) 33
35: 7(int) Load 34
36: 7(int) AtomicLoad 35 16 17
37: 7(int) Load 34
Store 27(val) 37
38: 7(int) Load 23(counter)
39: 7(int) AtomicIDecrement 38 16 17
Branch 6
6: Label
Return
@ -98,41 +90,41 @@ TBD functionality: Is atomic_uint an opaque handle in the uniform storage class,
10(c): 8(ptr) FunctionParameter
12: Label
15: 7(int) Load 10(c)
16: 7(int) AtomicIIncrement 15 Device None
17: 7(int) Load 10(c)
ReturnValue 17
18: 7(int) AtomicIIncrement 15 16 17
19: 7(int) Load 10(c)
ReturnValue 19
FunctionEnd
13(atoms(): 2 Function None 3
14: Label
38(origi): 37(ptr) Variable Function
44(origu): 8(ptr) Variable Function
41: 29(int) Load 40(atomi)
43: 29(int) AtomicIAdd 41 Device None 42
Store 38(origi) 43
47: 7(int) Load 46(atomu)
49: 7(int) Load 48(value)
50: 7(int) AtomicAnd 47 Device None 49
Store 44(origu) 50
51: 7(int) Load 46(atomu)
53: 7(int) AtomicOr 51 Device None 52
Store 44(origu) 53
54: 7(int) Load 46(atomu)
55: 7(int) AtomicXor 54 Device None 52
Store 44(origu) 55
56: 7(int) Load 46(atomu)
57: 7(int) Load 48(value)
58: 7(int) AtomicIMin 56 Device None 57
Store 44(origu) 58
59: 29(int) Load 40(atomi)
61: 29(int) AtomicIMax 59 Device None 60
Store 38(origi) 61
62: 29(int) Load 40(atomi)
63: 29(int) Load 38(origi)
64: 29(int) AtomicExchange 62 Device None 63
Store 38(origi) 64
65: 7(int) Load 46(atomu)
67: 7(int) Load 48(value)
68: 7(int) AtomicCompareExchange 65 Device None 66 67
Store 44(origu) 68
41(origi): 40(ptr) Variable Function
47(origu): 8(ptr) Variable Function
44: 32(int) Load 43(atomi)
46: 32(int) AtomicIAdd 44 16 17 45
Store 41(origi) 46
50: 7(int) Load 49(atomu)
52: 7(int) Load 51(value)
53: 7(int) AtomicAnd 50 16 17 52
Store 47(origu) 53
54: 7(int) Load 49(atomu)
56: 7(int) AtomicOr 54 16 17 55
Store 47(origu) 56
57: 7(int) Load 49(atomu)
58: 7(int) AtomicXor 57 16 17 55
Store 47(origu) 58
59: 7(int) Load 49(atomu)
60: 7(int) Load 51(value)
61: 7(int) AtomicSMin 59 16 17 60
Store 47(origu) 61
62: 32(int) Load 43(atomi)
64: 32(int) AtomicSMax 62 16 17 63
Store 41(origi) 64
65: 32(int) Load 43(atomi)
66: 32(int) Load 41(origi)
67: 32(int) AtomicExchange 65 16 17 66
Store 41(origi) 67
68: 7(int) Load 49(atomu)
70: 7(int) Load 51(value)
71: 7(int) AtomicCompareExchange 68 16 17 69 70
Store 47(origu) 71
Return
FunctionEnd

73
Test/baseResults/spv.conditionalDiscard.frag.out Normal file → Executable file
View File

@ -5,56 +5,59 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 36
// Id's are bound by 37
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "v"
Name 13 "tex"
Name 17 "coord"
Name 34 "gl_FragColor"
Decorate 17(coord) Smooth
Decorate 34(gl_FragColor) BuiltIn FragColor
Name 14 "tex"
Name 18 "coord"
Name 35 "gl_FragColor"
Decorate 18(coord) Smooth
Decorate 35(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture
12: TypePointer UniformConstant 11
13(tex): 12(ptr) Variable UniformConstant
15: TypeVector 7(float) 2
16: TypePointer Input 15(fvec2)
17(coord): 16(ptr) Variable Input
21: 7(float) Constant 1036831949
22: 7(float) Constant 1045220557
23: 7(float) Constant 1050253722
24: 7(float) Constant 1053609165
25: 8(fvec4) ConstantComposite 21 22 23 24
26: TypeBool
27: TypeVector 26(bool) 4
33: TypePointer Output 8(fvec4)
34(gl_FragColor): 33(ptr) Variable Output
11: TypeImage 7(float) 2D sampled format:Unknown
12: TypeSampledImage 11
13: TypePointer UniformConstant 12
14(tex): 13(ptr) Variable UniformConstant
16: TypeVector 7(float) 2
17: TypePointer Input 16(fvec2)
18(coord): 17(ptr) Variable Input
22: 7(float) Constant 1036831949
23: 7(float) Constant 1045220557
24: 7(float) Constant 1050253722
25: 7(float) Constant 1053609165
26: 8(fvec4) ConstantComposite 22 23 24 25
27: TypeBool
28: TypeVector 27(bool) 4
34: TypePointer Output 8(fvec4)
35(gl_FragColor): 34(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(v): 9(ptr) Variable Function
14: 11 Load 13(tex)
18: 15(fvec2) Load 17(coord)
19: 8(fvec4) TextureSample 14 18
Store 10(v) 19
20: 8(fvec4) Load 10(v)
28: 27(bvec4) FOrdEqual 20 25
29: 26(bool) All 28
SelectionMerge 31 None
BranchConditional 29 30 31
30: Label
15: 12 Load 14(tex)
19: 16(fvec2) Load 18(coord)
20: 8(fvec4) ImageSampleImplicitLod 15 19
Store 10(v) 20
21: 8(fvec4) Load 10(v)
29: 28(bvec4) FOrdEqual 21 26
30: 27(bool) All 29
SelectionMerge 32 None
BranchConditional 30 31 32
31: Label
Kill
31: Label
35: 8(fvec4) Load 10(v)
Store 34(gl_FragColor) 35
32: Label
36: 8(fvec4) Load 10(v)
Store 35(gl_FragColor) 36
Branch 6
6: Label
Return

6
Test/baseResults/spv.conversion.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 444
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "b"
Name 12 "u_i"
@ -191,7 +193,7 @@ Linked fragment stage:
16: 7(bool) INotEqual 13 15
20: 17(float) Load 19(u_f)
22: 7(bool) FOrdNotEqual 20 21
23: 7(bool) LogicalXor 16 22
23: 7(bool) LogicalNotEqual 16 22
Store 9(b) 23
27: 10(int) Load 12(u_i)
28: 7(bool) INotEqual 27 15

4
Test/baseResults/spv.dataOut.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 21
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 13 "gl_FragData"
Name 17 "Color"

4
Test/baseResults/spv.dataOutIndirect.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 23
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 13 "gl_FragData"
Name 16 "i"

3
Test/baseResults/spv.dataOutIndirect.vert.out Normal file → Executable file
View File

@ -11,9 +11,10 @@ Linked vertex stage:
// Id's are bound by 39
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 24 "colorOut"

4
Test/baseResults/spv.depthOut.frag.out Normal file → Executable file
View File

@ -11,9 +11,11 @@ Linked fragment stage:
// Id's are bound by 19
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "gl_FragDepth"
Name 11 "Depth"

10
Test/baseResults/spv.discard-dce.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 81
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "white"
Name 13 "black"
@ -72,7 +74,7 @@ Linked fragment stage:
38: 7(float) Load 28(y)
39: 7(float) FMul 37 38
40: 7(float) FAdd 36 39
41: 7(float) ExtInst 1(GLSL.std.450) 28(sqrt) 40
41: 7(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 40
Store 33(radius) 41
42: 7(float) Load 33(radius)
44: 43(bool) FOrdGreaterThan 42 11
@ -111,9 +113,9 @@ Linked fragment stage:
BranchConditional 69 70 71
70: Label
72: 7(float) Load 33(radius)
74: 7(float) ExtInst 1(GLSL.std.450) 23(pow) 72 73
74: 7(float) ExtInst 1(GLSL.std.450) 26(Pow) 72 73
75: 7(float) FDiv 74 25
76: 7(float) ExtInst 1(GLSL.std.450) 3(abs) 75
76: 7(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75
77: 8(fvec4) Load 16(color)
78: 8(fvec4) CompositeConstruct 76 76 76 76
79: 8(fvec4) FSub 77 78

6
Test/baseResults/spv.do-simple.vert.out Normal file → Executable file
View File

@ -8,18 +8,16 @@ Linked vertex stage:
// Id's are bound by 30
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 28 "gl_VertexID"
Name 29 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 28(gl_VertexID) PrecisionHigh
Decorate 28(gl_VertexID) BuiltIn VertexId
Decorate 28(gl_VertexID) NoStaticUse
Decorate 29(gl_InstanceID) PrecisionHigh
Decorate 29(gl_InstanceID) BuiltIn InstanceId
Decorate 29(gl_InstanceID) NoStaticUse
2: TypeVoid

13
Test/baseResults/spv.do-while-continue-break.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 52
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 25 "A"
@ -22,18 +23,8 @@ Linked vertex stage:
Name 47 "G"
Name 50 "gl_VertexID"
Name 51 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 25(A) PrecisionHigh
Decorate 31(B) PrecisionHigh
Decorate 34(C) PrecisionHigh
Decorate 40(D) PrecisionHigh
Decorate 43(E) PrecisionHigh
Decorate 45(F) PrecisionHigh
Decorate 47(G) PrecisionHigh
Decorate 50(gl_VertexID) PrecisionHigh
Decorate 50(gl_VertexID) BuiltIn VertexId
Decorate 50(gl_VertexID) NoStaticUse
Decorate 51(gl_InstanceID) PrecisionHigh
Decorate 51(gl_InstanceID) BuiltIn InstanceId
Decorate 51(gl_InstanceID) NoStaticUse
2: TypeVoid

4
Test/baseResults/spv.doWhileLoop.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 38
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

7
Test/baseResults/spv.double.comp.out Normal file → Executable file
View File

@ -10,9 +10,10 @@ Linked compute stage:
// Id's are bound by 63
Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4
EntryPoint GLCompute 4 "main"
Name 4 "main"
Name 9 "bufName"
MemberName 9(bufName) 0 "f"
@ -72,7 +73,7 @@ Linked compute stage:
57: 8(float) Constant 3229815407 1074340298
58: TypePointer UniformConstant 8(float)
59(roll): 58(ptr) Variable UniformConstant
60: TypeSampler7(float) 2D image
60: TypeImage 7(float) 2D nonsampled format:Unknown
61: TypePointer UniformConstant 60
62(destTex): 61(ptr) Variable UniformConstant
4(main): 2 Function None 3
@ -97,7 +98,7 @@ Linked compute stage:
42: 41(fvec2) ConvertSToF 40
44: 41(fvec2) CompositeConstruct 43 43
45: 41(fvec2) FDiv 42 44
46: 7(float) ExtInst 1(GLSL.std.450) 58(length) 45
46: 7(float) ExtInst 1(GLSL.std.450) 65(Length) 45
47: 8(float) FConvert 46
Store 33(localCoef) 47
Store 50(aa) 54

4
Test/baseResults/spv.earlyReturnDiscard.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 112
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

4
Test/baseResults/spv.flowControl.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 42
Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

