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@@ -119,25 +119,73 @@ gl_FragCoord origin is upper left
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:114 move second child to first child ( temp 4-component vector of float)
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0:114 Color: direct index for structure ( temp 4-component vector of float)
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0:114 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:114 Constant:
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0:114 0 (const int)
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0:114 Constant:
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0:114 1.000000
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0:114 1.000000
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0:114 1.000000
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0:114 1.000000
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0:115 move second child to first child ( temp float)
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0:115 Depth: direct index for structure ( temp float)
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0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:115 Constant:
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0:115 1 (const int)
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0:115 Constant:
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0:115 1.000000
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0:117 Branch: Return with expression
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0:117 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 'g_tTex2df4' ( uniform texture2D)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:54 Sequence
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0:54 move second child to first child ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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0:54 'g_tTex2di4' ( uniform itexture2D)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Constant:
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0:54 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:55 Sequence
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0:55 move second child to first child ( temp 4-component vector of uint)
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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0:55 'g_tTex2du4' ( uniform utexture2D)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 1 (const uint)
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0:55 Constant:
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0:55 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:110 move second child to first child ( temp 4-component vector of float)
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0:110 Color: direct index for structure ( temp 4-component vector of float)
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0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:110 Constant:
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0:110 0 (const int)
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0:110 Constant:
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:111 move second child to first child ( temp float)
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0:111 Depth: direct index for structure ( temp float)
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0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:111 Constant:
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0:111 1 (const int)
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0:111 Constant:
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0:111 1.000000
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0:113 Branch: Return with expression
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0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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@@ -300,25 +348,73 @@ gl_FragCoord origin is upper left
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:114 move second child to first child ( temp 4-component vector of float)
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0:114 Color: direct index for structure ( temp 4-component vector of float)
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0:114 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:114 Constant:
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0:114 0 (const int)
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0:114 Constant:
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0:114 1.000000
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0:114 1.000000
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0:114 1.000000
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0:114 1.000000
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0:115 move second child to first child ( temp float)
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0:115 Depth: direct index for structure ( temp float)
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0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:115 Constant:
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0:115 1 (const int)
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0:115 Constant:
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0:115 1.000000
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0:117 Branch: Return with expression
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0:117 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 'g_tTex2df4' ( uniform texture2D)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:54 Sequence
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0:54 move second child to first child ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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0:54 'g_tTex2di4' ( uniform itexture2D)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Constant:
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0:54 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:55 Sequence
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0:55 move second child to first child ( temp 4-component vector of uint)
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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0:55 'g_tTex2du4' ( uniform utexture2D)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 1 (const uint)
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0:55 Constant:
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0:55 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:110 move second child to first child ( temp 4-component vector of float)
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0:110 Color: direct index for structure ( temp 4-component vector of float)
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0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:110 Constant:
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0:110 0 (const int)
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0:110 Constant:
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:111 move second child to first child ( temp float)
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0:111 Depth: direct index for structure ( temp float)
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0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:111 Constant:
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0:111 1 (const int)
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0:111 Constant:
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0:111 1.000000
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0:113 Branch: Return with expression
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0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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@@ -359,13 +455,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 146
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// Id's are bound by 167
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 111 115
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EntryPoint Fragment 4 "main" 132 136
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@@ -389,20 +485,23 @@ gl_FragCoord origin is upper left
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Name 72 "txval004"
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Name 82 "txval014"
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Name 90 "txval024"
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Name 99 "psout"
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Name 108 "flattenTemp"
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Name 111 "Color"
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Name 115 "Depth"
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Name 120 "g_tTex1df4a"
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Name 121 "g_tTex1df4"
