External interface change: PP: Full <> and "" semantics for the Includer.
Any previous use would only be for "", which would probably mean changing
include(...) -> includeLocal(...)
See comments about includeLocal() being an additional search over
includeSystem(), not a superset search.
This also removed ForbidIncluder, as
- the message in ForbidIncluder was redundant: error results were
already returned to the caller, which then gives the error it
wants to
- there is a trivial default implementation that a subclass can
override any subset of (I still like abstract base classes though)
- trying to get less implementation out of the interface file anyway
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@@ -521,7 +521,7 @@ public:
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glslang::TShader shader(EShLangVertex);
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shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
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std::string ppShader;
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glslang::TShader::ForbidInclude includer;
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glslang::TShader::Includer includer;
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const bool success = shader.preprocess(
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&glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile,
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forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
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