HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.
Details within these bear even more fleshing out, but would like to have that driven by actual need.
This commit is contained in:
@@ -9,16 +9,20 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'ff1' (temp bool Face)
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0:? 'ff2' (temp 4-component vector of float)
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0:? 'ff3' (temp 4-component vector of float)
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0:? 'ff4' (temp 4-component vector of float FragCoord)
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Linked fragment stage:
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@@ -34,20 +38,24 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'ff1' (temp bool Face)
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0:? 'ff2' (temp 4-component vector of float)
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0:? 'ff3' (temp 4-component vector of float)
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0:? 'ff4' (temp 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -59,12 +67,20 @@ gl_FragCoord origin is upper left
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "AmbientColor"
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Name 21 "ff1"
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Name 22 "ff2"
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Name 23 "ff3"
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Name 24 "ff4"
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Decorate 21(ff1) BuiltIn FrontFacing
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Decorate 24(ff4) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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19: TypeBool
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20: TypePointer Function 19(bool)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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FunctionEnd
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@@ -72,6 +88,10 @@ gl_FragCoord origin is upper left
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10(input): 8(ptr) FunctionParameter
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12: Label
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14(AmbientColor): 8(ptr) Variable Function
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21(ff1): 20(ptr) Variable Function
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22(ff2): 8(ptr) Variable Function
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23(ff3): 8(ptr) Variable Function
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24(ff4): 8(ptr) Variable Function
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13: 7(fvec4) Load 10(input)
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15: 7(fvec4) Load 14(AmbientColor)
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16: 7(fvec4) FMul 13 15
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@@ -2,16 +2,19 @@ hlsl.struct.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (temp 4-component vector of float)
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0:39 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Parameters:
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0:31 'input' (temp 4-component vector of float)
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0:? Sequence
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0:25 Compare Equal (temp bool)
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 Compare Equal (temp bool)
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:38 Branch: Return with expression
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0:38 'input' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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Linked fragment stage:
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@@ -20,20 +23,23 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (temp 4-component vector of float)
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0:39 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Parameters:
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0:31 'input' (temp 4-component vector of float)
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0:? Sequence
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0:25 Compare Equal (temp bool)
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 Compare Equal (temp bool)
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:38 Branch: Return with expression
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0:38 'input' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -45,15 +51,28 @@ gl_FragCoord origin is upper left
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Name 8 "FS"
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MemberName 8(FS) 0 "b3"
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Name 10 "s3"
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Name 19 "myS"
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MemberName 19(myS) 0 "b"
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MemberName 19(myS) 1 "c"
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MemberName 19(myS) 2 "a"
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MemberName 19(myS) 3 "d"
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Name 21 "s1"
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Name 22 ""
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MemberName 22 0 "i"
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Name 24 "s2"
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Name 20 "input"
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Name 23 "myS"
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MemberName 23(myS) 0 "b"
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MemberName 23(myS) 1 "c"
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MemberName 23(myS) 2 "a"
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MemberName 23(myS) 3 "d"
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Name 25 "s1"
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Name 26 ""
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MemberName 26 0 "i"
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Name 28 "s2"
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Name 30 ""
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MemberName 30 0 "a"
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MemberName 30 1 "b"
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MemberName 30 2 "c"
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MemberName 30 3 "d"
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MemberName 30 4 "ff1"
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MemberName 30 5 "ff2"
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MemberName 30 6 "ff3"
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MemberName 30 7 "ff4"
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Name 32 "s4"
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MemberDecorate 30 4 BuiltIn FrontFacing
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MemberDecorate 30 7 BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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@@ -62,20 +81,27 @@ gl_FragCoord origin is upper left
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9: TypePointer Function 8(FS)
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17: TypeFloat 32
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18: TypeVector 17(float) 4
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19(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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20: TypePointer Function 19(myS)
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22: TypeStruct 18(fvec4)
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23: TypePointer Function 22(struct)
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19: TypePointer Function 18(fvec4)
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23(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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24: TypePointer Function 23(myS)
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26: TypeStruct 18(fvec4)
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27: TypePointer Function 26(struct)
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29: TypeVector 17(float) 2
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30: TypeStruct 18(fvec4) 6(bool) 17(float) 29(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
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31: TypePointer Function 30(struct)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10(s3): 9(ptr) Variable Function