13
Test/baseResults/spv.for-continue-break.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 49
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 18 "A"
@ -22,18 +23,8 @@ Linked vertex stage:
Name 44 "G"
Name 47 "gl_VertexID"
Name 48 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(A) PrecisionHigh
Decorate 26(B) PrecisionHigh
Decorate 30(C) PrecisionHigh
Decorate 37(D) PrecisionHigh
Decorate 39(E) PrecisionHigh
Decorate 40(F) PrecisionHigh
Decorate 44(G) PrecisionHigh
Decorate 47(gl_VertexID) PrecisionHigh
Decorate 47(gl_VertexID) BuiltIn VertexId
Decorate 47(gl_VertexID) NoStaticUse
Decorate 48(gl_InstanceID) PrecisionHigh
Decorate 48(gl_InstanceID) BuiltIn InstanceId
Decorate 48(gl_InstanceID) NoStaticUse
2: TypeVoid

7
Test/baseResults/spv.for-simple.vert.out Normal file → Executable file
View File

@ -8,20 +8,17 @@ Linked vertex stage:
// Id's are bound by 26
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 18 "j"
Name 24 "gl_VertexID"
Name 25 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(j) PrecisionHigh
Decorate 24(gl_VertexID) PrecisionHigh
Decorate 24(gl_VertexID) BuiltIn VertexId
Decorate 24(gl_VertexID) NoStaticUse
Decorate 25(gl_InstanceID) PrecisionHigh
Decorate 25(gl_InstanceID) BuiltIn InstanceId
Decorate 25(gl_InstanceID) NoStaticUse
2: TypeVoid

4
Test/baseResults/spv.forLoop.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 123
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

16
Test/baseResults/spv.forwardFun.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 59
Source ESSL 100
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 7 "bar("
Name 11 "unreachableReturn("
@ -24,14 +26,14 @@ Linked fragment stage:
Name 37 "d"
Name 49 "dummyReturn"
Name 58 "bigColor"
Decorate 19(color) PrecisionMedium
Decorate 21(BaseColor) PrecisionMedium
Decorate 19(color) RelaxedPrecision
Decorate 21(BaseColor) RelaxedPrecision
Decorate 21(BaseColor) Smooth
Decorate 28(f) PrecisionMedium
Decorate 31(gl_FragColor) PrecisionMedium
Decorate 28(f) RelaxedPrecision
Decorate 31(gl_FragColor) RelaxedPrecision
Decorate 31(gl_FragColor) BuiltIn FragColor
Decorate 37(d) PrecisionMedium
Decorate 58(bigColor) PrecisionMedium
Decorate 37(d) RelaxedPrecision
Decorate 58(bigColor) RelaxedPrecision
Decorate 58(bigColor) NoStaticUse
2: TypeVoid
3: TypeFunction 2

4
Test/baseResults/spv.functionCall.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 76
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 12 "foo(vf4;"
Name 11 "bar"

4
Test/baseResults/spv.functionSemantics.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 159
Source GLSL 400
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 16 "foo(i1;i1;i1;i1;i1;i1;"
Name 10 "a"

4
Test/baseResults/spv.length.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 34
Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "t"
Name 15 "v"

47
Test/baseResults/spv.localAggregates.frag.out Normal file → Executable file
View File

@ -8,12 +8,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 134
// Id's are bound by 135
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "s1"
MemberName 9(s1) 0 "i"
@ -40,16 +42,16 @@ Linked fragment stage:
Name 87 "condition"
Name 95 "color"
Name 105 "gl_FragColor"
Name 124 "sampler"
Name 130 "foo"
Name 131 "foo2"
Name 133 "uFloatArray"
Name 125 "sampler"
Name 131 "foo"
Name 132 "foo2"
Name 134 "uFloatArray"
Decorate 41(coord) Smooth
Decorate 95(color) Smooth
Decorate 105(gl_FragColor) BuiltIn FragColor
Decorate 130(foo) NoStaticUse
Decorate 131(foo2) NoStaticUse
Decorate 133(uFloatArray) NoStaticUse
Decorate 131(foo) NoStaticUse
Decorate 132(foo2) NoStaticUse
Decorate 134(uFloatArray) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
@ -91,14 +93,15 @@ Linked fragment stage:
97: TypePointer Function 10(fvec4)
104: TypePointer Output 10(fvec4)
105(gl_FragColor): 104(ptr) Variable Output
122: TypeSampler8(float) 2D filter+texture
123: TypePointer UniformConstant 122
124(sampler): 123(ptr) Variable UniformConstant
129: TypePointer UniformConstant 9(s1)
130(foo): 129(ptr) Variable UniformConstant
131(foo2): 18(ptr) Variable UniformConstant
132: TypePointer UniformConstant 35
133(uFloatArray): 132(ptr) Variable UniformConstant
122: TypeImage 8(float) 2D sampled format:Unknown
123: TypeSampledImage 122
124: TypePointer UniformConstant 123
125(sampler): 124(ptr) Variable UniformConstant
130: TypePointer UniformConstant 9(s1)
131(foo): 130(ptr) Variable UniformConstant
132(foo2): 18(ptr) Variable UniformConstant
133: TypePointer UniformConstant 35
134(uFloatArray): 133(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
13(locals2): 12(ptr) Variable Function
@ -207,11 +210,11 @@ Linked fragment stage:
119: 8(float) Load 118
120: 8(float) FAdd 116 119
121: 10(fvec4) VectorTimesScalar 107 120
125: 122 Load 124(sampler)
126: 39(fvec2) Load 41(coord)
127: 10(fvec4) TextureSample 125 126
128: 10(fvec4) FMul 121 127
Store 105(gl_FragColor) 128
126: 123 Load 125(sampler)
127: 39(fvec2) Load 41(coord)
128: 10(fvec4) ImageSampleImplicitLod 126 127
129: 10(fvec4) FMul 121 128
Store 105(gl_FragColor) 129
Branch 6
6: Label
Return

4
Test/baseResults/spv.loops.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 750
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

4
Test/baseResults/spv.loopsArtificial.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 196
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

3
Test/baseResults/spv.matFun.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 94
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 15 "xf(mf33;vf3;"
Name 13 "m"

3
Test/baseResults/spv.nonSquare.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 91
Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 10 "a"
Name 13 "v3"

32
Test/baseResults/spv.precision.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 111
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 13 "foo(vf3;"
Name 12 "mv3"
@ -31,22 +33,18 @@ Linked fragment stage:
Name 72 "mediumfout"
Name 101 "ub2"
Name 102 "param"
Decorate 24(highfin) PrecisionHigh
Decorate 24(highfin) Smooth
Decorate 37(sum) PrecisionLow
Decorate 39(uniform_medium) PrecisionMedium
Decorate 41(uniform_high) PrecisionHigh
Decorate 47(uniform_low) PrecisionLow
Decorate 52(arg1) PrecisionLow
Decorate 54(arg2) PrecisionMedium
Decorate 56(d) PrecisionLow
Decorate 58(lowfin) PrecisionLow
Decorate 37(sum) RelaxedPrecision
Decorate 39(uniform_medium) RelaxedPrecision
Decorate 47(uniform_low) RelaxedPrecision
Decorate 52(arg1) RelaxedPrecision
Decorate 54(arg2) RelaxedPrecision
Decorate 56(d) RelaxedPrecision
Decorate 58(lowfin) RelaxedPrecision
Decorate 58(lowfin) Smooth
Decorate 60(mediumfin) PrecisionMedium
Decorate 60(mediumfin) RelaxedPrecision
Decorate 60(mediumfin) Smooth
Decorate 64(global_highp) PrecisionHigh
Decorate 68(local_highp) PrecisionHigh
Decorate 72(mediumfout) PrecisionMedium
Decorate 72(mediumfout) RelaxedPrecision
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -110,16 +108,16 @@ Linked fragment stage:
Store 54(arg2) 55
59: 7(float) Load 58(lowfin)
61: 7(float) Load 60(mediumfin)
62: 7(float) ExtInst 1(GLSL.std.450) 59(distance) 59 61
62: 7(float) ExtInst 1(GLSL.std.450) 66(Distance) 59 61
Store 56(d) 62
65: 22(fvec4) Load 24(highfin)
66: 7(float) ExtInst 1(GLSL.std.450) 58(length) 65
66: 7(float) ExtInst 1(GLSL.std.450) 65(Length) 65
Store 64(global_highp) 66
69: 7(float) Load 64(global_highp)
70: 22(fvec4) CompositeConstruct 69 69 69 69
Store 68(local_highp) 70
73: 7(float) Load 56(d)
74: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 73
74: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 73
75: 22(fvec4) CompositeConstruct 74 74 74 74
76: 7(float) Load 54(arg2)
77: 22(fvec4) CompositeConstruct 76 76 76 76

4
Test/baseResults/spv.prepost.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 97
Source GLSL 140
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "index"
Name 15 "s"

3
Test/baseResults/spv.qualifiers.vert.out Normal file → Executable file
View File

@ -10,9 +10,10 @@ Linked vertex stage:
// Id's are bound by 26
Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 10 "outVc"
Name 12 "inV"

38
Test/baseResults/spv.set.vert.out Normal file → Executable file
View File

@ -7,32 +7,33 @@ Linked vertex stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 25
// Id's are bound by 26
Source GLSL 450
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 10 "color"
Name 11 "setBuf"
MemberName 11(setBuf) 0 "color"
Name 13 "setBufInst"
Name 21 "sampler"
Name 23 "gl_VertexID"
Name 24 "gl_InstanceID"
Name 22 "sampler"
Name 24 "gl_VertexID"
Name 25 "gl_InstanceID"
Decorate 10(color) Smooth
Decorate 11(setBuf) GLSLShared
Decorate 11(setBuf) BufferBlock
Decorate 13(setBufInst) DescriptorSet 0
Decorate 13(setBufInst) Binding 8
Decorate 21(sampler) DescriptorSet 4
Decorate 21(sampler) Binding 7
Decorate 21(sampler) NoStaticUse
Decorate 23(gl_VertexID) BuiltIn VertexId
Decorate 23(gl_VertexID) NoStaticUse
Decorate 24(gl_InstanceID) BuiltIn InstanceId
Decorate 24(gl_InstanceID) NoStaticUse
Decorate 22(sampler) DescriptorSet 4
Decorate 22(sampler) Binding 7
Decorate 22(sampler) NoStaticUse
Decorate 24(gl_VertexID) BuiltIn VertexId
Decorate 24(gl_VertexID) NoStaticUse
Decorate 25(gl_InstanceID) BuiltIn InstanceId
Decorate 25(gl_InstanceID) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -45,12 +46,13 @@ Linked vertex stage:
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Uniform 8(fvec4)
19: TypeSampler7(float) 2D filter+texture
20: TypePointer UniformConstant 19
21(sampler): 20(ptr) Variable UniformConstant
22: TypePointer Input 14(int)
23(gl_VertexID): 22(ptr) Variable Input
24(gl_InstanceID): 22(ptr) Variable Input
19: TypeImage 7(float) 2D sampled format:Unknown
20: TypeSampledImage 19
21: TypePointer UniformConstant 20
22(sampler): 21(ptr) Variable UniformConstant
23: TypePointer Input 14(int)
24(gl_VertexID): 23(ptr) Variable Input
25(gl_InstanceID): 23(ptr) Variable Input
4(main): 2 Function None 3
5: Label
17: 16(ptr) AccessChain 13(setBufInst) 15

