Turn on basic support for shader storage buffer objects, but not yet the entire extension.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27699 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-08-12 02:11:55 +00:00
parent 79cddfcb56
commit 67cf1f6179
14 changed files with 190 additions and 78 deletions

View File

@@ -12,6 +12,18 @@ const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeAtomicCounters
+ gl_MaxComputeAtomicCounterBuffers;
buffer ShaderStorageBlock
{
int value;
float values[];
};
buffer InvalidShaderStorageBlock
{
float values[]; // ERROR
int value;
} invalid;
void main()
{
barrier();
@@ -21,6 +33,7 @@ void main()
memoryBarrierShared();
memoryBarrierImage();
groupMemoryBarrier();
value = int(values[gl_LocalInvocationIndex]);
}
layout(location = 2) in vec3 v3; // ERROR
@@ -36,3 +49,15 @@ layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
readonly buffer roblock
{
int value;
float values[];
} ro;
void foo()
{
ro.values[2] = 4.7; // ERROR, readonly
ro.values.length();
}