Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27714 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/baseResults/450.comp.out
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Test/baseResults/450.comp.out
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450.comp
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:? Linker Objects
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Linked compute stage:
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ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:? Linker Objects
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