4
Test/baseResults/spv.simpleFunctionCall.frag.out Normal file → Executable file
View File

@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 23
Source GLSL 150
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "foo("
Name 13 "BaseColor"

3
Test/baseResults/spv.simpleMat.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 44
Source GLSL 330
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 10 "glPos"
Name 13 "mvp"

43
Test/baseResults/spv.structAssignment.frag.out Normal file → Executable file
View File

@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 50
// Id's are bound by 51
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "lunarStruct1"
MemberName 9(lunarStruct1) 0 "i"
@ -30,12 +32,12 @@ Linked fragment stage:
Name 23 "locals2"
Name 28 "foo2"
Name 32 "gl_FragColor"
Name 40 "sampler"
Name 44 "coord"
Name 49 "foo"
Name 41 "sampler"
Name 45 "coord"
Name 50 "foo"
Decorate 32(gl_FragColor) BuiltIn FragColor
Decorate 44(coord) Smooth
Decorate 49(foo) NoStaticUse
Decorate 45(coord) Smooth
Decorate 50(foo) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
@ -57,14 +59,15 @@ Linked fragment stage:
33: 7(int) Constant 2
34: 7(int) Constant 1
35: TypePointer Function 8(float)
38: TypeSampler8(float) 2D filter+texture
39: TypePointer UniformConstant 38
40(sampler): 39(ptr) Variable UniformConstant
42: TypeVector 8(float) 2
43: TypePointer Input 42(fvec2)
44(coord): 43(ptr) Variable Input
48: TypePointer UniformConstant 9(lunarStruct1)
49(foo): 48(ptr) Variable UniformConstant
38: TypeImage 8(float) 2D sampled format:Unknown
39: TypeSampledImage 38
40: TypePointer UniformConstant 39
41(sampler): 40(ptr) Variable UniformConstant
43: TypeVector 8(float) 2
44: TypePointer Input 43(fvec2)
45(coord): 44(ptr) Variable Input
49: TypePointer UniformConstant 9(lunarStruct1)
50(foo): 49(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
23(locals2): 22(ptr) Variable Function
@ -85,11 +88,11 @@ Linked fragment stage:
21: Label
36: 35(ptr) AccessChain 23(locals2) 33 34
37: 8(float) Load 36
41: 38 Load 40(sampler)
45: 42(fvec2) Load 44(coord)
46: 30(fvec4) TextureSample 41 45
47: 30(fvec4) VectorTimesScalar 46 37
Store 32(gl_FragColor) 47
42: 39 Load 41(sampler)
46: 43(fvec2) Load 45(coord)
47: 30(fvec4) ImageSampleImplicitLod 42 46
48: 30(fvec4) VectorTimesScalar 47 37
Store 32(gl_FragColor) 48
Branch 6
6: Label
Return

33
Test/baseResults/spv.structDeref.frag.out Normal file → Executable file
View File

@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 120
// Id's are bound by 121
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "s0"
MemberName 9(s0) 0 "i"
@ -42,11 +44,11 @@ Linked fragment stage:
Name 69 "foo0"
Name 84 "foo00"
Name 97 "gl_FragColor"
Name 113 "sampler"
Name 119 "foo2"
Name 114 "sampler"
Name 120 "foo2"
Decorate 62(coord) Smooth
Decorate 97(gl_FragColor) BuiltIn FragColor
Decorate 119(foo2) NoStaticUse
Decorate 120(foo2) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
@ -105,11 +107,12 @@ Linked fragment stage:
96: TypePointer Output 95(fvec4)
97(gl_FragColor): 96(ptr) Variable Output
104: 7(int) Constant 3
111: TypeSampler8(float) 2D filter+texture
112: TypePointer UniformConstant 111
113(sampler): 112(ptr) Variable UniformConstant
118: TypePointer UniformConstant 11(s2)
119(foo2): 118(ptr) Variable UniformConstant
111: TypeImage 8(float) 2D sampled format:Unknown
112: TypeSampledImage 111
113: TypePointer UniformConstant 112
114(sampler): 113(ptr) Variable UniformConstant
119: TypePointer UniformConstant 11(s2)
120(foo2): 119(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
28(locals2): 27(ptr) Variable Function
@ -180,11 +183,11 @@ Linked fragment stage:
108: 31(ptr) AccessChain 28(locals2) 33 29
109: 8(float) Load 108
110: 8(float) FAdd 107 109
114: 111 Load 113(sampler)
115: 60(fvec2) Load 62(coord)
116: 95(fvec4) TextureSample 114 115
117: 95(fvec4) VectorTimesScalar 116 110
Store 97(gl_FragColor) 117
115: 112 Load 114(sampler)
116: 60(fvec2) Load 62(coord)
117: 95(fvec4) ImageSampleImplicitLod 115 116
118: 95(fvec4) VectorTimesScalar 117 110
Store 97(gl_FragColor) 118
Branch 6
6: Label
Return

43
Test/baseResults/spv.structure.frag.out Normal file → Executable file
View File

@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 61
// Id's are bound by 62
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "scale"
Name 19 "lunarStruct1"
@ -25,12 +27,12 @@ Linked fragment stage:
MemberName 22(lunarStruct2) 2 "s1_1"
Name 25 "foo2"
Name 47 "gl_FragColor"
Name 51 "sampler"
Name 55 "coord"
Name 60 "foo"
Name 52 "sampler"
Name 56 "coord"
Name 61 "foo"
Decorate 47(gl_FragColor) BuiltIn FragColor
Decorate 55(coord) Smooth
Decorate 60(foo) NoStaticUse
Decorate 56(coord) Smooth
Decorate 61(foo) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -62,14 +64,15 @@ Linked fragment stage:
43: TypePointer UniformConstant 7(float)
46: TypePointer Output 17(fvec4)
47(gl_FragColor): 46(ptr) Variable Output
49: TypeSampler7(float) 2D filter+texture
50: TypePointer UniformConstant 49
51(sampler): 50(ptr) Variable UniformConstant
53: TypeVector 7(float) 2
54: TypePointer Input 53(fvec2)
55(coord): 54(ptr) Variable Input
59: TypePointer UniformConstant 19(lunarStruct1)
60(foo): 59(ptr) Variable UniformConstant
49: TypeImage 7(float) 2D sampled format:Unknown
50: TypeSampledImage 49
51: TypePointer UniformConstant 50
52(sampler): 51(ptr) Variable UniformConstant
54: TypeVector 7(float) 2
55: TypePointer Input 54(fvec2)
56(coord): 55(ptr) Variable Input
60: TypePointer UniformConstant 19(lunarStruct1)
61(foo): 60(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(scale): 8(ptr) Variable Function
@ -92,11 +95,11 @@ Linked fragment stage:
Branch 35
35: Label
48: 7(float) Load 9(scale)
52: 49 Load 51(sampler)
56: 53(fvec2) Load 55(coord)
57: 17(fvec4) TextureSample 52 56
58: 17(fvec4) VectorTimesScalar 57 48
Store 47(gl_FragColor) 58
53: 50 Load 52(sampler)
57: 54(fvec2) Load 56(coord)
58: 17(fvec4) ImageSampleImplicitLod 53 57
59: 17(fvec4) VectorTimesScalar 58 48
Store 47(gl_FragColor) 59
Branch 6
6: Label
Return

50
Test/baseResults/spv.switch.frag.out Normal file → Executable file
View File

@ -13,9 +13,11 @@ Linked fragment stage:
// Id's are bound by 261
Source ESSL 310
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 16 "foo1(vf4;vf4;i1;"
Name 13 "v1"
@ -40,16 +42,16 @@ Linked fragment stage:
Name 239 "param"
Name 241 "param"
Name 243 "param"
Decorate 59(local) PrecisionMedium
Decorate 61(c) PrecisionMedium
Decorate 72(f) PrecisionMedium
Decorate 74(x) PrecisionMedium
Decorate 59(local) RelaxedPrecision
Decorate 61(c) RelaxedPrecision
Decorate 72(f) RelaxedPrecision
Decorate 74(x) RelaxedPrecision
Decorate 74(x) Smooth
Decorate 128(d) PrecisionMedium
Decorate 154(i) PrecisionMedium
Decorate 172(j) PrecisionMedium
Decorate 222(color) PrecisionMedium
Decorate 228(v) PrecisionMedium
Decorate 128(d) RelaxedPrecision
Decorate 154(i) RelaxedPrecision
Decorate 172(j) RelaxedPrecision
Decorate 222(color) RelaxedPrecision
Decorate 228(v) RelaxedPrecision
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -104,17 +106,17 @@ Linked fragment stage:
case 2: 68
67: Label
75: 7(float) Load 74(x)
76: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 75
76: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 75
Store 72(f) 76
Branch 70
68: Label
78: 7(float) Load 74(x)
79: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 78
79: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 78
Store 72(f) 79
Branch 70
69: Label
81: 7(float) Load 74(x)
82: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 81
82: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 81
Store 72(f) 82
Branch 70
70: Label
@ -125,21 +127,21 @@ Linked fragment stage:
case 2: 86
85: Label
89: 7(float) Load 74(x)
90: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 89
90: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 89
91: 7(float) Load 72(f)
92: 7(float) FAdd 91 90
Store 72(f) 92
Branch 86
86: Label
93: 7(float) Load 74(x)
94: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 93
94: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 93
95: 7(float) Load 72(f)
96: 7(float) FAdd 95 94
Store 72(f) 96
Branch 88
87: Label
98: 7(float) Load 74(x)
99: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 98
99: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 98
100: 7(float) Load 72(f)
101: 7(float) FAdd 100 99
Store 72(f) 101
@ -152,14 +154,14 @@ Linked fragment stage:
case 2: 105
104: Label
107: 7(float) Load 74(x)
108: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 107
108: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 107
109: 7(float) Load 72(f)
110: 7(float) FAdd 109 108
Store 72(f) 110
Branch 106
105: Label
112: 7(float) Load 74(x)
113: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 112
113: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 112
114: 7(float) Load 72(f)
115: 7(float) FAdd 114 113
Store 72(f) 115
@ -172,7 +174,7 @@ Linked fragment stage:
case 2: 120
119: Label
123: 7(float) Load 74(x)
124: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 123
124: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 123
125: 7(float) Load 72(f)
126: 7(float) FAdd 125 124
Store 72(f) 126
@ -205,7 +207,7 @@ Linked fragment stage:
Branch 122
121: Label
149: 7(float) Load 74(x)
150: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 149
150: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 149
151: 7(float) Load 72(f)
152: 7(float) FAdd 151 150
Store 72(f) 152
@ -226,7 +228,7 @@ Linked fragment stage:
case 2: 165
164: Label
168: 7(float) Load 74(x)
169: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 168
169: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 168
170: 7(float) Load 72(f)
171: 7(float) FAdd 170 169
Store 72(f) 171
@ -256,14 +258,14 @@ Linked fragment stage:
Branch 167
165: Label
191: 7(float) Load 74(x)
192: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 191
192: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 191
193: 7(float) Load 72(f)
194: 7(float) FAdd 193 192
Store 72(f) 194
Branch 167
166: Label
197: 7(float) Load 74(x)
198: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 197
198: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 197
199: 7(float) Load 72(f)
200: 7(float) FAdd 199 198
Store 72(f) 200
@ -288,7 +290,7 @@ Linked fragment stage:
case 2: 212
211: Label
214: 7(float) Load 74(x)
215: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 214
215: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 214
216: 7(float) Load 72(f)
217: 7(float) FAdd 216 215
Store 72(f) 217

