Fix bug where shaderRecordNV buffers were using StorageBuffer storage class

This commit is contained in:
Jeff Bolz
2018-12-14 20:59:53 -06:00
parent b23d232ec5
commit 61a0cd19cc
4 changed files with 128 additions and 4 deletions

View File

@@ -0,0 +1,19 @@
#version 460
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}