Bump up layout(location) limit from 62 to 4094, to handle bigger uniform locations.
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@@ -97,7 +97,7 @@ ERROR: node is still EOpNull!
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
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0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
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0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
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@@ -170,7 +170,7 @@ ERROR: node is still EOpNull!
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
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0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
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0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
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