6
Test/baseResults/spv.swizzle.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 112
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "blendscale"
Name 13 "w"
@ -136,7 +138,7 @@ Linked fragment stage:
77: 11(fvec4) FMul 75 76
78: 11(fvec4) Load 23(w_flow)
79: 11(fvec4) FMul 77 78
80: 11(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 71 72 79
80: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 71 72 79
Store 70(gl_FragColor) 80
83: 28(fvec2) Load 30(t)
Store 82(c) 83

118
Test/baseResults/spv.test.frag.out Normal file → Executable file
View File

@ -5,27 +5,29 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 54
// Id's are bound by 56
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "blendscale"
Name 13 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 23 "scale"
Name 30 "w"
Name 33 "texSampler3D"
Name 37 "coords"
Name 43 "gl_FragColor"
Name 46 "u"
Name 49 "blend"
Decorate 20(t) Smooth
Decorate 37(coords) Smooth
Decorate 43(gl_FragColor) BuiltIn FragColor
Name 17 "texSampler2D"
Name 21 "t"
Name 24 "scale"
Name 31 "w"
Name 35 "texSampler3D"
Name 39 "coords"
Name 45 "gl_FragColor"
Name 48 "u"
Name 51 "blend"
Decorate 21(t) Smooth
Decorate 39(coords) Smooth
Decorate 45(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -33,54 +35,56 @@ Linked fragment stage:
10: 7(float) Constant 1071971828
11: TypeVector 7(float) 4
12: TypePointer Function 11(fvec4)
14: TypeSampler7(float) 2D filter+texture
15: TypePointer UniformConstant 14
16(texSampler2D): 15(ptr) Variable UniformConstant
18: TypeVector 7(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22: TypePointer UniformConstant 18(fvec2)
23(scale): 22(ptr) Variable UniformConstant
31: TypeSampler7(float) 3D filter+texture
32: TypePointer UniformConstant 31
33(texSampler3D): 32(ptr) Variable UniformConstant
35: TypeVector 7(float) 3
36: TypePointer Input 35(fvec3)
37(coords): 36(ptr) Variable Input
42: TypePointer Output 11(fvec4)
43(gl_FragColor): 42(ptr) Variable Output
45: TypePointer UniformConstant 11(fvec4)
46(u): 45(ptr) Variable UniformConstant
48: TypePointer UniformConstant 7(float)
49(blend): 48(ptr) Variable UniformConstant
14: TypeImage 7(float) 2D sampled format:Unknown
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(texSampler2D): 16(ptr) Variable UniformConstant
19: TypeVector 7(float) 2
20: TypePointer Input 19(fvec2)
21(t): 20(ptr) Variable Input
23: TypePointer UniformConstant 19(fvec2)
24(scale): 23(ptr) Variable UniformConstant
32: TypeImage 7(float) 3D sampled format:Unknown
33: TypeSampledImage 32
34: TypePointer UniformConstant 33
35(texSampler3D): 34(ptr) Variable UniformConstant
37: TypeVector 7(float) 3
38: TypePointer Input 37(fvec3)
39(coords): 38(ptr) Variable Input
44: TypePointer Output 11(fvec4)
45(gl_FragColor): 44(ptr) Variable Output
47: TypePointer UniformConstant 11(fvec4)
48(u): 47(ptr) Variable UniformConstant
50: TypePointer UniformConstant 7(float)
51(blend): 50(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(blendscale): 8(ptr) Variable Function
13(v): 12(ptr) Variable Function
30(w): 12(ptr) Variable Function
31(w): 12(ptr) Variable Function
Store 9(blendscale) 10
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
24: 18(fvec2) Load 23(scale)
25: 18(fvec2) FAdd 21 24
26: 18(fvec2) Load 23(scale)
27: 18(fvec2) FDiv 25 26
28: 11(fvec4) TextureSample 17 27
29: 11(fvec4) VectorShuffle 28 28 3 2 1 0
Store 13(v) 29
34: 31 Load 33(texSampler3D)
38: 35(fvec3) Load 37(coords)
39: 11(fvec4) TextureSample 34 38
40: 11(fvec4) Load 13(v)
41: 11(fvec4) FAdd 39 40
Store 30(w) 41
44: 11(fvec4) Load 30(w)
47: 11(fvec4) Load 46(u)
50: 7(float) Load 49(blend)
51: 7(float) Load 9(blendscale)
52: 7(float) FMul 50 51
53: 11(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 44 47 52
Store 43(gl_FragColor) 53
18: 15 Load 17(texSampler2D)
22: 19(fvec2) Load 21(t)
25: 19(fvec2) Load 24(scale)
26: 19(fvec2) FAdd 22 25
27: 19(fvec2) Load 24(scale)
28: 19(fvec2) FDiv 26 27
29: 11(fvec4) ImageSampleImplicitLod 18 28
30: 11(fvec4) VectorShuffle 29 29 3 2 1 0
Store 13(v) 30
36: 33 Load 35(texSampler3D)
40: 37(fvec3) Load 39(coords)
41: 11(fvec4) ImageSampleImplicitLod 36 40
42: 11(fvec4) Load 13(v)
43: 11(fvec4) FAdd 41 42
Store 31(w) 43
46: 11(fvec4) Load 31(w)
49: 11(fvec4) Load 48(u)
52: 7(float) Load 51(blend)
53: 7(float) Load 9(blendscale)
54: 7(float) FMul 52 53
55: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 46 49 54
Store 45(gl_FragColor) 55
Branch 6
6: Label
Return

