Desktop array size limit checking for gl_ClipDistance[] and gl_TexCoord[].

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24397 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-06 23:57:42 +00:00
parent 64bcb105c9
commit 5f15d4224a
8 changed files with 40 additions and 8 deletions

View File

@@ -43,7 +43,8 @@ ERROR: 0:107: 'overloadE' : no matching overloaded function found
ERROR: 0:108: 'overloadE' : no matching overloaded function found
ERROR: 0:111: 'overloadE' : no matching overloaded function found
ERROR: 0:117: 'overloadF' : no matching overloaded function found
ERROR: 44 compilation errors. No code generated.
ERROR: 0:121: 'gl_TexCoord array size' : must be less than gl_MaxTextureCoords (32)
ERROR: 45 compilation errors. No code generated.
ERROR: node is still EOpNull!
@@ -201,6 +202,8 @@ ERROR: node is still EOpNull!
0:? 3.400000
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
Linked vertex stage: