HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.
Details within these bear even more fleshing out, but would like to have that driven by actual need.
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@@ -16,6 +16,17 @@ struct {
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float4 i;
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} s2;
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struct {
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linear float4 a;
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nointerpolation bool b;
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noperspective centroid float1 c;
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sample centroid float2 d;
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bool ff1 : SV_IsFrontFace;
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bool ff2 : packoffset(c0.y);
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bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
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} s4;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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struct FS {
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@@ -23,4 +34,6 @@ float4 PixelShaderFunction(float4 input) : COLOR0
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} s3;
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s3 == s3;
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return input;
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}
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