Callables shouldn't have incoming ray flags
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@@ -19,6 +19,7 @@ void main()
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mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
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float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
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uint curFlags = gl_IncomingRayFlagsNV; // ERROR, unsupported builtin in stage
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reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
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ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
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terminateRayNV(); // ERROR, unsupported builtin in stage
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