Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -126,4 +126,8 @@ ERROR: Linking geometry stage: Missing entry point: Each stage requires one "voi
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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invocations = 0
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max_vertices = 0
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input primitive = triangles
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output primitive = none
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