277
Test/baseResults/spv.texture.vert.out Normal file → Executable file
View File

@ -5,30 +5,31 @@ Linked vertex stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 132
// Id's are bound by 142
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "lod"
Name 11 "coords1D"
Name 15 "coords3D"
Name 21 "coords4D"
Name 24 "color"
Name 29 "texSampler1D"
Name 39 "coords2D"
Name 53 "texSampler2D"
Name 74 "texSampler3D"
Name 89 "texSamplerCube"
Name 98 "shadowSampler1D"
Name 107 "shadowSampler2D"
Name 127 "gl_Position"
Name 131 "gl_VertexID"
Decorate 127(gl_Position) BuiltIn Position
Decorate 131(gl_VertexID) BuiltIn VertexId
Decorate 131(gl_VertexID) NoStaticUse
Name 30 "texSampler1D"
Name 40 "coords2D"
Name 55 "texSampler2D"
Name 77 "texSampler3D"
Name 93 "texSamplerCube"
Name 103 "shadowSampler1D"
Name 114 "shadowSampler2D"
Name 137 "gl_Position"
Name 141 "gl_VertexID"
Decorate 137(gl_Position) BuiltIn Position
Decorate 141(gl_VertexID) BuiltIn VertexId
Decorate 141(gl_VertexID) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -46,32 +47,38 @@ Linked vertex stage:
23: 19(fvec4) ConstantComposite 12 16 17 22
25: 7(float) Constant 0
26: 19(fvec4) ConstantComposite 25 25 25 25
27: TypeSampler7(float) 1D filter+texture
28: TypePointer UniformConstant 27
29(texSampler1D): 28(ptr) Variable UniformConstant
37: TypeVector 7(float) 2
38: TypePointer Input 37(fvec2)
39(coords2D): 38(ptr) Variable Input
51: TypeSampler7(float) 2D filter+texture
52: TypePointer UniformConstant 51
53(texSampler2D): 52(ptr) Variable UniformConstant
72: TypeSampler7(float) 3D filter+texture
73: TypePointer UniformConstant 72
74(texSampler3D): 73(ptr) Variable UniformConstant
87: TypeSampler7(float) Cube filter+texture
88: TypePointer UniformConstant 87
89(texSamplerCube): 88(ptr) Variable UniformConstant
96: TypeSampler7(float) 1D filter+texture depth
97: TypePointer UniformConstant 96
98(shadowSampler1D): 97(ptr) Variable UniformConstant
105: TypeSampler7(float) 2D filter+texture depth
106: TypePointer UniformConstant 105
107(shadowSampler2D): 106(ptr) Variable UniformConstant
126: TypePointer Output 19(fvec4)
127(gl_Position): 126(ptr) Variable Output
129: TypeInt 32 1
130: TypePointer Input 129(int)
131(gl_VertexID): 130(ptr) Variable Input
27: TypeImage 7(float) 1D sampled format:Unknown
28: TypeSampledImage 27
29: TypePointer UniformConstant 28
30(texSampler1D): 29(ptr) Variable UniformConstant
38: TypeVector 7(float) 2
39: TypePointer Input 38(fvec2)
40(coords2D): 39(ptr) Variable Input
52: TypeImage 7(float) 2D sampled format:Unknown
53: TypeSampledImage 52
54: TypePointer UniformConstant 53
55(texSampler2D): 54(ptr) Variable UniformConstant
74: TypeImage 7(float) 3D sampled format:Unknown
75: TypeSampledImage 74
76: TypePointer UniformConstant 75
77(texSampler3D): 76(ptr) Variable UniformConstant
90: TypeImage 7(float) Cube sampled format:Unknown
91: TypeSampledImage 90
92: TypePointer UniformConstant 91
93(texSamplerCube): 92(ptr) Variable UniformConstant
100: TypeImage 7(float) 1D depth sampled format:Unknown
101: TypeSampledImage 100
102: TypePointer UniformConstant 101
103(shadowSampler1D): 102(ptr) Variable UniformConstant
111: TypeImage 7(float) 2D depth sampled format:Unknown
112: TypeSampledImage 111
113: TypePointer UniformConstant 112
114(shadowSampler2D): 113(ptr) Variable UniformConstant
136: TypePointer Output 19(fvec4)
137(gl_Position): 136(ptr) Variable Output
139: TypeInt 32 1
140: TypePointer Input 139(int)
141(gl_VertexID): 140(ptr) Variable Input
4(main): 2 Function None 3
5: Label
9(lod): 8(ptr) Variable Function
@ -84,99 +91,103 @@ Linked vertex stage:
Store 15(coords3D) 18
Store 21(coords4D) 23
Store 24(color) 26
30: 27 Load 29(texSampler1D)
31: 7(float) Load 11(coords1D)
32: 7(float) Load 9(lod)
33: 19(fvec4) TextureSampleLod 30 31 32
34: 19(fvec4) Load 24(color)
35: 19(fvec4) FAdd 34 33
Store 24(color) 35
36: 27 Load 29(texSampler1D)
40: 37(fvec2) Load 39(coords2D)
41: 7(float) Load 9(lod)
42: 19(fvec4) TextureSampleProjLod 36 40 41
43: 19(fvec4) Load 24(color)
44: 19(fvec4) FAdd 43 42
Store 24(color) 44
45: 27 Load 29(texSampler1D)
46: 19(fvec4) Load 21(coords4D)
47: 7(float) Load 9(lod)
48: 19(fvec4) TextureSampleProjLod 45 46 47
49: 19(fvec4) Load 24(color)
50: 19(fvec4) FAdd 49 48
Store 24(color) 50
54: 51 Load 53(texSampler2D)
55: 37(fvec2) Load 39(coords2D)
56: 7(float) Load 9(lod)
57: 19(fvec4) TextureSampleLod 54 55 56
58: 19(fvec4) Load 24(color)
59: 19(fvec4) FAdd 58 57
Store 24(color) 59
60: 51 Load 53(texSampler2D)
61: 13(fvec3) Load 15(coords3D)
62: 7(float) Load 9(lod)
63: 19(fvec4) TextureSampleProjLod 60 61 62
64: 19(fvec4) Load 24(color)
65: 19(fvec4) FAdd 64 63
Store 24(color) 65
66: 51 Load 53(texSampler2D)
67: 19(fvec4) Load 21(coords4D)
68: 7(float) Load 9(lod)
69: 19(fvec4) TextureSampleProjLod 66 67 68
70: 19(fvec4) Load 24(color)
71: 19(fvec4) FAdd 70 69
Store 24(color) 71
75: 72 Load 74(texSampler3D)
76: 13(fvec3) Load 15(coords3D)
77: 7(float) Load 9(lod)
78: 19(fvec4) TextureSampleLod 75 76 77
79: 19(fvec4) Load 24(color)
80: 19(fvec4) FAdd 79 78
Store 24(color) 80
81: 72 Load 74(texSampler3D)
82: 19(fvec4) Load 21(coords4D)
83: 7(float) Load 9(lod)
84: 19(fvec4) TextureSampleProjLod 81 82 83
85: 19(fvec4) Load 24(color)
86: 19(fvec4) FAdd 85 84
Store 24(color) 86
90: 87 Load 89(texSamplerCube)
91: 13(fvec3) Load 15(coords3D)
92: 7(float) Load 9(lod)
93: 19(fvec4) TextureSampleLod 90 91 92
94: 19(fvec4) Load 24(color)
95: 19(fvec4) FAdd 94 93
Store 24(color) 95
99: 96 Load 98(shadowSampler1D)
100: 13(fvec3) Load 15(coords3D)
101: 7(float) Load 9(lod)
102: 19(fvec4) TextureSampleLod 99 100 101
103: 19(fvec4) Load 24(color)
104: 19(fvec4) FAdd 103 102
Store 24(color) 104
108: 105 Load 107(shadowSampler2D)
109: 13(fvec3) Load 15(coords3D)
110: 7(float) Load 9(lod)
111: 19(fvec4) TextureSampleLod 108 109 110
112: 19(fvec4) Load 24(color)
113: 19(fvec4) FAdd 112 111
Store 24(color) 113
114: 96 Load 98(shadowSampler1D)
115: 19(fvec4) Load 21(coords4D)
116: 7(float) Load 9(lod)
117: 19(fvec4) TextureSampleProjLod 114 115 116
118: 19(fvec4) Load 24(color)
119: 19(fvec4) FAdd 118 117
Store 24(color) 119
120: 105 Load 107(shadowSampler2D)
121: 19(fvec4) Load 21(coords4D)
122: 7(float) Load 9(lod)
123: 19(fvec4) TextureSampleProjLod 120 121 122
124: 19(fvec4) Load 24(color)
125: 19(fvec4) FAdd 124 123
Store 24(color) 125
128: 19(fvec4) Load 24(color)
Store 127(gl_Position) 128
31: 28 Load 30(texSampler1D)
32: 7(float) Load 11(coords1D)
33: 7(float) Load 9(lod)
34: 19(fvec4) ImageSampleExplicitLod 31 32 33
35: 19(fvec4) Load 24(color)
36: 19(fvec4) FAdd 35 34
Store 24(color) 36
37: 28 Load 30(texSampler1D)
41: 38(fvec2) Load 40(coords2D)
42: 7(float) Load 9(lod)
43: 19(fvec4) ImageSampleProjExplicitLod 37 41 42
44: 19(fvec4) Load 24(color)
45: 19(fvec4) FAdd 44 43
Store 24(color) 45
46: 28 Load 30(texSampler1D)
47: 19(fvec4) Load 21(coords4D)
48: 7(float) Load 9(lod)
49: 19(fvec4) ImageSampleProjExplicitLod 46 47 48
50: 19(fvec4) Load 24(color)
51: 19(fvec4) FAdd 50 49
Store 24(color) 51
56: 53 Load 55(texSampler2D)
57: 38(fvec2) Load 40(coords2D)
58: 7(float) Load 9(lod)
59: 19(fvec4) ImageSampleExplicitLod 56 57 58
60: 19(fvec4) Load 24(color)
61: 19(fvec4) FAdd 60 59
Store 24(color) 61
62: 53 Load 55(texSampler2D)
63: 13(fvec3) Load 15(coords3D)
64: 7(float) Load 9(lod)
65: 19(fvec4) ImageSampleProjExplicitLod 62 63 64
66: 19(fvec4) Load 24(color)
67: 19(fvec4) FAdd 66 65
Store 24(color) 67
68: 53 Load 55(texSampler2D)
69: 19(fvec4) Load 21(coords4D)
70: 7(float) Load 9(lod)
71: 19(fvec4) ImageSampleProjExplicitLod 68 69 70
72: 19(fvec4) Load 24(color)
73: 19(fvec4) FAdd 72 71
Store 24(color) 73
78: 75 Load 77(texSampler3D)
79: 13(fvec3) Load 15(coords3D)
80: 7(float) Load 9(lod)
81: 19(fvec4) ImageSampleExplicitLod 78 79 80
82: 19(fvec4) Load 24(color)
83: 19(fvec4) FAdd 82 81
Store 24(color) 83
84: 75 Load 77(texSampler3D)
85: 19(fvec4) Load 21(coords4D)
86: 7(float) Load 9(lod)
87: 19(fvec4) ImageSampleProjExplicitLod 84 85 86
88: 19(fvec4) Load 24(color)
89: 19(fvec4) FAdd 88 87
Store 24(color) 89
94: 91 Load 93(texSamplerCube)
95: 13(fvec3) Load 15(coords3D)
96: 7(float) Load 9(lod)
97: 19(fvec4) ImageSampleExplicitLod 94 95 96
98: 19(fvec4) Load 24(color)
99: 19(fvec4) FAdd 98 97
Store 24(color) 99
104: 101 Load 103(shadowSampler1D)
105: 13(fvec3) Load 15(coords3D)
106: 7(float) Load 9(lod)
107: 7(float) CompositeExtract 105 2
108: 19(fvec4) ImageSampleDrefExplicitLod 104 105 107 106
109: 19(fvec4) Load 24(color)
110: 19(fvec4) FAdd 109 108
Store 24(color) 110
115: 112 Load 114(shadowSampler2D)
116: 13(fvec3) Load 15(coords3D)
117: 7(float) Load 9(lod)
118: 7(float) CompositeExtract 116 2
119: 19(fvec4) ImageSampleDrefExplicitLod 115 116 118 117
120: 19(fvec4) Load 24(color)
121: 19(fvec4) FAdd 120 119
Store 24(color) 121
122: 101 Load 103(shadowSampler1D)
123: 19(fvec4) Load 21(coords4D)
124: 7(float) Load 9(lod)
125: 7(float) CompositeExtract 123 3
126: 19(fvec4) ImageSampleProjDrefExplicitLod 122 123 125 124
127: 19(fvec4) Load 24(color)
128: 19(fvec4) FAdd 127 126
Store 24(color) 128
129: 112 Load 114(shadowSampler2D)
130: 19(fvec4) Load 21(coords4D)
131: 7(float) Load 9(lod)
132: 7(float) CompositeExtract 130 3
133: 19(fvec4) ImageSampleProjDrefExplicitLod 129 130 132 131
134: 19(fvec4) Load 24(color)
135: 19(fvec4) FAdd 134 133
Store 24(color) 135
138: 19(fvec4) Load 24(color)
Store 137(gl_Position) 138
Branch 6
6: Label
Return

4
Test/baseResults/spv.types.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 264
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "b"
Name 11 "u_b"

