HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -98,13 +98,16 @@ gl_FragCoord origin is upper left
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Return with expression
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Branch: Return
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0:? Linker Objects
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@@ -210,23 +213,26 @@ gl_FragCoord origin is upper left
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Return with expression
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 89
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// Id's are bound by 91
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 22
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EntryPoint Fragment 4 "PixelShaderFunction" 22 83
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 8 "a"
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@@ -237,6 +243,7 @@ gl_FragCoord origin is upper left
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Name 22 "input"
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Name 40 "e"
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Name 57 "f"
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Name 83 "@entryPointOutput"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -257,6 +264,8 @@ gl_FragCoord origin is upper left
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64: 59(int) Constant 1
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65: TypePointer Input 15(float)
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68: TypeBool
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82: TypePointer Output 16(fvec4)
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83(@entryPointOutput): 82(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(a): 7(ptr) Variable Function
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@@ -346,11 +355,12 @@ gl_FragCoord origin is upper left
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71: Label
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81: 16(fvec4) Load 58
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Store 57(f) 81
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82: 6(int) Load 40(e)
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83: 15(float) ConvertSToF 82
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84: 16(fvec4) Load 18(ret)
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85: 16(fvec4) VectorTimesScalar 84 83
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86: 16(fvec4) Load 57(f)
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87: 16(fvec4) FAdd 85 86
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ReturnValue 87
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84: 6(int) Load 40(e)
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85: 15(float) ConvertSToF 84
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86: 16(fvec4) Load 18(ret)
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87: 16(fvec4) VectorTimesScalar 86 85
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88: 16(fvec4) Load 57(f)
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89: 16(fvec4) FAdd 87 88
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Store 83(@entryPointOutput) 89
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Return
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FunctionEnd
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