HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.

Details within these bear even more fleshing out, but would like to have
that driven by actual need.
This commit is contained in:
John Kessenich
2016-06-12 23:52:12 -06:00
parent e6e7494e2a
commit 630dd7da43
10 changed files with 273 additions and 80 deletions

View File

@@ -16,6 +16,17 @@ struct {
float4 i;
} s2;
struct {
linear float4 a;
nointerpolation bool b;
noperspective centroid float1 c;
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
} s4;
float4 PixelShaderFunction(float4 input) : COLOR0
{
struct FS {
@@ -23,4 +34,6 @@ float4 PixelShaderFunction(float4 input) : COLOR0
} s3;
s3 == s3;
return input;
}