465
Test/baseResults/spv.uint.frag.out Normal file → Executable file
View File

@ -5,12 +5,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 206
// Id's are bound by 207
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "count"
Name 13 "u"
@ -20,45 +22,45 @@ Linked fragment stage:
Name 58 "shiftediu"
Name 59 "shifteduu"
Name 67 "c"
Name 70 "usampler"
Name 75 "tc"
Name 108 "af"
Name 112 "ab"
Name 116 "ai"
Name 151 "mask1"
Name 153 "mask2"
Name 155 "mask3"
Name 159 "mask4"
Name 199 "f"
Name 201 "v"
Name 203 "i"
Name 205 "b"
Decorate 9(count) PrecisionMedium
Decorate 13(u) PrecisionMedium
Decorate 16(t) PrecisionMedium
Name 71 "usampler"
Name 76 "tc"
Name 109 "af"
Name 113 "ab"
Name 117 "ai"
Name 152 "mask1"
Name 154 "mask2"
Name 156 "mask3"
Name 160 "mask4"
Name 200 "f"
Name 202 "v"
Name 204 "i"
Name 206 "b"
Decorate 9(count) RelaxedPrecision
Decorate 13(u) RelaxedPrecision
Decorate 16(t) RelaxedPrecision
Decorate 16(t) Flat
Decorate 54(shiftedii) PrecisionMedium
Decorate 56(shiftedui) PrecisionMedium
Decorate 58(shiftediu) PrecisionMedium
Decorate 59(shifteduu) PrecisionMedium
Decorate 67(c) PrecisionMedium
Decorate 70(usampler) PrecisionMedium
Decorate 75(tc) PrecisionMedium
Decorate 75(tc) Smooth
Decorate 108(af) PrecisionMedium
Decorate 116(ai) PrecisionMedium
Decorate 151(mask1) PrecisionMedium
Decorate 153(mask2) PrecisionMedium
Decorate 155(mask3) PrecisionMedium
Decorate 159(mask4) PrecisionMedium
Decorate 199(f) PrecisionMedium
Decorate 199(f) Smooth
Decorate 199(f) NoStaticUse
Decorate 201(v) PrecisionMedium
Decorate 201(v) NoStaticUse
Decorate 203(i) PrecisionMedium
Decorate 203(i) NoStaticUse
Decorate 205(b) NoStaticUse
Decorate 54(shiftedii) RelaxedPrecision
Decorate 56(shiftedui) RelaxedPrecision
Decorate 58(shiftediu) RelaxedPrecision
Decorate 59(shifteduu) RelaxedPrecision
Decorate 67(c) RelaxedPrecision
Decorate 71(usampler) RelaxedPrecision
Decorate 76(tc) RelaxedPrecision
Decorate 76(tc) Smooth
Decorate 109(af) RelaxedPrecision
Decorate 117(ai) RelaxedPrecision
Decorate 152(mask1) RelaxedPrecision
Decorate 154(mask2) RelaxedPrecision
Decorate 156(mask3) RelaxedPrecision
Decorate 160(mask4) RelaxedPrecision
Decorate 200(f) RelaxedPrecision
Decorate 200(f) Smooth
Decorate 200(f) NoStaticUse
Decorate 202(v) RelaxedPrecision
Decorate 202(v) NoStaticUse
Decorate 204(i) RelaxedPrecision
Decorate 204(i) NoStaticUse
Decorate 206(b) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
@ -84,37 +86,38 @@ Linked fragment stage:
65: TypeVector 11(int) 4
66: TypePointer Output 65(ivec4)
67(c): 66(ptr) Variable Output
68: TypeSampler11(int) 2D filter+texture
69: TypePointer UniformConstant 68
70(usampler): 69(ptr) Variable UniformConstant
72: TypeFloat 32
73: TypeVector 72(float) 2
74: TypePointer Input 73(fvec2)
75(tc): 74(ptr) Variable Input
85: 72(float) Constant 1065353216
97: 72(float) Constant 1073741824
98: 73(fvec2) ConstantComposite 97 97
103: 11(int) Constant 4
107: TypePointer Function 72(float)
111: TypePointer Function 21(bool)
114: 11(int) Constant 0
122: 11(int) Constant 1
133: 7(int) Constant 17
138: 7(int) Constant 19
143: 7(int) Constant 23
148: 7(int) Constant 27
152: 11(int) Constant 161
154: 11(int) Constant 2576
157: 7(int) Constant 4
160: 11(int) Constant 2737
198: TypePointer Input 72(float)
199(f): 198(ptr) Variable Input
200: TypePointer UniformConstant 65(ivec4)
201(v): 200(ptr) Variable UniformConstant
202: TypePointer UniformConstant 7(int)
203(i): 202(ptr) Variable UniformConstant
204: TypePointer UniformConstant 21(bool)
205(b): 204(ptr) Variable UniformConstant
68: TypeImage 11(int) 2D sampled format:Unknown
69: TypeSampledImage 68
70: TypePointer UniformConstant 69
71(usampler): 70(ptr) Variable UniformConstant
73: TypeFloat 32
74: TypeVector 73(float) 2
75: TypePointer Input 74(fvec2)
76(tc): 75(ptr) Variable Input
86: 73(float) Constant 1065353216
98: 73(float) Constant 1073741824
99: 74(fvec2) ConstantComposite 98 98
104: 11(int) Constant 4
108: TypePointer Function 73(float)
112: TypePointer Function 21(bool)
115: 11(int) Constant 0
123: 11(int) Constant 1
134: 7(int) Constant 17
139: 7(int) Constant 19
144: 7(int) Constant 23
149: 7(int) Constant 27
153: 11(int) Constant 161
155: 11(int) Constant 2576
158: 7(int) Constant 4
161: 11(int) Constant 2737
199: TypePointer Input 73(float)
200(f): 199(ptr) Variable Input
201: TypePointer UniformConstant 65(ivec4)
202(v): 201(ptr) Variable UniformConstant
203: TypePointer UniformConstant 7(int)
204(i): 203(ptr) Variable UniformConstant
205: TypePointer UniformConstant 21(bool)
206(b): 205(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(count): 8(ptr) Variable Function
@ -123,13 +126,13 @@ Linked fragment stage:
56(shiftedui): 12(ptr) Variable Function
58(shiftediu): 8(ptr) Variable Function
59(shifteduu): 12(ptr) Variable Function
108(af): 107(ptr) Variable Function
112(ab): 111(ptr) Variable Function
116(ai): 8(ptr) Variable Function
151(mask1): 12(ptr) Variable Function
153(mask2): 12(ptr) Variable Function
155(mask3): 12(ptr) Variable Function
159(mask4): 12(ptr) Variable Function
109(af): 108(ptr) Variable Function
113(ab): 112(ptr) Variable Function
117(ai): 8(ptr) Variable Function
152(mask1): 12(ptr) Variable Function
154(mask2): 12(ptr) Variable Function
156(mask3): 12(ptr) Variable Function
160(mask4): 12(ptr) Variable Function
Store 9(count) 10
17: 14(ivec2) Load 16(t)
18: 11(int) CompositeExtract 17 1
@ -193,161 +196,161 @@ Linked fragment stage:
SelectionMerge 64 None
BranchConditional 62 63 64
63: Label
71: 68 Load 70(usampler)
76: 73(fvec2) Load 75(tc)
77: 65(ivec4) TextureSample 71 76
Store 67(c) 77
72: 69 Load 71(usampler)
77: 74(fvec2) Load 76(tc)
78: 65(ivec4) ImageSampleImplicitLod 72 77
Store 67(c) 78
Branch 64
64: Label
78: 11(int) Load 56(shiftedui)
79: 11(int) Load 59(shifteduu)
80: 21(bool) IEqual 78 79
SelectionMerge 82 None
BranchConditional 80 81 82
81: Label
83: 68 Load 70(usampler)
84: 73(fvec2) Load 75(tc)
86: 73(fvec2) CompositeConstruct 85 85
87: 73(fvec2) FAdd 84 86
88: 65(ivec4) TextureSample 83 87
Store 67(c) 88
Branch 82
82: Label
89: 7(int) Load 54(shiftedii)
90: 11(int) Load 56(shiftedui)
91: 7(int) Bitcast 90
92: 21(bool) IEqual 89 91
SelectionMerge 94 None
BranchConditional 92 93 94
93: Label
95: 68 Load 70(usampler)
96: 73(fvec2) Load 75(tc)
99: 73(fvec2) FSub 96 98
100: 65(ivec4) TextureSample 95 99
Store 67(c) 100
Branch 94
94: Label
101: 14(ivec2) Load 16(t)
102: 11(int) CompositeExtract 101 0
104: 21(bool) UGreaterThan 102 103
SelectionMerge 106 None
BranchConditional 104 105 106
105: Label
109: 11(int) Load 13(u)
110: 72(float) ConvertUToF 109
Store 108(af) 110
113: 11(int) Load 13(u)
115: 21(bool) INotEqual 113 114
Store 112(ab) 115
117: 11(int) Load 13(u)
118: 7(int) Bitcast 117
Store 116(ai) 118
119: 72(float) Load 108(af)
120: 11(int) ConvertFToU 119
121: 21(bool) Load 112(ab)
123: 11(int) Select 121 122 114
124: 7(int) Load 116(ai)
125: 11(int) Bitcast 124
126: 7(int) Load 9(count)
127: 11(int) Bitcast 126
128: 65(ivec4) CompositeConstruct 120 123 125 127
129: 65(ivec4) Load 67(c)
130: 65(ivec4) IAdd 129 128
Store 67(c) 130
Branch 106
106: Label
SelectionMerge 132 None
BranchConditional 22 131 132
131: Label
134: 7(int) Load 9(count)
135: 7(int) IMul 134 133
Store 9(count) 135
Branch 132
132: Label
SelectionMerge 137 None
BranchConditional 33 136 137
136: Label
139: 7(int) Load 9(count)
140: 7(int) IMul 139 138
Store 9(count) 140
Branch 137
137: Label
SelectionMerge 142 None
BranchConditional 22 141 142
141: Label
144: 7(int) Load 9(count)
145: 7(int) IMul 144 143
Store 9(count) 145
Branch 142
142: Label
SelectionMerge 147 None
BranchConditional 22 146 147
146: Label
149: 7(int) Load 9(count)
150: 7(int) IMul 149 148
Store 9(count) 150
Branch 147
147: Label
Store 151(mask1) 152
Store 153(mask2) 154
156: 11(int) Load 151(mask1)
158: 11(int) ShiftLeftLogical 156 157
Store 155(mask3) 158
Store 159(mask4) 160
161: 11(int) Load 155(mask3)
162: 11(int) Load 153(mask2)
163: 21(bool) IEqual 161 162
SelectionMerge 165 None
BranchConditional 163 164 165
164: Label
166: 7(int) Load 9(count)
167: 7(int) IMul 166 25
Store 9(count) 167
Branch 165
165: Label
168: 11(int) Load 155(mask3)
169: 11(int) Load 151(mask1)
170: 11(int) BitwiseAnd 168 169
171: 21(bool) INotEqual 170 114
SelectionMerge 173 None
BranchConditional 171 172 173
172: Label
174: 7(int) Load 9(count)
175: 7(int) IMul 174 30
Store 9(count) 175
Branch 173
173: Label
176: 11(int) Load 151(mask1)
177: 11(int) Load 155(mask3)
178: 11(int) BitwiseOr 176 177
179: 11(int) Load 159(mask4)
180: 21(bool) IEqual 178 179
SelectionMerge 182 None
BranchConditional 180 181 182
181: Label
183: 7(int) Load 9(count)
184: 7(int) IMul 183 36
Store 9(count) 184
Branch 182
182: Label
185: 11(int) Load 151(mask1)
186: 11(int) Load 159(mask4)
187: 11(int) BitwiseXor 185 186
188: 21(bool) IEqual 187 154
SelectionMerge 190 None
BranchConditional 188 189 190
189: Label
191: 7(int) Load 9(count)
192: 7(int) IMul 191 41
Store 9(count) 192
Branch 190
190: Label
193: 7(int) Load 9(count)
194: 11(int) Bitcast 193
195: 65(ivec4) CompositeConstruct 194 194 194 194
196: 65(ivec4) Load 67(c)
197: 65(ivec4) IAdd 196 195
Store 67(c) 197
79: 11(int) Load 56(shiftedui)
80: 11(int) Load 59(shifteduu)
81: 21(bool) IEqual 79 80
SelectionMerge 83 None
BranchConditional 81 82 83
82: Label
84: 69 Load 71(usampler)
85: 74(fvec2) Load 76(tc)
87: 74(fvec2) CompositeConstruct 86 86
88: 74(fvec2) FAdd 85 87
89: 65(ivec4) ImageSampleImplicitLod 84 88
Store 67(c) 89
Branch 83
83: Label
90: 7(int) Load 54(shiftedii)
91: 11(int) Load 56(shiftedui)
92: 7(int) Bitcast 91
93: 21(bool) IEqual 90 92
SelectionMerge 95 None
BranchConditional 93 94 95
94: Label
96: 69 Load 71(usampler)
97: 74(fvec2) Load 76(tc)
100: 74(fvec2) FSub 97 99
101: 65(ivec4) ImageSampleImplicitLod 96 100
Store 67(c) 101
Branch 95
95: Label
102: 14(ivec2) Load 16(t)
103: 11(int) CompositeExtract 102 0
105: 21(bool) UGreaterThan 103 104
SelectionMerge 107 None
BranchConditional 105 106 107
106: Label
110: 11(int) Load 13(u)
111: 73(float) ConvertUToF 110
Store 109(af) 111
114: 11(int) Load 13(u)
116: 21(bool) INotEqual 114 115
Store 113(ab) 116
118: 11(int) Load 13(u)
119: 7(int) Bitcast 118
Store 117(ai) 119
120: 73(float) Load 109(af)
121: 11(int) ConvertFToU 120
122: 21(bool) Load 113(ab)
124: 11(int) Select 122 123 115
125: 7(int) Load 117(ai)
126: 11(int) Bitcast 125
127: 7(int) Load 9(count)
128: 11(int) Bitcast 127
129: 65(ivec4) CompositeConstruct 121 124 126 128
130: 65(ivec4) Load 67(c)
131: 65(ivec4) IAdd 130 129
Store 67(c) 131
Branch 107
107: Label
SelectionMerge 133 None
BranchConditional 22 132 133
132: Label
135: 7(int) Load 9(count)
136: 7(int) IMul 135 134
Store 9(count) 136
Branch 133
133: Label
SelectionMerge 138 None
BranchConditional 33 137 138
137: Label
140: 7(int) Load 9(count)
141: 7(int) IMul 140 139
Store 9(count) 141
Branch 138
138: Label
SelectionMerge 143 None
BranchConditional 22 142 143
142: Label
145: 7(int) Load 9(count)
146: 7(int) IMul 145 144
Store 9(count) 146
Branch 143
143: Label
SelectionMerge 148 None
BranchConditional 22 147 148
147: Label
150: 7(int) Load 9(count)
151: 7(int) IMul 150 149
Store 9(count) 151
Branch 148
148: Label
Store 152(mask1) 153
Store 154(mask2) 155
157: 11(int) Load 152(mask1)
159: 11(int) ShiftLeftLogical 157 158
Store 156(mask3) 159
Store 160(mask4) 161
162: 11(int) Load 156(mask3)
163: 11(int) Load 154(mask2)
164: 21(bool) IEqual 162 163
SelectionMerge 166 None
BranchConditional 164 165 166
165: Label
167: 7(int) Load 9(count)
168: 7(int) IMul 167 25
Store 9(count) 168
Branch 166
166: Label
169: 11(int) Load 156(mask3)
170: 11(int) Load 152(mask1)
171: 11(int) BitwiseAnd 169 170
172: 21(bool) INotEqual 171 115
SelectionMerge 174 None
BranchConditional 172 173 174
173: Label
175: 7(int) Load 9(count)
176: 7(int) IMul 175 30
Store 9(count) 176
Branch 174
174: Label
177: 11(int) Load 152(mask1)
178: 11(int) Load 156(mask3)
179: 11(int) BitwiseOr 177 178
180: 11(int) Load 160(mask4)
181: 21(bool) IEqual 179 180
SelectionMerge 183 None
BranchConditional 181 182 183
182: Label
184: 7(int) Load 9(count)
185: 7(int) IMul 184 36
Store 9(count) 185
Branch 183
183: Label
186: 11(int) Load 152(mask1)
187: 11(int) Load 160(mask4)
188: 11(int) BitwiseXor 186 187
189: 21(bool) IEqual 188 155
SelectionMerge 191 None
BranchConditional 189 190 191
190: Label
192: 7(int) Load 9(count)
193: 7(int) IMul 192 41
Store 9(count) 193
Branch 191
191: Label
194: 7(int) Load 9(count)
195: 11(int) Bitcast 194
196: 65(ivec4) CompositeConstruct 195 195 195 195
197: 65(ivec4) Load 67(c)
198: 65(ivec4) IAdd 197 196
Store 67(c) 198
Branch 6
6: Label
Return

