Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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6
Todo.txt
6
Todo.txt
@@ -110,8 +110,8 @@ Shader Functionality to Implement/Finish
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- patch in, patch out
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- input/output arrays
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- unsized array sizing to gl_MaxPatchVertices, including gl_in/gl_out
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- built-in variables, functions, and constants verification
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- layout qualifiers for primitive types
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+ built-in variables, functions, and constants verification
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+ layout qualifiers for primitive types
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- Polymorphic functions: Run-time selection of what function gets called, through the new keyword subroutine.
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- 64bit floating point numbers with the new type keyword double. Built-in functions extended for doubles, and new function matching rules are added to both allow implicit conversions when calling a function and preserve most existing function matching once doubles are included.
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+ More implicit conversions
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@@ -143,7 +143,7 @@ Shader Functionality to Implement/Finish
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+ Add streams out from geometry shader. Output can be directed to streams through
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+ EmitStreamVertex() and EndStreamPrimitive().
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GLSL 4.1
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- Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
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+ Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
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(GL_ARB_separate_shader_objects)
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- layout qualifiers
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- redeclaration of input/output blocks
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