Use generic osinclude.h

Using platform-neutral osinclude.h makes it easier to substitute
implementation when necessary and eliminates some variability between
build configurations.
This commit is contained in:
Pyry Haulos
2015-12-01 12:59:53 -08:00
parent 1be8063e01
commit 5f6892e23c
6 changed files with 81 additions and 189 deletions

6
StandAlone/StandAlone.cpp Executable file → Normal file
View File

@@ -621,11 +621,7 @@ void SetMessageOptions(EShMessages& messages)
//
// Return 0 for failure, 1 for success.
//
unsigned int
#ifdef _WIN32
__stdcall
#endif
CompileShaders(void*)
unsigned int CompileShaders(void*)
{
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {