Merge pull request #1602 from Igalia/apinheiro/prevent-xfbstride-twice
GlslangToSpv: prevent add XfbStride twice
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74
Test/baseResults/spv.xfbStrideJustOnce.vert.out
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74
Test/baseResults/spv.xfbStrideJustOnce.vert.out
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spv.xfbStrideJustOnce.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 33
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Capability Shader
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Capability TransformFeedback
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 27 31 32
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ExecutionMode 4 Xfb
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Source GLSL 450
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Name 4 "main"
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Name 8 "block"
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MemberName 8(block) 0 "y1_out"
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MemberName 8(block) 1 "y2_out"
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Name 10 ""
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Name 25 "gl_PerVertex"
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MemberName 25(gl_PerVertex) 0 "gl_Position"
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MemberName 25(gl_PerVertex) 1 "gl_PointSize"
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MemberName 25(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 25(gl_PerVertex) 3 "gl_CullDistance"
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Name 27 ""
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Name 31 "gl_VertexID"
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Name 32 "gl_InstanceID"
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Decorate 8(block) Block
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Decorate 10 Location 5
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Decorate 10 XfbBuffer 2
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Decorate 10 XfbStride 20
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MemberDecorate 25(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 25(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 25(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 25(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 25(gl_PerVertex) Block
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Decorate 27 XfbBuffer 0
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Decorate 27 XfbStride 0
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Decorate 31(gl_VertexID) BuiltIn VertexId
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Decorate 32(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(block): TypeStruct 6(float) 7(fvec4)
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9: TypePointer Output 8(block)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: 6(float) Constant 1088421888
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14: TypePointer Output 6(float)
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16: 11(int) Constant 1
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17: 6(float) Constant 1065353216
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18: 6(float) Constant 0
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19: 7(fvec4) ConstantComposite 17 18 18 17
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20: TypePointer Output 7(fvec4)
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22: TypeInt 32 0
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23: 22(int) Constant 1
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24: TypeArray 6(float) 23
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25(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 24 24
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26: TypePointer Output 25(gl_PerVertex)
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27: 26(ptr) Variable Output
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28: 7(fvec4) ConstantComposite 18 18 18 18
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30: TypePointer Input 11(int)
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31(gl_VertexID): 30(ptr) Variable Input
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32(gl_InstanceID): 30(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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15: 14(ptr) AccessChain 10 12
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Store 15 13
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21: 20(ptr) AccessChain 10 16
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Store 21 19
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29: 20(ptr) AccessChain 27 12
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Store 29 28
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Return
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FunctionEnd
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