Support multiple source languages, adding HLSL as an option.
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@@ -74,6 +74,7 @@ enum TOptions {
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EOptionVulkanRules = 0x2000,
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EOptionDefaultDesktop = 0x4000,
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EOptionOutputPreprocessed = 0x8000,
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EOptionReadHlsl = 0x10000,
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};
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//
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@@ -538,6 +539,9 @@ void ProcessArguments(int argc, char* argv[])
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case 'd':
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Options |= EOptionDefaultDesktop;
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break;
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case 'D':
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Options |= EOptionReadHlsl;
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break;
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case 'e':
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// HLSL todo: entry point handle needs much more sophistication.
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// This is okay for one compilation unit with one entry point.
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@@ -627,6 +631,8 @@ void SetMessageOptions(EShMessages& messages)
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messages = (EShMessages)(messages | EShMsgVulkanRules);
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if (Options & EOptionOutputPreprocessed)
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messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
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if (Options & EOptionReadHlsl)
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messages = (EShMessages)(messages | EShMsgReadHlsl);
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}
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//
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@@ -1047,6 +1053,7 @@ void usage()
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" creates the default configuration file (redirect to a .conf file)\n"
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" -d default to desktop (#version 110) when there is no shader #version\n"
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" (default is ES version 100)\n"
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" -D input is HLSL\n"
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" -e specify entry-point name\n"
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" -h print this usage message\n"
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" -i intermediate tree (glslang AST) is printed out\n"
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