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21(s1): 20(ptr) Variable Function
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24(s2): 23(ptr) Variable Function
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20(input): 19(ptr) Variable Function
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25(s1): 24(ptr) Variable Function
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28(s2): 27(ptr) Variable Function
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32(s4): 31(ptr) Variable Function
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11: 8(FS) Load 10(s3)
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12: 8(FS) Load 10(s3)
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13: 7(bvec3) CompositeExtract 11 0
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14: 7(bvec3) CompositeExtract 12 0
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15: 7(bvec3) LogicalEqual 13 14
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16: 6(bool) All 15
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Return
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21: 18(fvec4) Load 20(input)
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ReturnValue 21
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FunctionEnd
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@@ -1,5 +1,10 @@
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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bool ff1 : SV_IsFrontFace;
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float4 ff2 : packoffset(c0.y);
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float4 ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
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float4 ShaderFunction(float4 input) : COLOR0
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{
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return input * AmbientColor;
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@@ -16,6 +16,17 @@ struct {
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float4 i;
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} s2;
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struct {
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linear float4 a;
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nointerpolation bool b;
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noperspective centroid float1 c;
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sample centroid float2 d;
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bool ff1 : SV_IsFrontFace;
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bool ff2 : packoffset(c0.y);
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bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
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} s4;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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struct FS {
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@@ -23,4 +34,6 @@ float4 PixelShaderFunction(float4 input) : COLOR0
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} s3;
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s3 == s3;
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return input;
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}
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@@ -107,10 +107,10 @@ bool HlslGrammar::acceptCompilationUnit()
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// declaration
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// : SEMICOLON
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// : fully_specified_type SEMICOLON
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// | fully_specified_type identifier SEMICOLON
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// | fully_specified_type identifier = expression SEMICOLON
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// | fully_specified_type identifier function_parameters SEMICOLON // function prototype
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// | fully_specified_type identifier function_parameters COLON semantic compound_statement // function definition
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// | fully_specified_type identifier post_decls SEMICOLON
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// | fully_specified_type identifier post_decls = expression SEMICOLON
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// | fully_specified_type identifier function_parameters post_decls SEMICOLON // function prototype
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// | fully_specified_type identifier function_parameters post_decls compound_statement // function definition
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//
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// 'node' could get created if the declaration creates code, like an initializer
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// or a function body.
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@@ -127,6 +127,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
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// identifier
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HlslToken idToken;
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if (acceptIdentifier(idToken)) {
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acceptPostDecls(type);
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// = expression
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TIntermTyped* expressionNode = nullptr;
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if (acceptTokenClass(EHTokAssign)) {
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@@ -145,8 +146,8 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
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// function_parameters
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TFunction* function = new TFunction(idToken.string, type);
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if (acceptFunctionParameters(*function)) {
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// COLON semantic
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acceptSemantic();
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// post_decls
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acceptPostDecls(type);
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// compound_statement
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if (peekTokenClass(EHTokLeftBrace))
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@@ -186,22 +187,66 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type)
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return true;
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}
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// If token is a qualifier, return its token class and advance to the next
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// qualifier. Otherwise, return false, and don't advance.
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// type_qualifier
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// : qualifier qualifier ...
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//
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// Zero or more of these, so this can't return false.
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//
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void HlslGrammar::acceptQualifier(TQualifier& qualifier)
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{
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switch (peek()) {
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case EHTokUniform:
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qualifier.storage = EvqUniform;
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break;
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case EHTokConst:
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qualifier.storage = EvqConst;
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break;
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default:
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return;
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}
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advanceToken();
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do {
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switch (peek()) {
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case EHTokStatic:
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// normal glslang default
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break;
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case EHTokExtern:
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// TODO: no meaning in glslang?