17
Test/baseResults/spv.uniformArray.frag.out Normal file → Executable file
View File

@ -5,21 +5,23 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 52
// Id's are bound by 53
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "texColor"
Name 15 "color"
Name 26 "inColor"
Name 36 "alpha"
Name 47 "gl_FragColor"
Name 51 "texSampler2D"
Name 52 "texSampler2D"
Decorate 47(gl_FragColor) BuiltIn FragColor
Decorate 51(texSampler2D) NoStaticUse
Decorate 52(texSampler2D) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
@ -44,9 +46,10 @@ Linked fragment stage:
38: TypePointer UniformConstant 7(float)
46: TypePointer Output 8(fvec4)
47(gl_FragColor): 46(ptr) Variable Output
49: TypeSampler7(float) 2D filter+texture
50: TypePointer UniformConstant 49
51(texSampler2D): 50(ptr) Variable UniformConstant
49: TypeImage 7(float) 2D sampled format:Unknown
50: TypeSampledImage 49
51: TypePointer UniformConstant 50
52(texSampler2D): 51(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
10(texColor): 9(ptr) Variable Function

93
Test/baseResults/spv.variableArrayIndex.frag.out Normal file → Executable file
View File

@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 93
// Id's are bound by 94
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "iLocal"
Name 11 "Count"
@ -33,11 +35,11 @@ Linked fragment stage:
Name 35 "foo2"
Name 37 "foo"
Name 55 "gl_FragColor"
Name 59 "sampler"
Name 63 "coord"
Name 69 "constructed"
Name 60 "sampler"
Name 64 "coord"
Name 70 "constructed"
Decorate 55(gl_FragColor) BuiltIn FragColor
Decorate 63(coord) Smooth
Decorate 64(coord) Smooth
2: TypeVoid
3: TypeFunction 2
7: TypeInt 32 1
@ -68,23 +70,24 @@ Linked fragment stage:
53: TypeVector 13(float) 4
54: TypePointer Output 53(fvec4)
55(gl_FragColor): 54(ptr) Variable Output
57: TypeSampler13(float) 2D filter+texture
58: TypePointer UniformConstant 57
59(sampler): 58(ptr) Variable UniformConstant
61: TypeVector 13(float) 2
62: TypePointer Input 61(fvec2)
63(coord): 62(ptr) Variable Input
67: TypeArray 61(fvec2) 17
68: TypePointer Function 67
73: 13(float) Constant 1065353216
74: 13(float) Constant 1073741824
75: 61(fvec2) ConstantComposite 73 74
79: TypePointer Function 61(fvec2)
57: TypeImage 13(float) 2D sampled format:Unknown
58: TypeSampledImage 57
59: TypePointer UniformConstant 58
60(sampler): 59(ptr) Variable UniformConstant
62: TypeVector 13(float) 2
63: TypePointer Input 62(fvec2)
64(coord): 63(ptr) Variable Input
68: TypeArray 62(fvec2) 17
69: TypePointer Function 68
74: 13(float) Constant 1065353216
75: 13(float) Constant 1073741824
76: 62(fvec2) ConstantComposite 74 75
80: TypePointer Function 62(fvec2)
4(main): 2 Function None 3
5: Label
9(iLocal): 8(ptr) Variable Function
31(scale): 30(ptr) Variable Function
69(constructed): 68(ptr) Variable Function
70(constructed): 69(ptr) Variable Function
12: 7(int) Load 11(Count)
Store 9(iLocal) 12
24: 10(ptr) AccessChain 21(foo3) 22 23 22
@ -113,32 +116,32 @@ Linked fragment stage:
Branch 29
29: Label
56: 13(float) Load 31(scale)
60: 57 Load 59(sampler)
64: 61(fvec2) Load 63(coord)
65: 53(fvec4) TextureSample 60 64
66: 53(fvec4) VectorTimesScalar 65 56
Store 55(gl_FragColor) 66
70: 61(fvec2) Load 63(coord)
71: 13(float) Load 31(scale)
72: 61(fvec2) CompositeConstruct 71 71
76: 67 CompositeConstruct 70 72 75
Store 69(constructed) 76
77: 10(ptr) AccessChain 37(foo) 22
78: 7(int) Load 77
80: 79(ptr) AccessChain 69(constructed) 78
81: 61(fvec2) Load 80
82: 10(ptr) AccessChain 37(foo) 22
83: 7(int) Load 82
84: 79(ptr) AccessChain 69(constructed) 83
85: 61(fvec2) Load 84
86: 13(float) CompositeExtract 81 0
87: 13(float) CompositeExtract 81 1
88: 13(float) CompositeExtract 85 0
89: 13(float) CompositeExtract 85 1
90: 53(fvec4) CompositeConstruct 86 87 88 89
91: 53(fvec4) Load 55(gl_FragColor)
92: 53(fvec4) FAdd 91 90
Store 55(gl_FragColor) 92
61: 58 Load 60(sampler)
65: 62(fvec2) Load 64(coord)
66: 53(fvec4) ImageSampleImplicitLod 61 65
67: 53(fvec4) VectorTimesScalar 66 56
Store 55(gl_FragColor) 67
71: 62(fvec2) Load 64(coord)
72: 13(float) Load 31(scale)
73: 62(fvec2) CompositeConstruct 72 72
77: 68 CompositeConstruct 71 73 76
Store 70(constructed) 77
78: 10(ptr) AccessChain 37(foo) 22
79: 7(int) Load 78
81: 80(ptr) AccessChain 70(constructed) 79
82: 62(fvec2) Load 81
83: 10(ptr) AccessChain 37(foo) 22
84: 7(int) Load 83
85: 80(ptr) AccessChain 70(constructed) 84
86: 62(fvec2) Load 85
87: 13(float) CompositeExtract 82 0
88: 13(float) CompositeExtract 82 1
89: 13(float) CompositeExtract 86 0
90: 13(float) CompositeExtract 86 1
91: 53(fvec4) CompositeConstruct 87 88 89 90
92: 53(fvec4) Load 55(gl_FragColor)
93: 53(fvec4) FAdd 92 91
Store 55(gl_FragColor) 93
Branch 6
6: Label
Return

