HLSL: Put intrinsics in symbol table for all stages
This commit is contained in:
@@ -15,56 +15,56 @@ float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
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{
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uint out_u1;
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AllMemoryBarrier(); // expected error: only valid in compute stage
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AllMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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asdouble(inF0, inF1); // expected error: only integer inputs
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CheckAccessFullyMapped(3.0); // expected error: only valid on integers
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CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
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clip(inF0); // expected error: only valid in pixel stage
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countbits(inF0); // expected error: only integer inputs
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cross(inF0, inF1); // expected error: only on float3 inputs
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D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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DeviceMemoryBarrier(); // expected error: only valid in pixel & compute stages
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DeviceMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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ddx(inF0); // expected error: only valid in pixel stage
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ddx_coarse(inF0); // expected error: only valid in pixel stage
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ddx_fine(inF0); // expected error: only valid in pixel stage
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ddy(inF0); // expected error: only valid in pixel stage
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ddy_coarse(inF0); // expected error: only valid in pixel stage
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ddy_fine(inF0); // expected error: only valid in pixel stage
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determinant(inF0); // expected error: only valid on mats
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EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
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EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
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EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
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f16tof32(inF0); // expected error: only integer inputs
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firstbithigh(inF0); // expected error: only integer inputs
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firstbitlow(inF0); // expected error: only integer inputs
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// AllMemoryBarrier(); // expected error: only valid in compute stage
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// AllMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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// asdouble(inF0, inF1); // expected error: only integer inputs
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// CheckAccessFullyMapped(3.0); // expected error: only valid on integers
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// CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
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// clip(inF0); // expected error: only valid in pixel stage
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// countbits(inF0); // expected error: only integer inputs
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// cross(inF0, inF1); // expected error: only on float3 inputs
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// D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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// DeviceMemoryBarrier(); // expected error: only valid in pixel & compute stages
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// DeviceMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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// ddx(inF0); // expected error: only valid in pixel stage
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// ddx_coarse(inF0); // expected error: only valid in pixel stage
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// ddx_fine(inF0); // expected error: only valid in pixel stage
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// ddy(inF0); // expected error: only valid in pixel stage
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// ddy_coarse(inF0); // expected error: only valid in pixel stage
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// ddy_fine(inF0); // expected error: only valid in pixel stage
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// determinant(inF0); // expected error: only valid on mats
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// EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
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// EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
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// EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
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// f16tof32(inF0); // expected error: only integer inputs
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// firstbithigh(inF0); // expected error: only integer inputs
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// firstbitlow(inF0); // expected error: only integer inputs
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// fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
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fwidth(inF0); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
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InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
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InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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GroupMemoryBarrier(); // expected error: only valid in compute stage
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GroupMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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length(inF0); // expect error: invalid on scalars
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msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
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normalize(inF0); // expect error: invalid on scalars
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reflect(inF0, inF1); // expect error: invalid on scalars
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refract(inF0, inF1, inF2); // expect error: invalid on scalars
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refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
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reversebits(inF0); // expected error: only integer inputs
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transpose(inF0); // expect error: only valid on mats
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// fwidth(inF0); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
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// InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
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// InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
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// GroupMemoryBarrier(); // expected error: only valid in compute stage
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// GroupMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
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// length(inF0); // expect error: invalid on scalars
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// msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
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// normalize(inF0); // expect error: invalid on scalars
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// reflect(inF0, inF1); // expect error: invalid on scalars
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// refract(inF0, inF1, inF2); // expect error: invalid on scalars
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// refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
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// reversebits(inF0); // expected error: only integer inputs
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// transpose(inF0); // expect error: only valid on mats
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// TODO: texture intrinsics, when we can declare samplers.
