Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.

Also:
 - change source locations from an int to TSourceLoc (shader number, line number) throughout
 - various improvements to the preprocessor


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-07-06 19:54:21 +00:00
parent 73ed17a87b
commit 5f1a0b7998
35 changed files with 2535 additions and 2515 deletions

View File

@@ -1,14 +1,20 @@
#version 300 es
// this file cont\
ains no errors
ains no errors other than the #error which are there to see if line numbering for errors is correct
#error e1
float f\
oo; // same as 'float foo;'
#error e2
#define MAIN void main() \
{ \
gl_Position = vec4(foo); \
}
#error e3
MAIN