137
Test/baseResults/spv.varyingArray.frag.out Normal file → Executable file
View File

@ -10,87 +10,90 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 61
// Id's are bound by 62
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "texColor"
Name 13 "texSampler2D"
Name 19 "gl_TexCoord"
Name 34 "color"
Name 39 "alpha"
Name 44 "gl_FragColor"
Name 48 "foo"
Decorate 19(gl_TexCoord) Smooth
Decorate 34(color) Smooth
Decorate 39(alpha) Smooth
Decorate 44(gl_FragColor) BuiltIn FragColor
Decorate 48(foo) Smooth
Name 14 "texSampler2D"
Name 20 "gl_TexCoord"
Name 35 "color"
Name 40 "alpha"
Name 45 "gl_FragColor"
Name 49 "foo"
Decorate 20(gl_TexCoord) Smooth
Decorate 35(color) Smooth
Decorate 40(alpha) Smooth
Decorate 45(gl_FragColor) BuiltIn FragColor
Decorate 49(foo) Smooth
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture
12: TypePointer UniformConstant 11
13(texSampler2D): 12(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 6
17: TypeArray 8(fvec4) 16
18: TypePointer Input 17
19(gl_TexCoord): 18(ptr) Variable Input
20: TypeInt 32 1
21: 20(int) Constant 4
22: TypePointer Input 8(fvec4)
25: 20(int) Constant 5
29: TypeVector 7(float) 2
34(color): 22(ptr) Variable Input
38: TypePointer Input 7(float)
39(alpha): 38(ptr) Variable Input
43: TypePointer Output 8(fvec4)
44(gl_FragColor): 43(ptr) Variable Output
45: 15(int) Constant 3
46: TypeArray 8(fvec4) 45
47: TypePointer Input 46
48(foo): 47(ptr) Variable Input
49: 20(int) Constant 1
52: 20(int) Constant 0
11: TypeImage 7(float) 2D sampled format:Unknown
12: TypeSampledImage 11
13: TypePointer UniformConstant 12
14(texSampler2D): 13(ptr) Variable UniformConstant
16: TypeInt 32 0
17: 16(int) Constant 6
18: TypeArray 8(fvec4) 17
19: TypePointer Input 18
20(gl_TexCoord): 19(ptr) Variable Input
21: TypeInt 32 1
22: 21(int) Constant 4
23: TypePointer Input 8(fvec4)
26: 21(int) Constant 5
30: TypeVector 7(float) 2
35(color): 23(ptr) Variable Input
39: TypePointer Input 7(float)
40(alpha): 39(ptr) Variable Input
44: TypePointer Output 8(fvec4)
45(gl_FragColor): 44(ptr) Variable Output
46: 16(int) Constant 3
47: TypeArray 8(fvec4) 46
48: TypePointer Input 47
49(foo): 48(ptr) Variable Input
50: 21(int) Constant 1
53: 21(int) Constant 0
4(main): 2 Function None 3
5: Label
10(texColor): 9(ptr) Variable Function
14: 11 Load 13(texSampler2D)
23: 22(ptr) AccessChain 19(gl_TexCoord) 21
24: 8(fvec4) Load 23
26: 22(ptr) AccessChain 19(gl_TexCoord) 25
27: 8(fvec4) Load 26
28: 8(fvec4) FAdd 24 27
30: 7(float) CompositeExtract 28 0
31: 7(float) CompositeExtract 28 1
32: 29(fvec2) CompositeConstruct 30 31
33: 8(fvec4) TextureSample 14 32
Store 10(texColor) 33
35: 8(fvec4) Load 34(color)
36: 8(fvec4) Load 10(texColor)
37: 8(fvec4) FAdd 36 35
Store 10(texColor) 37
40: 7(float) Load 39(alpha)
41: 8(fvec4) Load 10(texColor)
42: 8(fvec4) CompositeInsert 40 41 3
Store 10(texColor) 42
50: 22(ptr) AccessChain 48(foo) 49
51: 8(fvec4) Load 50
53: 22(ptr) AccessChain 19(gl_TexCoord) 52
54: 8(fvec4) Load 53
55: 8(fvec4) FAdd 51 54
56: 22(ptr) AccessChain 19(gl_TexCoord) 21
57: 8(fvec4) Load 56
58: 8(fvec4) FAdd 55 57
59: 8(fvec4) Load 10(texColor)
60: 8(fvec4) FAdd 58 59
Store 44(gl_FragColor) 60
15: 12 Load 14(texSampler2D)
24: 23(ptr) AccessChain 20(gl_TexCoord) 22
25: 8(fvec4) Load 24
27: 23(ptr) AccessChain 20(gl_TexCoord) 26
28: 8(fvec4) Load 27
29: 8(fvec4) FAdd 25 28
31: 7(float) CompositeExtract 29 0
32: 7(float) CompositeExtract 29 1
33: 30(fvec2) CompositeConstruct 31 32
34: 8(fvec4) ImageSampleImplicitLod 15 33
Store 10(texColor) 34
36: 8(fvec4) Load 35(color)
37: 8(fvec4) Load 10(texColor)
38: 8(fvec4) FAdd 37 36
Store 10(texColor) 38
41: 7(float) Load 40(alpha)
42: 8(fvec4) Load 10(texColor)
43: 8(fvec4) CompositeInsert 41 42 3
Store 10(texColor) 43
51: 23(ptr) AccessChain 49(foo) 50
52: 8(fvec4) Load 51
54: 23(ptr) AccessChain 20(gl_TexCoord) 53
55: 8(fvec4) Load 54
56: 8(fvec4) FAdd 52 55
57: 23(ptr) AccessChain 20(gl_TexCoord) 22
58: 8(fvec4) Load 57
59: 8(fvec4) FAdd 56 58
60: 8(fvec4) Load 10(texColor)
61: 8(fvec4) FAdd 59 60
Store 45(gl_FragColor) 61
Branch 6
6: Label
Return

157
Test/baseResults/spv.varyingArrayIndirect.frag.out Normal file → Executable file
View File

@ -10,97 +10,100 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 69
// Id's are bound by 70
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "texColor"
Name 13 "texSampler2D"
Name 19 "userIn"
Name 22 "b"
Name 30 "gl_TexCoord"
Name 31 "a"
Name 45 "color"
Name 50 "alpha"
Name 55 "gl_FragColor"
Decorate 19(userIn) Smooth
Decorate 30(gl_TexCoord) Smooth
Decorate 45(color) Smooth
Decorate 50(alpha) Smooth
Decorate 55(gl_FragColor) BuiltIn FragColor
Name 14 "texSampler2D"
Name 20 "userIn"
Name 23 "b"
Name 31 "gl_TexCoord"
Name 32 "a"
Name 46 "color"
Name 51 "alpha"
Name 56 "gl_FragColor"
Decorate 20(userIn) Smooth
Decorate 31(gl_TexCoord) Smooth
Decorate 46(color) Smooth
Decorate 51(alpha) Smooth
Decorate 56(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture
12: TypePointer UniformConstant 11
13(texSampler2D): 12(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 2
17: TypeArray 8(fvec4) 16
18: TypePointer Input 17
19(userIn): 18(ptr) Variable Input
20: TypeInt 32 1
21: TypePointer UniformConstant 20(int)
22(b): 21(ptr) Variable UniformConstant
24: TypePointer Input 8(fvec4)
27: 15(int) Constant 6
28: TypeArray 8(fvec4) 27
29: TypePointer Input 28
30(gl_TexCoord): 29(ptr) Variable Input
31(a): 21(ptr) Variable UniformConstant
36: 20(int) Constant 5
40: TypeVector 7(float) 2
45(color): 24(ptr) Variable Input
49: TypePointer Input 7(float)
50(alpha): 49(ptr) Variable Input
54: TypePointer Output 8(fvec4)
55(gl_FragColor): 54(ptr) Variable Output
56: 20(int) Constant 0
11: TypeImage 7(float) 2D sampled format:Unknown
12: TypeSampledImage 11
13: TypePointer UniformConstant 12
14(texSampler2D): 13(ptr) Variable UniformConstant
16: TypeInt 32 0
17: 16(int) Constant 2
18: TypeArray 8(fvec4) 17
19: TypePointer Input 18
20(userIn): 19(ptr) Variable Input
21: TypeInt 32 1
22: TypePointer UniformConstant 21(int)
23(b): 22(ptr) Variable UniformConstant
25: TypePointer Input 8(fvec4)
28: 16(int) Constant 6
29: TypeArray 8(fvec4) 28
30: TypePointer Input 29
31(gl_TexCoord): 30(ptr) Variable Input
32(a): 22(ptr) Variable UniformConstant
37: 21(int) Constant 5
41: TypeVector 7(float) 2
46(color): 25(ptr) Variable Input
50: TypePointer Input 7(float)
51(alpha): 50(ptr) Variable Input
55: TypePointer Output 8(fvec4)
56(gl_FragColor): 55(ptr) Variable Output
57: 21(int) Constant 0
4(main): 2 Function None 3
5: Label
10(texColor): 9(ptr) Variable Function
14: 11 Load 13(texSampler2D)
23: 20(int) Load 22(b)
25: 24(ptr) AccessChain 19(userIn) 23
26: 8(fvec4) Load 25
32: 20(int) Load 31(a)
33: 24(ptr) AccessChain 30(gl_TexCoord) 32
34: 8(fvec4) Load 33
35: 8(fvec4) FAdd 26 34
37: 24(ptr) AccessChain 30(gl_TexCoord) 36
38: 8(fvec4) Load 37
39: 8(fvec4) FAdd 35 38
41: 7(float) CompositeExtract 39 0
42: 7(float) CompositeExtract 39 1
43: 40(fvec2) CompositeConstruct 41 42
44: 8(fvec4) TextureSample 14 43
Store 10(texColor) 44
46: 8(fvec4) Load 45(color)
47: 8(fvec4) Load 10(texColor)
48: 8(fvec4) FAdd 47 46
Store 10(texColor) 48
51: 7(float) Load 50(alpha)
52: 8(fvec4) Load 10(texColor)
53: 8(fvec4) CompositeInsert 51 52 3
Store 10(texColor) 53
57: 24(ptr) AccessChain 30(gl_TexCoord) 56
58: 8(fvec4) Load 57
59: 20(int) Load 22(b)
60: 24(ptr) AccessChain 30(gl_TexCoord) 59
61: 8(fvec4) Load 60
62: 8(fvec4) FAdd 58 61
63: 8(fvec4) Load 10(texColor)
64: 8(fvec4) FAdd 62 63
65: 20(int) Load 31(a)
66: 24(ptr) AccessChain 19(userIn) 65
67: 8(fvec4) Load 66
68: 8(fvec4) FAdd 64 67
Store 55(gl_FragColor) 68
15: 12 Load 14(texSampler2D)
24: 21(int) Load 23(b)
26: 25(ptr) AccessChain 20(userIn) 24
27: 8(fvec4) Load 26
33: 21(int) Load 32(a)
34: 25(ptr) AccessChain 31(gl_TexCoord) 33
35: 8(fvec4) Load 34
36: 8(fvec4) FAdd 27 35
38: 25(ptr) AccessChain 31(gl_TexCoord) 37
39: 8(fvec4) Load 38
40: 8(fvec4) FAdd 36 39
42: 7(float) CompositeExtract 40 0
43: 7(float) CompositeExtract 40 1
44: 41(fvec2) CompositeConstruct 42 43
45: 8(fvec4) ImageSampleImplicitLod 15 44
Store 10(texColor) 45
47: 8(fvec4) Load 46(color)
48: 8(fvec4) Load 10(texColor)
49: 8(fvec4) FAdd 48 47
Store 10(texColor) 49
52: 7(float) Load 51(alpha)
53: 8(fvec4) Load 10(texColor)
54: 8(fvec4) CompositeInsert 52 53 3
Store 10(texColor) 54
58: 25(ptr) AccessChain 31(gl_TexCoord) 57
59: 8(fvec4) Load 58
60: 21(int) Load 23(b)
61: 25(ptr) AccessChain 31(gl_TexCoord) 60
62: 8(fvec4) Load 61
63: 8(fvec4) FAdd 59 62
64: 8(fvec4) Load 10(texColor)
65: 8(fvec4) FAdd 63 64
66: 21(int) Load 32(a)
67: 25(ptr) AccessChain 20(userIn) 66
68: 8(fvec4) Load 67
69: 8(fvec4) FAdd 65 68
Store 56(gl_FragColor) 69
Branch 6
6: Label
Return

4
Test/baseResults/spv.voidFunction.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 43
Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 7 "foo("
Name 9 "foo2("

10
Test/baseResults/spv.while-continue-break.vert.out Normal file → Executable file
View File

@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 43
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 18 "A"
@ -19,15 +20,8 @@ Linked vertex stage:
Name 38 "D"
Name 41 "gl_VertexID"
Name 42 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(A) PrecisionHigh
Decorate 26(B) PrecisionHigh
Decorate 28(C) PrecisionHigh
Decorate 38(D) PrecisionHigh
Decorate 41(gl_VertexID) PrecisionHigh
Decorate 41(gl_VertexID) BuiltIn VertexId
Decorate 41(gl_VertexID) NoStaticUse
Decorate 42(gl_InstanceID) PrecisionHigh
Decorate 42(gl_InstanceID) BuiltIn InstanceId
Decorate 42(gl_InstanceID) NoStaticUse
2: TypeVoid

6
Test/baseResults/spv.while-simple.vert.out Normal file → Executable file
View File

@ -8,18 +8,16 @@ Linked vertex stage:
// Id's are bound by 24
Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4
EntryPoint Vertex 4 "main"
Name 4 "main"
Name 9 "i"
Name 22 "gl_VertexID"
Name 23 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 22(gl_VertexID) PrecisionHigh
Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_VertexID) NoStaticUse
Decorate 23(gl_InstanceID) PrecisionHigh
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 23(gl_InstanceID) NoStaticUse
2: TypeVoid

4
Test/baseResults/spv.whileLoop.frag.out Normal file → Executable file
View File

@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 32
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"

View File

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "2.3.703"
#define GLSLANG_REVISION "2.3.704"
#define GLSLANG_DATE "06-Aug-2015"