Support multiple source languages, adding HLSL as an option.

This commit is contained in:
John Kessenich
2016-03-12 18:34:36 -07:00
parent 4d65ee31a6
commit 66e2faf844
7 changed files with 54 additions and 17 deletions

View File

@@ -160,15 +160,22 @@ protected:
//
// Translate glslang profile to SPIR-V source language.
spv::SourceLanguage TranslateSourceLanguage(EProfile profile)
spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile profile)
{
switch (profile) {
case ENoProfile:
case ECoreProfile:
case ECompatibilityProfile:
return spv::SourceLanguageGLSL;
case EEsProfile:
return spv::SourceLanguageESSL;
switch (source) {
case glslang::EShSourceGlsl:
switch (profile) {
case ENoProfile:
case ECoreProfile:
case ECompatibilityProfile:
return spv::SourceLanguageGLSL;
case EEsProfile:
return spv::SourceLanguageESSL;
default:
return spv::SourceLanguageUnknown;
}
case glslang::EShSourceHlsl:
return spv::SourceLanguageHLSL;
default:
return spv::SourceLanguageUnknown;
}
@@ -587,7 +594,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
builder.clearAccessChain();
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
stdBuiltins = builder.import("GLSL.std.450");
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
shaderEntry = builder.makeEntrypoint(glslangIntermediate->getEntryPoint().c_str());