HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich
2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View File

@@ -6,19 +6,22 @@ gl_FragCoord origin is upper left
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 add (temp 4-component vector of float)
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:3 add (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Convert int to float (temp 4-component vector of float)
0:3 Convert float to int (temp 4-component vector of int)
0:3 add (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 Convert int to float (temp 4-component vector of float)
0:3 Convert float to int (temp 4-component vector of int)
0:3 'input' (in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 Branch: Return
0:? Linker Objects
@@ -32,54 +35,61 @@ gl_FragCoord origin is upper left
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 add (temp 4-component vector of float)
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:3 add (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Convert int to float (temp 4-component vector of float)
0:3 Convert float to int (temp 4-component vector of int)
0:3 add (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 Convert int to float (temp 4-component vector of float)
0:3 Convert float to int (temp 4-component vector of int)
0:3 'input' (in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 Branch: Return
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 26
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9
EntryPoint Fragment 4 "PixelShaderFunction" 9 11
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 9 "@entryPointOutput"
Name 11 "input"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(input): 8(ptr) Variable Input
17: TypeInt 32 1
18: TypeVector 17(int) 4
22: 6(float) Constant 1067014160
23: 7(fvec4) ConstantComposite 22 22 22 22
8: TypePointer Output 7(fvec4)
9(@entryPointOutput): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(input): 10(ptr) Variable Input
19: TypeInt 32 1
20: TypeVector 19(int) 4
24: 6(float) Constant 1067014160
25: 7(fvec4) ConstantComposite 24 24 24 24
4(PixelShaderFunction): 2 Function None 3
5: Label
10: 7(fvec4) Load 9(input)
11: 6(float) CompositeExtract 10 0
12: 6(float) CompositeExtract 10 1
13: 6(float) CompositeExtract 10 2
14: 6(float) CompositeExtract 10 3
15: 7(fvec4) CompositeConstruct 11 12 13 14
16: 7(fvec4) Load 9(input)
19: 18(ivec4) ConvertFToS 16
20: 7(fvec4) ConvertSToF 19
21: 7(fvec4) FAdd 15 20
24: 7(fvec4) FAdd 21 23
ReturnValue 24
12: 7(fvec4) Load 11(input)
13: 6(float) CompositeExtract 12 0
14: 6(float) CompositeExtract 12 1
15: 6(float) CompositeExtract 12 2
16: 6(float) CompositeExtract 12 3
17: 7(fvec4) CompositeConstruct 13 14 15 16
18: 7(fvec4) Load 11(input)
21: 20(ivec4) ConvertFToS 18
22: 7(fvec4) ConvertSToF 21
23: 7(fvec4) FAdd 17 22
26: 7(fvec4) FAdd 23 25
Store 9(@entryPointOutput) 26
Return
FunctionEnd