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break;
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case EHTokShared:
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// TODO: hint
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break;
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case EHTokGroupShared:
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qualifier.storage = EvqShared;
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break;
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case EHTokUniform:
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qualifier.storage = EvqUniform;
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break;
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case EHTokConst:
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qualifier.storage = EvqConst;
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break;
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case EHTokVolatile:
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qualifier.volatil = true;
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break;
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case EHTokLinear:
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qualifier.storage = EvqVaryingIn;
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qualifier.smooth = true;
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break;
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case EHTokCentroid:
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qualifier.centroid = true;
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break;
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case EHTokNointerpolation:
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qualifier.flat = true;
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break;
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case EHTokNoperspective:
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qualifier.nopersp = true;
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break;
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case EHTokSample:
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qualifier.sample = true;
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break;
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case EHTokRowMajor:
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qualifier.layoutMatrix = ElmRowMajor;
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break;
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case EHTokColumnMajor:
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qualifier.layoutMatrix = ElmColumnMajor;
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break;
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case EHTokPrecise:
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qualifier.noContraction = true;
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break;
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default:
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return;
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}
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advanceToken();
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} while (true);
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}
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// If token is for a type, update 'type' with the type information,
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@@ -627,8 +672,8 @@ bool HlslGrammar::acceptStruct(TType& type)
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// : fully_specified_type struct_declarator COMMA struct_declarator ...
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//
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// struct_declarator
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// : IDENTIFIER
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// | IDENTIFIER array_specifier
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// : IDENTIFIER post_decls
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// | IDENTIFIER array_specifier post_decls
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//
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bool HlslGrammar::acceptStructDeclarationList(TTypeList*& typeList)
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{
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@@ -668,6 +713,8 @@ bool HlslGrammar::acceptStructDeclarationList(TTypeList*& typeList)
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// array_specifier
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// TODO
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acceptPostDecls(*member.type);
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// success on seeing the SEMICOLON coming up
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if (peekTokenClass(EHTokSemicolon))
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break;
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@@ -1570,20 +1617,68 @@ bool HlslGrammar::acceptCaseLabel(TIntermNode*& statement)
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return false;
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}
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// COLON semantic
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bool HlslGrammar::acceptSemantic()
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// post_decls
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// : COLON semantic // optional
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// COLON PACKOFFSET LEFT_PAREN ... RIGHT_PAREN // optional
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// COLON REGISTER // optional
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// annotations // optional
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//
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void HlslGrammar::acceptPostDecls(TType& type)
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{
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// COLON
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if (acceptTokenClass(EHTokColon)) {
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// semantic
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HlslToken idToken;
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if (! acceptIdentifier(idToken)) {
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expected("semantic");
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return false;
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}
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}
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do {
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// COLON
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if (acceptTokenClass(EHTokColon)) {
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HlslToken idToken;
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if (acceptTokenClass(EHTokPackOffset)) {
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if (! acceptTokenClass(EHTokLeftParen)) {
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expected("(");
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return;
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}
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acceptTokenClass(EHTokIdentifier);
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acceptTokenClass(EHTokDot);
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acceptTokenClass(EHTokIdentifier);
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if (! acceptTokenClass(EHTokRightParen)) {
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expected(")");
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break;
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}
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// TODO: process the packoffset information
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} else if (! acceptIdentifier(idToken)) {
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expected("semantic or packoffset or register");
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return;
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} else if (*idToken.string == "register") {
|
||||
if (! acceptTokenClass(EHTokLeftParen)) {
|
||||
expected("(");
|
||||
return;
|
||||
}
|
||||
acceptTokenClass(EHTokIdentifier);
|
||||
acceptTokenClass(EHTokComma);
|
||||
acceptTokenClass(EHTokIdentifier);
|
||||
acceptTokenClass(EHTokLeftBracket);
|
||||
if (peekTokenClass(EHTokIntConstant))
|
||||
advanceToken();
|
||||
acceptTokenClass(EHTokRightBracket);
|
||||
if (! acceptTokenClass(EHTokRightParen)) {
|
||||
expected(")");
|
||||
break;
|
||||
}
|
||||
// TODO: process the register information
|
||||
} else {
|
||||
// semantic, in idToken.string
|
||||
parseContext.handleSemantic(type, *idToken.string);
|
||||
}
|
||||
} else if (acceptTokenClass(EHTokLeftAngle)) {
|
||||
// TODO: process annotations, just accepting them for now
|
||||
do {
|
||||
if (peekTokenClass(EHTokNone))
|
||||
return;
|
||||
if (acceptTokenClass(EHTokRightAngle))
|
||||
break;
|
||||
advanceToken();
|
||||
} while (true);
|
||||
} else
|
||||
break;
|
||||
|
||||
return true;
|
||||
} while (true);
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
@@ -87,8 +87,7 @@ namespace glslang {
|
||||
bool acceptIterationStatement(TIntermNode*&);
|
||||
bool acceptJumpStatement(TIntermNode*&);
|
||||
bool acceptCaseLabel(TIntermNode*&);
|
||||
|
||||
bool acceptSemantic();
|
||||
void acceptPostDecls(TType&);
|
||||
|
||||
HlslParseContext& parseContext; // state of parsing and helper functions for building the intermediate
|
||||
TIntermediate& intermediate; // the final product, the intermediate representation, includes the AST
|
||||
|
||||
@@ -1212,6 +1212,38 @@ TFunction* HlslParseContext::handleConstructorCall(const TSourceLoc& loc, const
|
||||
return new TFunction(&empty, type, op);
|
||||
}
|
||||
|
||||
//
|
||||
// Handle seeing a "COLON semantic" at the end of a type declaration,
|
||||
// by updating the type according to the semantic.
