Use generic osinclude.h
Using platform-neutral osinclude.h makes it easier to substitute implementation when necessary and eliminates some variability between build configurations.
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6
StandAlone/StandAlone.cpp
Executable file → Normal file
6
StandAlone/StandAlone.cpp
Executable file → Normal file
@@ -621,11 +621,7 @@ void SetMessageOptions(EShMessages& messages)
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//
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// Return 0 for failure, 1 for success.
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//
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unsigned int
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#ifdef _WIN32
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__stdcall
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#endif
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CompileShaders(void*)
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unsigned int CompileShaders(void*)
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{
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glslang::TWorkItem* workItem;
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while (Worklist.remove(workItem)) {
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