SPV/OpenGL: Require locations on non-opaque uniform variables.
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@@ -1,9 +1,10 @@
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glspv.frag
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ERROR: 0:4: '#error' : GL_SPIRV is set ( correct , not an error )
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ERROR: 0:6: '#error' : GL_SPIR is 100
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ERROR: 0:14: 'input_attachment_index' : only allowed when using GLSL for Vulkan
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ERROR: 0:14: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 4 compilation errors. No code generated.
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ERROR: 0:14: 'f' : non-opaque uniform variables need a layout(location=L)
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ERROR: 0:19: 'input_attachment_index' : only allowed when using GLSL for Vulkan
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ERROR: 0:19: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 5 compilation errors. No code generated.
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SPIR-V is not generated for failed compile or link
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@@ -1,4 +1,4 @@
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#version 330
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#version 450
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#ifdef GL_SPIRV
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#error GL_SPIRV is set ( correct, not an error )
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@@ -11,4 +11,9 @@ void main()
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{
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}
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uniform float f; // ERROR, no location
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layout(location = 2) uniform float g;
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uniform sampler2D s1;
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layout(location = 3) uniform sampler2D s2;
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layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs
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@@ -1,8 +1,9 @@
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#version 450
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layout(constant_id = 3) const int a = 2;
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uniform float f;
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layout(location = 2) uniform float f;
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layout(location = 4) uniform sampler2D s1;
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uniform sampler2D s2;
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void main()
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{
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