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Name 124 "g_tTex1di4"
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Name 127 "g_tTex1du4"
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Name 130 "g_tTex3df4"
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Name 133 "g_tTex3di4"
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Name 136 "g_tTex3du4"
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Name 139 "g_tTexcdf4"
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Name 142 "g_tTexcdi4"
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Name 145 "g_tTexcdu4"
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Name 98 "txval401"
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Name 105 "txval411"
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Name 112 "txval421"
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Name 120 "psout"
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Name 129 "flattenTemp"
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Name 132 "Color"
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Name 136 "Depth"
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Name 141 "g_tTex1df4a"
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Name 142 "g_tTex1df4"
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Name 145 "g_tTex1di4"
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Name 148 "g_tTex1du4"
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Name 151 "g_tTex3df4"
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Name 154 "g_tTex3di4"
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Name 157 "g_tTex3du4"
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Name 160 "g_tTexcdf4"
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Name 163 "g_tTexcdi4"
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Name 166 "g_tTexcdu4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 20(g_sSampCmp) DescriptorSet 0
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Decorate 20(g_sSampCmp) Binding 0
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@@ -414,20 +513,20 @@ gl_FragCoord origin is upper left
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Decorate 29 DescriptorSet 0
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Decorate 45(g_tTex2di4) DescriptorSet 0
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Decorate 62(g_tTex2du4) DescriptorSet 0
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Decorate 111(Color) Location 0
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Decorate 115(Depth) BuiltIn FragDepth
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Decorate 120(g_tTex1df4a) DescriptorSet 0
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Decorate 120(g_tTex1df4a) Binding 1
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Decorate 121(g_tTex1df4) DescriptorSet 0
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Decorate 121(g_tTex1df4) Binding 0
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Decorate 124(g_tTex1di4) DescriptorSet 0
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Decorate 127(g_tTex1du4) DescriptorSet 0
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Decorate 130(g_tTex3df4) DescriptorSet 0
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Decorate 133(g_tTex3di4) DescriptorSet 0
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Decorate 136(g_tTex3du4) DescriptorSet 0
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Decorate 139(g_tTexcdf4) DescriptorSet 0
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Decorate 142(g_tTexcdi4) DescriptorSet 0
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Decorate 145(g_tTexcdu4) DescriptorSet 0
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Decorate 132(Color) Location 0
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Decorate 136(Depth) BuiltIn FragDepth
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Decorate 141(g_tTex1df4a) DescriptorSet 0
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Decorate 141(g_tTex1df4a) Binding 1
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Decorate 142(g_tTex1df4) DescriptorSet 0
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Decorate 142(g_tTex1df4) Binding 0
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Decorate 145(g_tTex1di4) DescriptorSet 0
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Decorate 148(g_tTex1du4) DescriptorSet 0
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Decorate 151(g_tTex3df4) DescriptorSet 0
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Decorate 154(g_tTex3di4) DescriptorSet 0
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Decorate 157(g_tTex3du4) DescriptorSet 0
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Decorate 160(g_tTexcdf4) DescriptorSet 0
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Decorate 163(g_tTexcdi4) DescriptorSet 0
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Decorate 166(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -478,53 +577,53 @@ gl_FragCoord origin is upper left
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80: 79 ConstantComposite 38 38 38 38
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88: 79 ConstantComposite 54 54 54 54
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96: 79 ConstantComposite 70 70 70 70
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98: TypePointer Function 8(PS_OUTPUT)
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100: 6(float) Constant 1065353216
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101: 7(fvec4) ConstantComposite 100 100 100 100
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103: TypePointer Function 6(float)
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110: TypePointer Output 7(fvec4)
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111(Color): 110(ptr) Variable Output
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114: TypePointer Output 6(float)
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115(Depth): 114(ptr) Variable Output
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118: TypeImage 6(float) 1D sampled format:Unknown
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119: TypePointer UniformConstant 118
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120(g_tTex1df4a): 119(ptr) Variable UniformConstant
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121(g_tTex1df4): 119(ptr) Variable UniformConstant
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122: TypeImage 30(int) 1D sampled format:Unknown
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123: TypePointer UniformConstant 122
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124(g_tTex1di4): 123(ptr) Variable UniformConstant
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125: TypeImage 56(int) 1D sampled format:Unknown
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126: TypePointer UniformConstant 125
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127(g_tTex1du4): 126(ptr) Variable UniformConstant
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128: TypeImage 6(float) 3D sampled format:Unknown
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129: TypePointer UniformConstant 128
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130(g_tTex3df4): 129(ptr) Variable UniformConstant
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131: TypeImage 30(int) 3D sampled format:Unknown
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132: TypePointer UniformConstant 131
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133(g_tTex3di4): 132(ptr) Variable UniformConstant
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134: TypeImage 56(int) 3D sampled format:Unknown
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135: TypePointer UniformConstant 134
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136(g_tTex3du4): 135(ptr) Variable UniformConstant
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137: TypeImage 6(float) Cube sampled format:Unknown
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138: TypePointer UniformConstant 137
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139(g_tTexcdf4): 138(ptr) Variable UniformConstant
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140: TypeImage 30(int) Cube sampled format:Unknown
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141: TypePointer UniformConstant 140
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142(g_tTexcdi4): 141(ptr) Variable UniformConstant
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143: TypeImage 56(int) Cube sampled format:Unknown
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119: TypePointer Function 8(PS_OUTPUT)
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121: 6(float) Constant 1065353216
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122: 7(fvec4) ConstantComposite 121 121 121 121
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124: TypePointer Function 6(float)
