Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,6 +16,9 @@ ERROR: 0:58: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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input primitive = none
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vertex spacing = none
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triangle order = none
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (2X2 matrix of float)
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@@ -160,5 +163,9 @@ ERROR: node is still EOpNull!
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one tessellation shader must specify an input layout primitive
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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