New nonuniform analysis (#2457)
This implements a new nonunifom analysis suggested by @jbolz. This change generates nonUniform decorations that were previously missing and avoids generation of incorrect decorations. Most notably, it now generates decorations for nonuniform functions and out params. It avoids generating decorations for lvalues which themselves are not nonuniform.
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@@ -2798,8 +2798,9 @@ void Builder::accessChainStore(Id rvalue, Decoration nonUniform, spv::MemoryAcce
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}
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// Comments in header
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Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resultType,
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spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
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Id Builder::accessChainLoad(Decoration precision, Decoration l_nonUniform,
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Decoration r_nonUniform, Id resultType, spv::MemoryAccessMask memoryAccess,
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spv::Scope scope, unsigned int alignment)
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{
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Id id;
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@@ -2863,9 +2864,9 @@ Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resu
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// Buffer accesses need the access chain decorated, and this is where
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// loaded image types get decorated. TODO: This should maybe move to
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// createImageTextureFunctionCall.
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addDecoration(id, nonUniform);
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addDecoration(id, l_nonUniform);
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id = createLoad(id, precision, memoryAccess, scope, alignment);
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addDecoration(id, nonUniform);
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addDecoration(id, r_nonUniform);
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}
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// Done, unless there are swizzles to do
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@@ -2886,7 +2887,7 @@ Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resu
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if (accessChain.component != NoResult)
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id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision);
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addDecoration(id, nonUniform);
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addDecoration(id, r_nonUniform);
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return id;
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}
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