Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.

Also:
 - change source locations from an int to TSourceLoc (shader number, line number) throughout
 - various improvements to the preprocessor


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-07-06 19:54:21 +00:00
parent 73ed17a87b
commit 5f1a0b7998
35 changed files with 2535 additions and 2515 deletions

View File

@@ -150,7 +150,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
<ClCompile Include="glslang\MachineIndependent\gen_glslang.cpp" />
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp" />
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
@@ -192,7 +191,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\atom.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\compile.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\cpp.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\memory.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\parser.h" />
@@ -206,6 +204,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClInclude Include="glslang\Include\ConstantUnion.h" />
<ClInclude Include="glslang\Include\InfoSink.h" />
<ClInclude Include="glslang\MachineIndependent\Scan.h" />
<ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
<ClInclude Include="glslang\MachineIndependent\Versions.h" />
<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
<ClInclude Include="glslang\Include\InitializeGlobals.h" />
@@ -238,23 +237,6 @@ cd %(RootDir)%(Directory)
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="glslang\MachineIndependent\glslang.l">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>