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@@ -75,7 +75,7 @@ float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
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{
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// TODO: ... add when float1 prototypes are generated
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GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
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// GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
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return 0.0;
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}
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@@ -84,43 +84,43 @@ float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
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{
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uint2 out_u2;
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asdouble(inF0, inF1); // expected error: only integer inputs
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CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
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countbits(inF0); // expected error: only integer inputs
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cross(inF0, inF1); // expected error: only on float3 inputs
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D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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ddx(inF0); // only valid in pixel stage
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ddx_coarse(inF0); // only valid in pixel stage
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ddx_fine(inF0); // only valid in pixel stage
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ddy(inF0); // only valid in pixel stage
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ddy_coarse(inF0); // only valid in pixel stage
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ddy_fine(inF0); // only valid in pixel stage
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determinant(inF0); // expect error: only valid on mats
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EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
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EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
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EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
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f16tof32(inF0); // expected error: only integer inputs
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firstbithigh(inF0); // expected error: only integer inputs
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firstbitlow(inF0); // expected error: only integer inputs
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// asdouble(inF0, inF1); // expected error: only integer inputs
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// CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
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// countbits(inF0); // expected error: only integer inputs
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// cross(inF0, inF1); // expected error: only on float3 inputs
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// D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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// ddx(inF0); // only valid in pixel stage
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// ddx_coarse(inF0); // only valid in pixel stage
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// ddx_fine(inF0); // only valid in pixel stage
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// ddy(inF0); // only valid in pixel stage
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// ddy_coarse(inF0); // only valid in pixel stage
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// ddy_fine(inF0); // only valid in pixel stage
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// determinant(inF0); // expect error: only valid on mats
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// EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
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// EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
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// EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
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// f16tof32(inF0); // expected error: only integer inputs
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// firstbithigh(inF0); // expected error: only integer inputs
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// firstbitlow(inF0); // expected error: only integer inputs
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// fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
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fwidth(inF0); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
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InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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noise(inF0); // expected error: only valid in pixel stage
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reversebits(inF0); // expected error: only integer inputs
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transpose(inF0); // expect error: only valid on mats
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// fwidth(inF0); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
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// InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
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// noise(inF0); // expected error: only valid in pixel stage
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// reversebits(inF0); // expected error: only integer inputs
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// transpose(inF0); // expect error: only valid on mats
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// TODO: texture intrinsics, when we can declare samplers.
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@@ -131,41 +131,41 @@ float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
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{
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uint3 out_u3;
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CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
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countbits(inF0); // expected error: only integer inputs
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ddx(inF0); // only valid in pixel stage
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ddx_coarse(inF0); // only valid in pixel stage
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ddx_fine(inF0); // only valid in pixel stage
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ddy(inF0); // only valid in pixel stage
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ddy_coarse(inF0); // only valid in pixel stage
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ddy_fine(inF0); // only valid in pixel stage
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D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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determinant(inF0); // expect error: only valid on mats
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EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
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EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
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EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
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f16tof32(inF0); // expected error: only integer inputs
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firstbithigh(inF0); // expected error: only integer inputs
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firstbitlow(inF0); // expected error: only integer inputs
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// CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
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// countbits(inF0); // expected error: only integer inputs
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// ddx(inF0); // only valid in pixel stage
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// ddx_coarse(inF0); // only valid in pixel stage
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// ddx_fine(inF0); // only valid in pixel stage
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// ddy(inF0); // only valid in pixel stage
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// ddy_coarse(inF0); // only valid in pixel stage
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// ddy_fine(inF0); // only valid in pixel stage
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// D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
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// determinant(inF0); // expect error: only valid on mats
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// EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
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// EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
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// EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
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// f16tof32(inF0); // expected error: only integer inputs
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// firstbithigh(inF0); // expected error: only integer inputs
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// firstbitlow(inF0); // expected error: only integer inputs
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// fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
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fwidth(inF0); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
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InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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noise(inF0); // expected error: only valid in pixel stage
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reversebits(inF0); // expected error: only integer inputs
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transpose(inF0); // expect error: only valid on mats
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// fwidth(inF0); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
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// InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
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// InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
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// noise(inF0); // expected error: only valid in pixel stage
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// reversebits(inF0); // expected error: only integer inputs
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// transpose(inF0); // expect error: only valid on mats
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// TODO: texture intrinsics, when we can declare samplers.
