Callables shouldn't have incoming ray flags

This commit is contained in:
Eric Werness
2019-03-25 09:53:52 -07:00
parent 5efb004d59
commit 659060b90a
5 changed files with 32 additions and 45 deletions

View File

@@ -24,10 +24,12 @@ ERROR: 0:19: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:19: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:20: 'gl_HitTNV' : undeclared identifier
ERROR: 0:21: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:22: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:23: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:24: 'terminateRayNV' : no matching overloaded function found
ERROR: 28 compilation errors. No code generated.
ERROR: 0:22: 'gl_IncomingRayFlagsNV' : undeclared identifier
ERROR: 0:22: '=' : cannot convert from ' temp float' to ' temp highp uint'
ERROR: 0:23: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:24: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:25: 'terminateRayNV' : no matching overloaded function found
ERROR: 30 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link