Web: Add separate texture/sampler, exclude *CubeArray*.
Looks like will add about 1K compressed size to executable footprint.
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@@ -2794,10 +2794,8 @@ bool TParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node, T
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// See if it's a matrix
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bool constructingMatrix = false;
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switch (op) {
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#ifndef GLSLANG_WEB
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case EOpConstructTextureSampler:
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return constructorTextureSamplerError(loc, function);
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#endif
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case EOpConstructMat2x2:
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case EOpConstructMat2x3:
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case EOpConstructMat2x4:
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