HLSL: Support vector 'cond ? :' -> EOpMix -> OpSelect.
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@@ -6,8 +6,8 @@ float f;
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float4 vectorCond()
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{
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return f4; // return (c4 ? t4 : f4) +
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// (c4 ? t : f );
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return (c4 ? t4 : f4) +
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(c4 ? t : f );
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}
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float4 PixelShaderFunction(float4 input) : COLOR0
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