Callables shouldn't have incoming ray flags

This commit is contained in:
Eric Werness
2019-03-25 09:53:52 -07:00
parent 5efb004d59
commit 659060b90a
5 changed files with 32 additions and 45 deletions

View File

@@ -19,6 +19,7 @@ void main()
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
uint curFlags = gl_IncomingRayFlagsNV; // ERROR, unsupported builtin in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage