Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27714 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-08-13 06:37:59 +00:00
parent 13fd6c9dd7
commit 699684180f
20 changed files with 414 additions and 3 deletions

1
Test/450.comp Normal file
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@@ -0,0 +1 @@
#version 450 core

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@@ -14,4 +14,7 @@ void main()
v3 = dFdyFine(in3);
float f = dFdx(in1) + dFdxFine(in1) + dFdxCoarse(in1);
v4 = fwidthCoarse(in4) + fwidthFine(in4);
float cull = gl_CullDistance[2];
float consts = gl_MaxCullDistances + gl_MaxCombinedClipAndCullDistances;
}

14
Test/450.geom Normal file
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@@ -0,0 +1,14 @@
#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[];
out gl_PerVertex {
float gl_CullDistance[3];
};
void main()
{
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}

14
Test/450.tesc Normal file
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@@ -0,0 +1,14 @@
#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {
float gl_CullDistance[3];
} gl_out[];
void main()
{
gl_out[0].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}

14
Test/450.tese Normal file
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@@ -0,0 +1,14 @@
#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {
float gl_CullDistance[3];
};
void main()
{
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}

10
Test/450.vert Normal file
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@@ -0,0 +1,10 @@
#version 450 core
out gl_PerVertex {
float gl_CullDistance[3];
};
void main()
{
gl_CullDistance[2] = 4.5;
}

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@@ -0,0 +1,18 @@
450.comp
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:? Linker Objects
Linked compute stage:
ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:? Linker Objects

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@@ -47,11 +47,24 @@ Shader version: 450
0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:18 Sequence
0:18 move second child to first child (float)
0:18 'cull' (float)
0:18 direct index (smooth float)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'consts' (float)
0:19 Constant:
0:19 16.000000
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float)
Linked fragment stage:
@@ -103,9 +116,22 @@ Shader version: 450
0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:18 Sequence
0:18 move second child to first child (float)
0:18 'cull' (float)
0:18 direct index (smooth float)
0:18 'gl_CullDistance' (smooth in 3-element array of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'consts' (float)
0:19 Constant:
0:19 16.000000
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float)

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@@ -0,0 +1,72 @@
450.geom
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (layout(stream=0 ) float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance})
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 450
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (layout(stream=0 ) float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance})

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@@ -0,0 +1,70 @@
450.tesc
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 direct index (block{out implicitly-sized array of float gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
Linked tessellation control stage:
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float)
0:13 direct index (block{out 1-element array of float gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})

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@@ -0,0 +1,68 @@
450.tese
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
input primitive = none
vertex spacing = none
triangle order = none
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 450
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (out 3-element array of float)
0:13 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance})

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@@ -0,0 +1,47 @@
450.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (float)
0:9 direct index (float)
0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (float)
0:9 direct index (float)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float)
0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

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@@ -78,6 +78,8 @@ MaxCombinedAtomicCounterBuffers 1
MaxAtomicCounterBufferSize 16384
MaxTransformFeedbackBuffers 4
MaxTransformFeedbackInterleavedComponents 64
MaxCullDistances 8
MaxCombinedClipAndCullDistances 8
nonInductiveForLoops 1
whileLoops 1
doWhileLoops 1

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@@ -71,7 +71,12 @@ numeral.frag
430.comp
440.vert
440.frag
450.vert
450.geom
450.tesc
450.tese
450.frag
450.comp
dce.frag
atomic_uint.frag
../../LunarGLASS/test/aggOps.frag