SPV: Implement Vulkan 1.1 features and extensions.
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123
Test/baseResults/hlsl.wavequery.frag.out
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123
Test/baseResults/hlsl.wavequery.frag.out
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hlsl.wavequery.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 subgroupElect ( temp bool)
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0:3 true case
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0:? Sequence
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0:5 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:3 false case
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0:? Sequence
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0:9 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 3.000000
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0:? 2.000000
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0:? 1.000000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 subgroupElect ( temp bool)
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0:3 true case
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0:? Sequence
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0:5 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:3 false case
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0:? Sequence
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0:9 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 3.000000
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0:? 2.000000
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0:? 1.000000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10300
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// Generated by (magic number): 80005
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// Id's are bound by 30
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Capability Shader
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Capability GroupNonUniform
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 28
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 9 "@PixelShaderFunction("
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Name 28 "@entryPointOutput"
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Decorate 28(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeBool
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12: TypeInt 32 0
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13: 12(int) Constant 3
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17: 6(float) Constant 1065353216
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18: 6(float) Constant 1073741824
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19: 6(float) Constant 1077936128
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20: 6(float) Constant 1082130432
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21: 7(fvec4) ConstantComposite 17 18 19 20
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24: 7(fvec4) ConstantComposite 20 19 18 17
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27: TypePointer Output 7(fvec4)
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28(@entryPointOutput): 27(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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29: 7(fvec4) FunctionCall 9(@PixelShaderFunction()
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Store 28(@entryPointOutput) 29
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Return
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FunctionEnd
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9(@PixelShaderFunction(): 7(fvec4) Function None 8
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10: Label
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14: 11(bool) GroupNonUniformElect 13
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SelectionMerge 16 None
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BranchConditional 14 15 23
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15: Label
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ReturnValue 21
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23: Label
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ReturnValue 24
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16: Label
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26: 7(fvec4) Undef
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ReturnValue 26
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FunctionEnd
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