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131: TypePointer Output 7(fvec4)
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132(Color): 131(ptr) Variable Output
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135: TypePointer Output 6(float)
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136(Depth): 135(ptr) Variable Output
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139: TypeImage 6(float) 1D sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTex1df4a): 140(ptr) Variable UniformConstant
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142(g_tTex1df4): 140(ptr) Variable UniformConstant
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143: TypeImage 30(int) 1D sampled format:Unknown
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144: TypePointer UniformConstant 143
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145(g_tTexcdu4): 144(ptr) Variable UniformConstant
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145(g_tTex1di4): 144(ptr) Variable UniformConstant
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146: TypeImage 56(int) 1D sampled format:Unknown
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147: TypePointer UniformConstant 146
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148(g_tTex1du4): 147(ptr) Variable UniformConstant
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149: TypeImage 6(float) 3D sampled format:Unknown
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150: TypePointer UniformConstant 149
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151(g_tTex3df4): 150(ptr) Variable UniformConstant
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152: TypeImage 30(int) 3D sampled format:Unknown
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153: TypePointer UniformConstant 152
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154(g_tTex3di4): 153(ptr) Variable UniformConstant
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155: TypeImage 56(int) 3D sampled format:Unknown
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156: TypePointer UniformConstant 155
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157(g_tTex3du4): 156(ptr) Variable UniformConstant
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158: TypeImage 6(float) Cube sampled format:Unknown
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159: TypePointer UniformConstant 158
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160(g_tTexcdf4): 159(ptr) Variable UniformConstant
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161: TypeImage 30(int) Cube sampled format:Unknown
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162: TypePointer UniformConstant 161
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163(g_tTexcdi4): 162(ptr) Variable UniformConstant
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164: TypeImage 56(int) Cube sampled format:Unknown
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165: TypePointer UniformConstant 164
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166(g_tTexcdu4): 165(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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108(flattenTemp): 98(ptr) Variable Function
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109:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 108(flattenTemp) 109
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112: 12(ptr) AccessChain 108(flattenTemp) 37
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113: 7(fvec4) Load 112
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Store 111(Color) 113
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116: 103(ptr) AccessChain 108(flattenTemp) 31
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117: 6(float) Load 116
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Store 115(Depth) 117
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129(flattenTemp): 119(ptr) Variable Function
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130:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 129(flattenTemp) 130
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133: 12(ptr) AccessChain 129(flattenTemp) 37
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134: 7(fvec4) Load 133
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Store 132(Color) 134
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137: 124(ptr) AccessChain 129(flattenTemp) 31
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138: 6(float) Load 137
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Store 136(Depth) 138
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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@@ -535,7 +634,10 @@ gl_FragCoord origin is upper left
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72(txval004): 12(ptr) Variable Function
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82(txval014): 41(ptr) Variable Function
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90(txval024): 58(ptr) Variable Function
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99(psout): 98(ptr) Variable Function
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98(txval401): 12(ptr) Variable Function
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105(txval411): 41(ptr) Variable Function
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112(txval421): 58(ptr) Variable Function
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120(psout): 119(ptr) Variable Function
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17: 14 Load 16(g_tTex2df4)
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21: 18 Load 20(g_sSampCmp)
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24: 23 SampledImage 17 21
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@@ -578,10 +680,31 @@ gl_FragCoord origin is upper left
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95: 25(fvec2) Load 94
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97: 57(ivec4) ImageDrefGather 93 95 35 ConstOffsets 96
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Store 90(txval024) 97
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102: 12(ptr) AccessChain 99(psout) 37
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Store 102 101
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104: 103(ptr) AccessChain 99(psout) 31
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Store 104 100
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105:8(PS_OUTPUT) Load 99(psout)
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ReturnValue 105
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99: 14 Load 16(g_tTex2df4)
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100: 18 Load 20(g_sSampCmp)
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101: 23 SampledImage 99 100
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102: 32(ptr) AccessChain 29 31
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103: 25(fvec2) Load 102
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104: 7(fvec4) ImageDrefGather 101 103 35 ConstOffset 38
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Store 98(txval401) 104
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106: 43 Load 45(g_tTex2di4)
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107: 18 Load 20(g_sSampCmp)
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108: 49 SampledImage 106 107
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109: 32(ptr) AccessChain 29 31
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110: 25(fvec2) Load 109
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111: 40(ivec4) ImageDrefGather 108 110 35 ConstOffset 54
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Store 105(txval411) 111
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113: 60 Load 62(g_tTex2du4)
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114: 18 Load 20(g_sSampCmp)
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115: 66 SampledImage 113 114
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116: 32(ptr) AccessChain 29 31
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117: 25(fvec2) Load 116
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118: 57(ivec4) ImageDrefGather 115 117 35 ConstOffset 70
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Store 112(txval421) 118
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123: 12(ptr) AccessChain 120(psout) 37
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Store 123 122
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125: 124(ptr) AccessChain 120(psout) 31
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Store 125 121
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126:8(PS_OUTPUT) Load 120(psout)
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ReturnValue 126
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FunctionEnd
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