HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -6,19 +6,22 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add (temp 4-component vector of float)
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 Branch: Return
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0:? Linker Objects
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@@ -32,54 +35,61 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add (temp 4-component vector of float)
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 26
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// Id's are bound by 28
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 9 "@entryPointOutput"
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Name 11 "input"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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17: TypeInt 32 1
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18: TypeVector 17(int) 4
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22: 6(float) Constant 1067014160
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23: 7(fvec4) ConstantComposite 22 22 22 22
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8: TypePointer Output 7(fvec4)
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9(@entryPointOutput): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(input): 10(ptr) Variable Input
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19: TypeInt 32 1
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20: TypeVector 19(int) 4
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24: 6(float) Constant 1067014160
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25: 7(fvec4) ConstantComposite 24 24 24 24
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10: 7(fvec4) Load 9(input)
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11: 6(float) CompositeExtract 10 0
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12: 6(float) CompositeExtract 10 1
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13: 6(float) CompositeExtract 10 2
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14: 6(float) CompositeExtract 10 3
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15: 7(fvec4) CompositeConstruct 11 12 13 14
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16: 7(fvec4) Load 9(input)
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19: 18(ivec4) ConvertFToS 16
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20: 7(fvec4) ConvertSToF 19
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21: 7(fvec4) FAdd 15 20
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24: 7(fvec4) FAdd 21 23
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ReturnValue 24
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12: 7(fvec4) Load 11(input)
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13: 6(float) CompositeExtract 12 0
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14: 6(float) CompositeExtract 12 1
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15: 6(float) CompositeExtract 12 2
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16: 6(float) CompositeExtract 12 3
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17: 7(fvec4) CompositeConstruct 13 14 15 16
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18: 7(fvec4) Load 11(input)
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21: 20(ivec4) ConvertFToS 18
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22: 7(fvec4) ConvertSToF 21
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23: 7(fvec4) FAdd 17 22
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26: 7(fvec4) FAdd 23 25
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Store 9(@entryPointOutput) 26
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Return
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FunctionEnd
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