Array of array: Implement the core functionality: types, constructors, operations.
There will be subsequent commits to refine semantics, esp. version-specific semantics, as well as I/O functionality and restrictions. Note: I'm getting white-space differences in the preprocessor test results, which I'm not checking in. I think they need to be tagged as binary or something.
This commit is contained in:
108
Test/430AofA.frag
Normal file
108
Test/430AofA.frag
Normal file
@@ -0,0 +1,108 @@
|
||||
#version 430
|
||||
|
||||
float[4][5][6] many[1][2][3];
|
||||
|
||||
float gu[][7];
|
||||
float gimp[][]; // ERROR, implicit inner
|
||||
float g4[4][7];
|
||||
float g5[5][7];
|
||||
|
||||
float[4][7] foo(float a[5][7])
|
||||
{
|
||||
float r[7];
|
||||
r = a[2];
|
||||
float[](a[0], a[1], r, a[3]); // ERROR, too few dims
|
||||
float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
|
||||
return float[4][7](a[0], a[1], r, a[3]);
|
||||
return float[][](a[0], a[1], r, a[3]);
|
||||
return float[][7](a[0], a[1], a[2], a[3]);
|
||||
}
|
||||
|
||||
void bar(float[5][7]) {}
|
||||
|
||||
void main()
|
||||
{
|
||||
{
|
||||
float gu[3][4][2];
|
||||
|
||||
gu[2][4][1] = 4.0; // ERROR, overflow
|
||||
}
|
||||
vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
|
||||
vec4[2](vec4(0.0), vec4(1.0)),
|
||||
vec4[2](vec4(0.0), vec4(1.0)));
|
||||
vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)));
|
||||
vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)));
|
||||
vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)));
|
||||
|
||||
vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)),
|
||||
vec4[2](vec4(0.0), vec4(1.0)),
|
||||
vec4[2](vec4(0.0), vec4(1.0)) };
|
||||
vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)) };
|
||||
vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[](vec4(4.0), vec4(2.0)) };
|
||||
vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)) };
|
||||
|
||||
vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
|
||||
vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)) };
|
||||
|
||||
vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), // ERROR
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)) };
|
||||
|
||||
vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
|
||||
vec4[2](vec4(4.0), vec4(2.0)),
|
||||
vec4[2](vec4(4.0), vec4(2.0)) };
|
||||
|
||||
|
||||
g4 = foo(g5);
|
||||
g5 = g4; // ERROR, wrong types
|
||||
gu = g4; // ERROR, not yet sized
|
||||
|
||||
foo(gu); // ERROR, not yet sized
|
||||
bar(g5);
|
||||
|
||||
if (foo(g5) == g4)
|
||||
;
|
||||
if (foo(g5) == g5) // ERROR, different types
|
||||
;
|
||||
|
||||
float u[][7];
|
||||
u[2][2] = 3.0;
|
||||
float u[5][7];
|
||||
u[5][2] = 5.0; // ERROR
|
||||
foo(u);
|
||||
}
|
||||
|
||||
void foo3()
|
||||
{
|
||||
float resize1[][5][7];
|
||||
resize1.length(); // ERROR
|
||||
resize1[1][4][5] = 2.0;
|
||||
resize1.length(); // ERROR
|
||||
float resize1[3][5][7];
|
||||
resize1.length(); // 3 in AST
|
||||
resize1[1].length(); // 5 in AST
|
||||
resize1[1][1].length(); // 7 in AST
|
||||
resize1[1][1][1].length(); // ERROR
|
||||
|
||||
float resize2[][5][7];
|
||||
float resize2[3][4][7]; // ERROR, inner dim change
|
||||
|
||||
float resize3[][5][7];
|
||||
float resize3[3][5][9]; // ERROR, inner dim changed
|
||||
|
||||
float resize4[][5][7];
|
||||
int resize4[3][5][7]; // ERROR, element type
|
||||
}
|
||||
Reference in New Issue
Block a user