Accept gl_ViewportMask in version 430 and later
Was previously accepted only in 450 or later. Fixes #2785
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@@ -1,4 +1,4 @@
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#version 450
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#version 430
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#extension GL_NV_viewport_array2 :require
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layout(vertices = 4) out;
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@@ -12,5 +12,4 @@ layout (viewport_relative) out highp int gl_Layer;
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void main()
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{
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gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
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gl_ViewportIndex = 2;
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}
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