Fix #1879: Check for valid variable before checking for unsized arrays.
The order of error checking was not quite being correct (maybe there is no correct ordering, when many checks must be done and they affect each other). So, check for block-name reuse twice.
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@ -47,4 +47,5 @@ void barWxyz()
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int primitiveID()
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int primitiveID()
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{
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{
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return gl_PrimitiveID;
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return gl_PrimitiveID;
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gl_PerFragment; // ERROR, block name can't get reused
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}
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}
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@ -3,7 +3,9 @@ ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_
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ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
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ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
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ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
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ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
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ERROR: 4 compilation errors. No code generated.
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ERROR: 0:50: 'gl_PerFragment' : cannot be used (maybe an instance name is needed)
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ERROR: 0:50: 'gl_PerFragment' : undeclared identifier
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ERROR: 6 compilation errors. No code generated.
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Shader version: 150
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Shader version: 150
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@ -106,6 +108,7 @@ ERROR: node is still EOpNull!
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0:49 Sequence
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
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0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
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0:50 'gl_PerFragment' ( temp float)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' ( smooth in 4-component vector of float)
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0:? 'foo' ( smooth in 4-component vector of float)
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@ -1661,6 +1661,8 @@ public:
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virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); }
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virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); }
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virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); }
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virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); }
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virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); }
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virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); }
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// Check the block-name convention of creating a block without populating it's members:
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virtual bool isUnusableName() const { return isStruct() && structure == nullptr; }
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virtual bool isParameterized() const { return typeParameters != nullptr; }
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virtual bool isParameterized() const { return typeParameters != nullptr; }
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#ifdef GLSLANG_WEB
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#ifdef GLSLANG_WEB
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bool isAtomic() const { return false; }
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bool isAtomic() const { return false; }
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@ -319,10 +319,15 @@ TIntermTyped* TParseContext::handleVariable(const TSourceLoc& loc, TSymbol* symb
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// If this is a variable or a block, check it and all it contains, but if this
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// If this is a variable or a block, check it and all it contains, but if this
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// is a member of an anonymous block, check the whole block, as the whole block
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// is a member of an anonymous block, check the whole block, as the whole block
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// will need to be copied up if it contains an unsized array.
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// will need to be copied up if it contains an unsized array.
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if (symbol->getType().containsUnsizedArray() ||
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//
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(symbol->getAsAnonMember() &&
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// This check is being done before the block-name check further down, so guard
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symbol->getAsAnonMember()->getAnonContainer().getType().containsUnsizedArray()))
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// for that too.
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makeEditable(symbol);
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if (!symbol->getType().isUnusableName()) {
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if (symbol->getType().containsUnsizedArray() ||
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(symbol->getAsAnonMember() &&
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symbol->getAsAnonMember()->getAnonContainer().getType().containsUnsizedArray()))
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makeEditable(symbol);
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}
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}
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}
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#endif
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#endif
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@ -347,8 +352,7 @@ TIntermTyped* TParseContext::handleVariable(const TSourceLoc& loc, TSymbol* symb
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// See if it was a variable.
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// See if it was a variable.
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variable = symbol ? symbol->getAsVariable() : nullptr;
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variable = symbol ? symbol->getAsVariable() : nullptr;
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if (variable) {
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if (variable) {
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if ((variable->getType().getBasicType() == EbtBlock ||
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if (variable->getType().isUnusableName()) {
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variable->getType().getBasicType() == EbtStruct) && variable->getType().getStruct() == nullptr) {
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error(loc, "cannot be used (maybe an instance name is needed)", string->c_str(), "");
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error(loc, "cannot be used (maybe an instance name is needed)", string->c_str(), "");
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variable = nullptr;
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variable = nullptr;
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}
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}
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