Fix bug where shaderRecordNV buffers were using StorageBuffer storage class
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@@ -405,6 +405,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.float32.frag",
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"spv.float64.frag",
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"spv.multiView.frag",
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"spv.RayGenShader11.rgen",
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"spv.subgroup.frag",
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"spv.subgroup.geom",
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"spv.subgroup.tesc",
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