Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -1,14 +1,20 @@
|
||||
#version 300 es
|
||||
|
||||
// this file cont\
|
||||
ains no errors
|
||||
ains no errors other than the #error which are there to see if line numbering for errors is correct
|
||||
|
||||
#error e1
|
||||
|
||||
float f\
|
||||
oo; // same as 'float foo;'
|
||||
|
||||
#error e2
|
||||
|
||||
#define MAIN void main() \
|
||||
{ \
|
||||
gl_Position = vec4(foo); \
|
||||
}
|
||||
|
||||
#error e3
|
||||
|
||||
MAIN
|
||||
|
||||
Reference in New Issue
Block a user