|
||||
//
|
||||
void HlslParseContext::handleSemantic(TType& type, const TString& semantic)
|
||||
{
|
||||
// TODO: need to know if it's an input or an output
|
||||
// The following sketches what needs to be done, but can't be right
|
||||
// without taking into account stage and input/output.
|
||||
|
||||
if (semantic == "PSIZE")
|
||||
type.getQualifier().builtIn = EbvPointSize;
|
||||
else if (semantic == "POSITION")
|
||||
type.getQualifier().builtIn = EbvPosition;
|
||||
else if (semantic == "FOG")
|
||||
type.getQualifier().builtIn = EbvFogFragCoord;
|
||||
else if (semantic == "DEPTH" || semantic == "SV_Depth")
|
||||
type.getQualifier().builtIn = EbvFragDepth;
|
||||
else if (semantic == "VFACE" || semantic == "SV_IsFrontFace")
|
||||
type.getQualifier().builtIn = EbvFace;
|
||||
else if (semantic == "VPOS" || semantic == "SV_Position")
|
||||
type.getQualifier().builtIn = EbvFragCoord;
|
||||
else if (semantic == "SV_ClipDistance")
|
||||
type.getQualifier().builtIn = EbvClipDistance;
|
||||
else if (semantic == "SV_CullDistance")
|
||||
type.getQualifier().builtIn = EbvCullDistance;
|
||||
else if (semantic == "SV_VertexID")
|
||||
type.getQualifier().builtIn = EbvVertexId;
|
||||
else if (semantic == "SV_ViewportArrayIndex")
|
||||
type.getQualifier().builtIn = EbvViewportIndex;
|
||||
}
|
||||
|
||||
//
|
||||
// Given a type, find what operation would fully construct it.
|
||||
//
|
||||
|
||||
@@ -90,6 +90,7 @@ public:
|
||||
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const;
|
||||
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
|
||||
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
|
||||
void handleSemantic(TType& type, const TString& semantic);
|
||||
|
||||
bool parseVectorFields(const TSourceLoc&, const TString&, int vecSize, TVectorFields&);
|
||||
void assignError(const TSourceLoc&, const char* op, TString left, TString right);
|
||||
|
||||
@@ -102,6 +102,7 @@ void HlslScanContext::fillInKeywordMap()
|
||||
(*KeywordMap)["extern"] = EHTokExtern;
|
||||
(*KeywordMap)["uniform"] = EHTokUniform;
|
||||
(*KeywordMap)["volatile"] = EHTokVolatile;
|
||||
(*KeywordMap)["precise"] = EHTokPrecise;
|
||||
(*KeywordMap)["shared"] = EHTokShared;
|
||||
(*KeywordMap)["groupshared"] = EHTokGroupShared;
|
||||
(*KeywordMap)["linear"] = EHTokLinear;
|
||||
|
||||
@@ -49,6 +49,7 @@ enum EHlslTokenClass {
|
||||
EHTokExtern,
|
||||
EHTokUniform,
|
||||
EHTokVolatile,
|
||||
EHTokPrecise,
|
||||
EHTokShared,
|
||||
EHTokGroupShared,
|
||||
EHTokLinear,
|
||||
|
||||
Reference in New Issue
Block a user