Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -71,9 +71,9 @@ layout(binding = 1) in inblock { int aoeua; }; // ERROR
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layout(binding = 100000) uniform anonblock2 { int aooeu; } ;
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layout(binding = 4) uniform sampler2D sampb1;
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layout(binding = 5) uniform sampler2D sampb2[10];
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layout(binding = 32) uniform sampler2D sampb3; // ERROR, binding too big
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layout(binding = 80) uniform sampler2D sampb3; // ERROR, binding too big
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layout(binding = 31) uniform sampler2D sampb4;
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layout(binding = 31) uniform sampler2D sampb5[2]; // ERROR, binding too big
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layout(binding = 79) uniform sampler2D sampb5[2]; // ERROR, binding too big
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int fgfg(float f, mediump int i);
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int fgfg(float f, highp int i);
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