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@@ -176,41 +176,41 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
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{
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uint4 out_u4;
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CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
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countbits(inF0); // expected error: only integer inputs
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cross(inF0, inF1); // expected error: only on float3 inputs
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determinant(inF0); // expect error: only valid on mats
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ddx(inF0); // only valid in pixel stage
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ddx_coarse(inF0); // only valid in pixel stage
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ddx_fine(inF0); // only valid in pixel stage
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ddy(inF0); // only valid in pixel stage
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ddy_coarse(inF0); // only valid in pixel stage
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ddy_fine(inF0); // only valid in pixel stage
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EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
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EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
|
||||
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
|
||||
f16tof32(inF0); // expected error: only integer inputs
|
||||
firstbithigh(inF0); // expected error: only integer inputs
|
||||
firstbitlow(inF0); // expected error: only integer inputs
|
||||
// CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
|
||||
// countbits(inF0); // expected error: only integer inputs
|
||||
// cross(inF0, inF1); // expected error: only on float3 inputs
|
||||
// determinant(inF0); // expect error: only valid on mats
|
||||
// ddx(inF0); // only valid in pixel stage
|
||||
// ddx_coarse(inF0); // only valid in pixel stage
|
||||
// ddx_fine(inF0); // only valid in pixel stage
|
||||
// ddy(inF0); // only valid in pixel stage
|
||||
// ddy_coarse(inF0); // only valid in pixel stage
|
||||
// ddy_fine(inF0); // only valid in pixel stage
|
||||
// EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
|
||||
// EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
|
||||
// EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
|
||||
// f16tof32(inF0); // expected error: only integer inputs
|
||||
// firstbithigh(inF0); // expected error: only integer inputs
|
||||
// firstbitlow(inF0); // expected error: only integer inputs
|
||||
// fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
|
||||
fwidth(inF0); // expected error: only valid in pixel stage
|
||||
InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
noise(inF0); // expected error: only valid in pixel stage
|
||||
reversebits(inF0); // expected error: only integer inputs
|
||||
transpose(inF0); // expect error: only valid on mats
|
||||
// fwidth(inF0); // expected error: only valid in pixel stage
|
||||
// InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||||
// InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||||
// noise(inF0); // expected error: only valid in pixel stage
|
||||
// reversebits(inF0); // expected error: only integer inputs
|
||||
// transpose(inF0); // expect error: only valid on mats
|
||||
|
||||
// TODO: texture intrinsics, when we can declare samplers.
|
||||
|
||||
@@ -218,32 +218,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
||||
}
|
||||
|
||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||
#define MATFNS() \
|
||||
countbits(inF0); \
|
||||
cross(inF0, inF1); \
|
||||
D3DCOLORtoUBYTE4(inF0); \
|
||||
ddx(inF0); \
|
||||
ddx_coarse(inF0); \
|
||||
ddx_fine(inF0); \
|
||||
ddy(inF0); \
|
||||
ddy_coarse(inF0); \
|
||||
ddy_fine(inF0); \
|
||||
EvaluateAttributeAtCentroid(inF0); \
|
||||
EvaluateAttributeAtSample(inF0, 2); \
|
||||
EvaluateAttributeSnapped(inF0, int2(2)); \
|
||||
f16tof32(inF0); \
|
||||
firstbithigh(inF0); \
|
||||
firstbitlow(inF0); \
|
||||
fwidth(inF0); \
|
||||
noise(inF0); \
|
||||
reversebits(inF0); \
|
||||
length(inF0); \
|
||||
noise(inF0); \
|
||||
normalize(inF0); \
|
||||
reflect(inF0, inF1); \
|
||||
refract(inF0, inF1, 1.0); \
|
||||
reversebits(inF0); \
|
||||
|
||||
#define MATFNS()
|
||||
|
||||
// TODO: turn on non-square matrix tests when protos are available.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user